Scion: Races and Skill Tree

A skill tree using Pufferfish's Skill trees that is loosely inspired by DnD and Path of Exile.
The Scion Tree, made to loosely resemble a tree.

The Scion Tree, made to loosely resemble a tree.

A set of Races to choose from.

A set of Races to choose from.

4 Core Races and their Subraces

4 Core Races and their Subraces

Description

Features

Currently features 2 skill trees for Neoforge 1.21.1.

Races Skill Tree

  • 2 Points to spend, no way to earn XP. You can use this as an Alternative to Origins.
  • Choose a main race, and a subrace.
  • Recommend locking this tree if you already have Origins
    • /puffish_skills category lock [target] races:races
    • You will have to do this for every player on your server
      OR
    • Navigate to \datapacks\scion_skilltree\data\ and delete the "races" folder, then in game type in /reload.
    • If you update the datapack it will bring these back.

Scion Skill Tree

  • Expansive Skill tree
  • Dexterity Branch focusing on movement speed and ranged combat
  • Strength Branch focusing on melee combat
  • Constitution Branch focusing on damage absorbtion and healing
  • Charisma Branch focusing on village relation, summoning, and tamed creatures
  • Wisdom Branch focusing on farming, fishing, mining, and other forms of harvesting
  • Intelligence Branch focusing on Magic from Iron's Spells and Spellbooks

Future Plans...

  • Active abilities in the form of "Innate Spells" from Iron's Spells and Spellbooks
  • More Races with more Diversity and more interesting abilities.
  • Balancing in general
  • Experimentation with an "Item" tree that rewards items instead of passives.
  • Seperate out the pack into Races and Scion

Requirements

You should be able to install this tree without the following however many of the individual skills use attributes found in the following mods. I highly recommend downloading them.

The Scion: Races and Skill Tree Team

profile avatar
  • 1
    Projects
  • 496
    Downloads