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[DAI] MineTrigger (Data)

A DAI-powered Trigger combat training experience with Trion, role loadouts, custom weapons, projectiles, abilities, stealth, radar, mobility, and a dedicated training world.
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Description

MineTrigger: Border Training

MineTrigger: Border Training is a complete DAI main experience centered around Trigger-based combat and training.

Players enter a dedicated Border training sector, activate their Trigger Body, manage Trion, select a combat role, equip Trigger weapons, and experiment with specialized movement, stealth, detection, and combat systems.

Available role loadouts include:

  • Attacker
  • Shooter
  • Sniper
  • All-Rounder

MineTrigger includes registry-backed custom Trigger equipment and weapon identities, native DAI projectiles, a custom Training Trion Soldier, and its own dedicated training-world lifecycle.

Current systems include:

  • Trion resource management
  • Trigger activation and shutdown
  • Bail Out
  • Role-based loadouts
  • Kogetsu
  • Scorpion
  • Raygust
  • Asteroid
  • Hound
  • Egret
  • Grasshopper
  • Thruster
  • Bagworm
  • Chameleon
  • Radar
  • Shield
  • Trigger Lab
  • Melee Trion costs
  • Custom training enemies
  • Dedicated void training sector
  • Direct in-game MineTrigger dashboard

Press ` / ~ in-game to open the MineTrigger dashboard directly.

MineTrigger also includes its own title-screen experience flow with:

  • Start New Training
  • Continue Training
  • Border Records save browser
  • Other Worlds
  • Official Packs
  • Options

The current architecture uses DAI 1.9.5 native registry content, JSON world types, native entities, experience saves, and automatic companion resource-pack management.

Requires Decisions and Impulses / DAI 1.9.5+.

[DAI] MineTrigger (Data) Team

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Owner
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Software Engineer, Game Designer, & Graphic Designer.

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