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[DAI] Space Between Blocks (Data)

Space Between Blocks is a DAI sci-fi survival experience about falling onto low-gravity Aurod, gathering alien resources, surviving a catastrophic extraction, escaping, and rebuilding beyond the fleet.
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Space_Between_Blocks_Data_v0.2.0.zip

File nameSpace_Between_Blocks_Data_v0.2.0_DAI3.3.zip
Uploader
J12H36HJ12H36H
Uploaded
Aug 27, 2026
Downloads
2
Size
127.0 KB
File ID
8749209
Type
R
Release
Supported game versions
  • 26.2

What's new

Space Between Blocks Data v0.2.0

Initial Public Release

  • Released Space Between Blocks as a complete DAI 3.3 MAIN experience.
  • Promoted the internal v0.1.x development line to public v0.2.0.
  • Added automatic creation and continuation of persistent Space Between Blocks worlds.
  • Added custom experience title-screen integration.
  • Added complete opening, destruction, escape, survival, and return-to-Aurod progression.

Flagship Opening

  • Added a physical Imperial flagship tutorial environment.
  • Added modular ship interiors including:
    • Core
    • Engineering
    • Cargo
    • Corridors
    • Transverse corridors
    • Drop Bay
  • Added a real Drop Bay deployment button.
  • Added a physically opening ship hatch.
  • Players literally fall from the flagship toward the planet instead of being silently teleported to the surface.

Aurod // T:12942

  • Added the private tutorial version of Aurod.
  • Added exact 0.4g planetary gravity.
  • Added low-gravity fall-damage adjustment.
  • Added physical touchdown detection.
  • Added surface checkpoint recovery.
  • Added authored shoreline accessibility.
  • Added planetary extraction infrastructure.

Vinewood Mission

  • Added the opening objective to collect 12 Aurod Vinewood.
  • Progress is calculated from the qualifying Vinewood actually carried by the player.
  • Added persistent actionbar feedback.
  • Added multiplayer-safe quest bossbars.
  • Added a completion state leading directly into extraction.

Imperial Field MultiTool

  • Added the Imperial Field MultiTool.
  • Added Axe mode.
  • Added Pickaxe mode.
  • Added Shovel mode.
  • Added right-click tool rotation.
  • Added four-frame rotary head animation.
  • Added infinite durability.
  • Added persistent mode-specific physical tool carriers.

Field Food

  • Added Food Parcels.
  • Added Food Rations.
  • Added placeable Food Feasts.
  • Added a six-parcel starter provision kit.
  • Added custom nutrition and saturation values.
  • Added three-serving Food Feasts.
  • Added full Hunger/Saturation Feast restoration.
  • Added interaction raycasting for placed Feast consumption.

Extraction Failure

  • Added the scripted extraction-signal failure.
  • Added multi-stage flagship destruction.
  • Added three major ship impact events.
  • Added moving hull sections.
  • Added physical debris.
  • Added emergency visual and audio feedback.
  • Added the transition into the escape sequence.

Emergency Pod

  • Added the timed emergency run.
  • Added the physical pod trigger.
  • Added visible pod launch behavior.
  • Added ascent particles and effects.
  • Added post-launch blackout.
  • Added wake-up sequence aboard the surviving ship.

Post-Crash Story

  • Added Fleet Network failure state.
  • Added Command Link failure state.
  • Added recovered navigation sequence.
  • Added the surviving coordinate:
    • AUROD // T:16950
  • Added persistent post-crash ship gameplay.
  • Added Drop Bay travel to the later shared Aurod surface.

Shared Aurod

  • Added a large shared post-crash version of Aurod.
  • Shared Aurod is generated lazily rather than during server startup.
  • Added staged remote chunk preparation.
  • Added safe generation completion checks.
  • Added shared surface landing.
  • Added extraction-beacon return to the player's ship.
  • Aurod remains available after the ship link is restored.

Multiplayer Architecture

  • Added persistent per-player ship IDs.
  • Added spatially separated private player plots.
  • Added independently tracked mission phases.
  • Added independent Vinewood progress.
  • Added multiplayer-safe quest displays.
  • Added shared post-crash planetary exploration.

Recovery & Migration

  • Added death recovery.
  • Added flagship checkpoint recovery.
  • Added ship hull-breach recovery.
  • Added Aurod checkpoint recovery.
  • Added physical landing fallbacks.
  • Preserved historical internal migrations for:
    • Extraction links
    • Ship connectors
    • Glazing repairs
    • Shoreline accessibility
    • Shared terrain corrections
    • Starter provisions

DAI 3.3 Runtime Upgrade

  • Added native on_first_join MAIN-experience lifecycle handling.
  • Added native on_join reconnect handling.
  • Removed permanent per-tick missing-player initialization polling.
  • Added reload-only recovery for already-online or legacy development players.
  • Consolidated roughly 40 top-level player selector passes into one per-player runtime dispatcher.
  • Moved Aurod gravity reconnect reconciliation to the DAI join lifecycle.
  • Added immediate normal-gravity restoration when the destruction sequence begins.
  • Reduced quest bossbar viewer synchronization from 20 TPS to 10 TPS.
  • Removed redundant repeated bossbar visibility writes.
  • Preserved full server-tick responsiveness for:
    • Planetfall
    • Death recovery
    • Ship controls
    • MultiTool animation
    • Cutscenes
    • Emergency escape
    • Physical travel triggers

DAI 3.3 Presentation

  • Added managed first-public-release version metadata.
  • Added companion identity synchronization.
  • Added dedicated Space Between Blocks loading title and subtitle.
  • Added DAI 3.3 loading colors and application branding.

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