Space_Between_Blocks_Data_v0.2.0.zip
What's new
Space Between Blocks Data v0.2.0
Initial Public Release
- Released Space Between Blocks as a complete DAI 3.3 MAIN experience.
- Promoted the internal v0.1.x development line to public v0.2.0.
- Added automatic creation and continuation of persistent Space Between Blocks worlds.
- Added custom experience title-screen integration.
- Added complete opening, destruction, escape, survival, and return-to-Aurod progression.
Flagship Opening
- Added a physical Imperial flagship tutorial environment.
- Added modular ship interiors including:
- Core
- Engineering
- Cargo
- Corridors
- Transverse corridors
- Drop Bay
- Added a real Drop Bay deployment button.
- Added a physically opening ship hatch.
- Players literally fall from the flagship toward the planet instead of being silently teleported to the surface.
Aurod // T:12942
- Added the private tutorial version of Aurod.
- Added exact 0.4g planetary gravity.
- Added low-gravity fall-damage adjustment.
- Added physical touchdown detection.
- Added surface checkpoint recovery.
- Added authored shoreline accessibility.
- Added planetary extraction infrastructure.
Vinewood Mission
- Added the opening objective to collect 12 Aurod Vinewood.
- Progress is calculated from the qualifying Vinewood actually carried by the player.
- Added persistent actionbar feedback.
- Added multiplayer-safe quest bossbars.
- Added a completion state leading directly into extraction.
Imperial Field MultiTool
- Added the Imperial Field MultiTool.
- Added Axe mode.
- Added Pickaxe mode.
- Added Shovel mode.
- Added right-click tool rotation.
- Added four-frame rotary head animation.
- Added infinite durability.
- Added persistent mode-specific physical tool carriers.
Field Food
- Added Food Parcels.
- Added Food Rations.
- Added placeable Food Feasts.
- Added a six-parcel starter provision kit.
- Added custom nutrition and saturation values.
- Added three-serving Food Feasts.
- Added full Hunger/Saturation Feast restoration.
- Added interaction raycasting for placed Feast consumption.
Extraction Failure
- Added the scripted extraction-signal failure.
- Added multi-stage flagship destruction.
- Added three major ship impact events.
- Added moving hull sections.
- Added physical debris.
- Added emergency visual and audio feedback.
- Added the transition into the escape sequence.
Emergency Pod
- Added the timed emergency run.
- Added the physical pod trigger.
- Added visible pod launch behavior.
- Added ascent particles and effects.
- Added post-launch blackout.
- Added wake-up sequence aboard the surviving ship.
Post-Crash Story
- Added Fleet Network failure state.
- Added Command Link failure state.
- Added recovered navigation sequence.
- Added the surviving coordinate:
- AUROD // T:16950
- Added persistent post-crash ship gameplay.
- Added Drop Bay travel to the later shared Aurod surface.
Shared Aurod
- Added a large shared post-crash version of Aurod.
- Shared Aurod is generated lazily rather than during server startup.
- Added staged remote chunk preparation.
- Added safe generation completion checks.
- Added shared surface landing.
- Added extraction-beacon return to the player's ship.
- Aurod remains available after the ship link is restored.
Multiplayer Architecture
- Added persistent per-player ship IDs.
- Added spatially separated private player plots.
- Added independently tracked mission phases.
- Added independent Vinewood progress.
- Added multiplayer-safe quest displays.
- Added shared post-crash planetary exploration.
Recovery & Migration
- Added death recovery.
- Added flagship checkpoint recovery.
- Added ship hull-breach recovery.
- Added Aurod checkpoint recovery.
- Added physical landing fallbacks.
- Preserved historical internal migrations for:
- Extraction links
- Ship connectors
- Glazing repairs
- Shoreline accessibility
- Shared terrain corrections
- Starter provisions
DAI 3.3 Runtime Upgrade
- Added native
on_first_joinMAIN-experience lifecycle handling. - Added native
on_joinreconnect handling. - Removed permanent per-tick missing-player initialization polling.
- Added reload-only recovery for already-online or legacy development players.
- Consolidated roughly 40 top-level player selector passes into one per-player runtime dispatcher.
- Moved Aurod gravity reconnect reconciliation to the DAI join lifecycle.
- Added immediate normal-gravity restoration when the destruction sequence begins.
- Reduced quest bossbar viewer synchronization from 20 TPS to 10 TPS.
- Removed redundant repeated bossbar visibility writes.
- Preserved full server-tick responsiveness for:
- Planetfall
- Death recovery
- Ship controls
- MultiTool animation
- Cutscenes
- Emergency escape
- Physical travel triggers
DAI 3.3 Presentation
- Added managed first-public-release version metadata.
- Added companion identity synchronization.
- Added dedicated Space Between Blocks loading title and subtitle.
- Added DAI 3.3 loading colors and application branding.
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