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[DAI] Boxhead (Data)

Boxhead is a DAI-powered infinite survival experience with 5 arenas, 3 death-rule modes, escalating infected waves, custom guns, shops, barricades, cash progression, and persistent survival runs.
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Boxhead_Data_v0.3.6.zip

File nameBoxhead_Data_v0.3.6.zip
Uploader
J12H36HJ12H36H
Uploaded
Sep 9, 2026
Downloads
18
Size
140.7 KB
File ID
8843144
Type
R
Release
Supported game versions
  • 26.2

What's new

Boxhead: HD Edition — Data Pack v0.3.6

Map Overhauls

  • Completely rebuilt Village Box with a much higher-detail survival arena layout.
  • Fixed the Village Box fountain so water is properly contained.
  • Expanded Village Box with detailed buildings, roads, landscaping, lighting, market areas, farmland, and environmental decoration.
  • Completely upgraded Box Town with a dense urban detail pass.
  • Added detailed streets, sidewalks, road markings, civic areas, apartments, businesses, emergency infrastructure, motel, gas station, park spaces, alleys, dumpsters, and street lighting.
  • Fixed Box Town's initial world spawn so players no longer spawn inside the civic memorial and suffocate.
  • Completely upgraded Boxlaska with a unique snow-biome visual identity.
  • Added frozen waterways, packed-ice roads, snowbanks, spruce landscaping, cabins, ranger facilities, stores, rescue infrastructure, bridges, lookout areas, supply camps, and cold-weather lighting.
  • Significantly upgraded Sky Scraper with a full beautification and structural pass.
  • Added detailed floor interiors, improved lighting, rooftop detailing, and stronger environmental variety.
  • Fixed the Sky Scraper pool so water no longer falls infinitely into the void.
  • Rebuilt the Sky Scraper staircase as a continuous multi-floor switchback stairwell.
  • Added proper floor openings, intermediate landings, rails, lighting, headroom, and connecting paths between every level.
  • Stairwell geometry is now applied after the decorative build pass to prevent floors or decorations from blocking it.

Survival Modes

  • Added native Last Breath / Last Stand Hardcore support hooks through the DAI worldgen definitions.
  • Last Breath worlds now declare themselves as Hardcore-compatible experiences for supported DAI Engine builds.
  • Improved Last Breath messaging and one-life presentation.
  • Added persistent mode tracking for Boxhead world variants.
  • Grave-key UI now recognizes whether the active world is Casual Paradise, Infinite Dead, or Last Breath.
  • Respawn is now displayed only in Casual Paradise.
  • Infinite Dead and Last Breath menus no longer show an inappropriate Respawn option.

Combat

  • Added the Combat Knife as a native Boxhead melee weapon.
  • Combat Knife is included in starter and recovery kits.
  • Increased standard Zombie kill rewards from $10 to $25.
  • Improved infected death handling so lethal targets are removed from active targeting immediately.
  • Dead infected can no longer remain valid projectile targets and absorb unnecessary follow-up bullets.
  • Protected enemy death processing against duplicate reward execution.

Shop

  • Added a new Food & Supplies section to the Boxhead shop.

  • Added:

    • Bread x6 — $75
    • Cooked Beef x6 — $150
    • Golden Carrots x4 — $200
    • Golden Apple x1 — $450
  • Updated status/economy information to reflect the new $25 Zombie reward.

UI & Experience

  • Improved Boxhead Grave-key menu routing.
  • Added dedicated Casual Paradise menu behavior for mode-specific actions.
  • Preserved Boxhead's custom experience menu instead of relying on the standard DAI menu for Boxhead gameplay.
  • Added additional world-state bootstrap logic for consistent mode detection.

Fixes

  • Fixed several first-spawn positioning problems across updated arenas.
  • Fixed Box Town initial suffocation.
  • Fixed Sky Scraper staircase discontinuities.
  • Fixed blocked upper-floor stairwell exits.
  • Fixed leaking Sky Scraper pool water.
  • Fixed dead infected remaining hittable for too long.
  • Preserved the completed Village Box rebuild while later map updates were developed.