Boxhead_Data_v0.3.6.zip
What's new
Boxhead: HD Edition — Data Pack v0.3.6
Map Overhauls
- Completely rebuilt Village Box with a much higher-detail survival arena layout.
- Fixed the Village Box fountain so water is properly contained.
- Expanded Village Box with detailed buildings, roads, landscaping, lighting, market areas, farmland, and environmental decoration.
- Completely upgraded Box Town with a dense urban detail pass.
- Added detailed streets, sidewalks, road markings, civic areas, apartments, businesses, emergency infrastructure, motel, gas station, park spaces, alleys, dumpsters, and street lighting.
- Fixed Box Town's initial world spawn so players no longer spawn inside the civic memorial and suffocate.
- Completely upgraded Boxlaska with a unique snow-biome visual identity.
- Added frozen waterways, packed-ice roads, snowbanks, spruce landscaping, cabins, ranger facilities, stores, rescue infrastructure, bridges, lookout areas, supply camps, and cold-weather lighting.
- Significantly upgraded Sky Scraper with a full beautification and structural pass.
- Added detailed floor interiors, improved lighting, rooftop detailing, and stronger environmental variety.
- Fixed the Sky Scraper pool so water no longer falls infinitely into the void.
- Rebuilt the Sky Scraper staircase as a continuous multi-floor switchback stairwell.
- Added proper floor openings, intermediate landings, rails, lighting, headroom, and connecting paths between every level.
- Stairwell geometry is now applied after the decorative build pass to prevent floors or decorations from blocking it.
Survival Modes
- Added native Last Breath / Last Stand Hardcore support hooks through the DAI worldgen definitions.
- Last Breath worlds now declare themselves as Hardcore-compatible experiences for supported DAI Engine builds.
- Improved Last Breath messaging and one-life presentation.
- Added persistent mode tracking for Boxhead world variants.
- Grave-key UI now recognizes whether the active world is Casual Paradise, Infinite Dead, or Last Breath.
- Respawn is now displayed only in Casual Paradise.
- Infinite Dead and Last Breath menus no longer show an inappropriate Respawn option.
Combat
- Added the Combat Knife as a native Boxhead melee weapon.
- Combat Knife is included in starter and recovery kits.
- Increased standard Zombie kill rewards from $10 to $25.
- Improved infected death handling so lethal targets are removed from active targeting immediately.
- Dead infected can no longer remain valid projectile targets and absorb unnecessary follow-up bullets.
- Protected enemy death processing against duplicate reward execution.
Shop
Added a new Food & Supplies section to the Boxhead shop.
Added:
- Bread x6 — $75
- Cooked Beef x6 — $150
- Golden Carrots x4 — $200
- Golden Apple x1 — $450
Updated status/economy information to reflect the new $25 Zombie reward.
UI & Experience
- Improved Boxhead Grave-key menu routing.
- Added dedicated Casual Paradise menu behavior for mode-specific actions.
- Preserved Boxhead's custom experience menu instead of relying on the standard DAI menu for Boxhead gameplay.
- Added additional world-state bootstrap logic for consistent mode detection.
Fixes
- Fixed several first-spawn positioning problems across updated arenas.
- Fixed Box Town initial suffocation.
- Fixed Sky Scraper staircase discontinuities.
- Fixed blocked upper-floor stairwell exits.
- Fixed leaking Sky Scraper pool water.
- Fixed dead infected remaining hittable for too long.
- Preserved the completed Village Box rebuild while later map updates were developed.
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