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[DAI] Boxhead (Data)

Boxhead is a DAI-powered infinite survival experience with 5 arenas, 3 death-rule modes, escalating infected waves, custom guns, shops, barricades, cash progression, and persistent survival runs.
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Description

Boxhead

Boxhead recreates the arcade-style survival formula as a complete DAI-powered Minecraft experience.

Enter a sealed arena, survive increasingly dangerous waves of infected, earn cash from kills, purchase stronger weapons and ammunition, repair your defenses, and see how long your run can survive.

Five Survival Arenas

Choose from five independently generated battlegrounds:

  • Box Town
  • Boxlaska
  • Sky Scraper
  • The Space
  • Village Box

Each arena can be combined with one of three permanent survival-rule sets when the world is created.

Three Game Modes

Casual Paradise

A more forgiving survival mode with keep-inventory support and manual respawning.

Infinite Dead

Death does not immediately end the run, allowing the team to continue fighting through an endless survival campaign.

Last Breath

The high-stakes survival mode. When the surviving team is gone, the run is over.

Escalating Waves

Boxhead uses a persistent infinite wave director that increases enemy pressure as the run continues.

Fight four native DAI infected archetypes:

  • Zombie
  • Mangled
  • Mutant
  • Giant

Later waves introduce increasingly expensive enemy combinations, while Giants become major threats to both players and defenses.

Custom Firearms

Fight with fully custom Boxhead weapons:

  • Pistol
  • Pump Shotgun
  • Hand Cannon

Each weapon uses its own ammunition, firing behavior, projectile profile, recoil timing, damage, impact feedback, and custom 3D presentation.

Projectiles use authored high-speed substep collision so fast bullets can remain responsive inside the compact arenas.

Survival Economy

Kills award cash based on enemy type:

  • Zombie — $10
  • Mangled — $20
  • Mutant — $30
  • Giant — $100

Clearing a wave also awards a survival bonus.

Spend your earnings through the DAI Survival Console on:

  • Weapons
  • Light ammunition
  • Shotgun shells
  • Heavy ammunition
  • Barricade repairs
  • Reinforced defenses

Barricades

Arena defenses can be damaged by the infected and repaired during the run.

Giants tear through barricades significantly faster, making defense management increasingly important in later waves.

Live HUD

The persistent survival HUD tracks:

  • Cash
  • Current wave
  • Living infected
  • Total kills

Press the configured DAI experience key to access the full Boxhead Survival Console without leaving the run.

DAI 3.3

Boxhead v0.3.0 is built around modern DAI systems including:

  • MAIN experience lifecycle
  • Native registry-backed entities
  • Native entity death events
  • Exact killer attribution
  • Reaction-driven firearm input
  • Structured projectile definitions
  • Data-driven screens
  • Custom title screens
  • Automatic world creation
  • Persistent experience saves

The dead never stop.

The [DAI] Boxhead (Data) Team

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Owner
  • 38
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  • 1.1K
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Software Engineer, Game Designer, & Graphic Designer.

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