AutoCraft MineShaft
AutoCraft MineShaft is a full dungeon-crawling RPG built with DAI where the mine physically expands around your run.
You begin in the Home Room with almost nothing and descend into a ten-floor campaign filled with branching routes, increasingly dangerous enemies, equipment upgrades, environmental hazards, boss encounters, and dynamically generated rooms.
Combat is completely manual. DAI does not move, aim, attack, eat, or select weapons for you.
Clearing a room earns a MineShaft Key, which you use to choose one of the available routes. Only after that choice is made does the selected hallway and next room physically generate, allowing the dungeon layout to develop based on the path you take.
The final normal room of each floor awards a Boss Key, opening the route to that floor's boss.
Floors
Floor 1 — Slimeworks
Slime-filled introductory chambers ending with the Slime Foreman.
Floor 2 — Abandoned Shafts
Lost miners and mixed encounters ending with the Lost Overseer.
Floor 3 — Flooded Excavation
Waterlogged prismarine works and drowned crews ruled by the Drowned Surveyor.
Floor 4 — Fungal Hollows
Moss, webs, venom and cave spiders surrounding the Sporekeeper.
Floor 5 — Deep Foundry
Blackstone smelting lines, magma hazards and the Furnace Foreman.
Floor 6 — Crystal Fault
Amethyst, calcite, dripstone and ranged encounters leading to the Resonant Prospector.
Floor 7 — Industrial Deepworks
Copper machinery, redstone infrastructure and heavily armed crews commanded by the Chief Engineer.
Floor 8 — Nether Breach
Basalt, soul sand, magma and Nether enemies under the Rift Superintendent.
Floor 9 — Ancient Depths
Sculk-infested chambers, darkness and potion-based threats watched over by the Deep Surveyor.
Floor 10 — Heart of the Mine
A final dungeon combining mechanics and enemy families from previous floors.
Final Encounter
Floor 10 ends in a three-phase battle against:
- Excavation Engine
- Mine Director
- Heartbound Director
Defeating the final encounter completes the Floor 1–10 campaign and awards the Heart of the Mine trophy.
Progression
The Home lift always takes you directly to your deepest unlocked floor.
Death preserves your equipment and permanent floor progression, while the Safety Rope allows you to abandon the current expedition and return Home.
New AutoCraft MineShaft worlds are built inside a dedicated void world, meaning the Home Room, floor sectors, rooms, hallways, and environments are authored entirely by the MineShaft system instead of being carved into ordinary Minecraft terrain.