AutoCraft MineShaft
AutoCraft MineShaft is a complete dungeon-crawling RPG experience built with the DAI Engine, where the mine physically develops around the route you choose.
Begin almost empty-handed in a protected underground Home Room, prepare supplies, enter the MineShaft lift, and descend through a ten-floor campaign of branching routes, authored encounters, equipment progression, environmental hazards, floor bosses, and an escalating journey toward the Heart of the Mine.
The dungeon does not exist as one enormous prebuilt structure waiting for you.
You carve the path by playing it.
Your Route Builds the Dungeon
Every floor is divided into encounter rooms connected through branching route choices.
Clear a room and you earn a MineShaft Key.
Use that key on one of the available iron gates, and only then is the selected tunnel and next room physically generated. The route you reject remains closed while the route you chose becomes part of the world.
Clear the final normal room of a floor to earn a Boss Key, expose the boss route, and physically enter the floor's final chamber.
Death or a deliberate retreat ends the current expedition, and the MineShaft can carve a fresh route the next time you descend.
Manual Dungeon Combat
AutoCraft MineShaft remains completely player-controlled.
DAI does not move, aim, attack, eat, or change weapons for you.
You fight every encounter yourself using the equipment you recover throughout the mine.
New players begin with only Worn Delver Leggings and no weapon. Your first victories begin building your equipment set, with later rooms providing progressively stronger weapons, armor, ranged equipment, food, and specialized gear.
MineShaft floors use Adventure Mode, allowing the dungeon itself to remain authored while combat and progression remain fully manual.
The Home Room
Between expeditions, you return to a permanent protected Home Room operating in Survival Mode.
The Home serves as the central hub for the entire campaign and includes:
- The MineShaft Lift, which automatically targets your deepest unlocked floor
- A protected underground supply area
- A dedicated farm with wheat, carrots, sweet berries, composting, and storage
- Space to manage your equipment and supplies between descents
- Your permanent Field Guide
- The reusable Safety Rope
The authored walls, floor, ceiling, farm shell, and lift structure are protected while still allowing the Home Room to function as a practical Survival hub.
Ten Distinct Floors
Floor 1 — Slimeworks
The introductory industrial chambers of the mine, overrun by slimes and ending with the Slime Foreman.
Floor 2 — Abandoned Shafts
Collapsed mining tunnels and lost crews surrounding the Lost Overseer.
Floor 3 — Flooded Excavation
Waterlogged worksites, drowned crews, prismarine structures, and the Drowned Surveyor.
Floor 4 — Fungal Hollows
Overgrown chambers of moss, webs, venom, and cave spiders surrounding the Sporekeeper.
Floor 5 — Deep Foundry
Abandoned smelting lines, blackstone construction, dangerous heat, magma, and the Furnace Foreman.
Floor 6 — Crystal Fault
Amethyst, calcite, dripstone, resonant chambers, and increasingly important ranged combat leading to the Resonant Prospector.
Floor 7 — Industrial Deepworks
Derelict machinery, armed crews, redstone infrastructure, and the Chief Engineer.
Floor 8 — Nether Breach
A hostile breach of basalt, soul sand, fire, magma, and Nether enemies controlled by the Rift Superintendent.
Floor 9 — Ancient Depths
Sculk-infested chambers built around darkness, ancient terrain, and dangerous late-game encounters watched over by the Deep Surveyor.
Floor 10 — Heart of the Mine
The deepest level of AutoCraft MineShaft, where mechanics, equipment progression, hazards, and enemy families from the previous floors converge.
Floor Mementos
Every conquered floor awards a unique Memento representing the boss and environment you defeated.
These are permanent trophies of your progress through the MineShaft, including:
- Foreman's Core
- Overseer's Compass
- Surveyor's Lens
- Sporekeeper's Bloom
- Foundry Heart
- Resonant Lens
- Engineer's Pocketwatch
- Rift Cinder
- Deep Survey Fragment
- Heart of the Mine
Your unlocked-floor progression is stored independently, so the campaign remains permanently advanced even between expeditions.
The Final Encounter
At the end of Floor 10, the normal boss structure gives way to a three-phase final battle:
- Excavation Engine
- Mine Director
- Heartbound Director
Defeat all three phases to complete the Floor 1–10 campaign and claim the Heart of the Mine, proof that every MineShaft floor has been conquered.
Persistent Expeditions
AutoCraft MineShaft is designed around continuing a campaign rather than restarting it after every failure.
The Home Lift always launches your deepest unlocked floor.
If you die:
- Your equipment is preserved
- Your permanent floor unlocks remain
- Temporary MineShaft and Boss Keys are removed
- Enemies from the failed expedition are cleared
- You return to the Home Room
- The active route can be carved again on your next descent
The reusable Safety Rope provides the same controlled retreat whenever you decide an expedition has gone too far.
A Complete DAI Experience
AutoCraft MineShaft now owns far more than the dungeon itself.
The experience includes its own AutoCraft MineShaft title presentation, with direct controls for starting a new MineShaft, continuing an existing campaign, and browsing your AutoCraft MineShaft saves.
Entering the experience uses a dedicated mine-themed loading flow followed by a first-descent cinematic before handing control to the player.
In-game, AutoCraft also provides its own:
- Mine-themed loading presentation
- First-entry cinematic
- Custom title screen
- MineShaft save browser
- Field Menu
- Field Guide
- Experience-owned pause screen
- Resume controls
- Vanilla Options access
- DAI Creator access
- DAI Settings access
- Return-to-title controls
- Branded experimental-world setup presentation
The result is an experience that begins taking over the presentation before you even enter the dungeon and maintains that identity throughout the campaign.
No Resource Pack Required
AutoCraft MineShaft v2.4.6 remains a standalone DAI datapack.
Its dungeon environments, title presentation, loading screens, menus, cinematic, interface styling, world setup branding, and gameplay systems are constructed through DAI and vanilla Minecraft assets.
No companion Resource Pack, custom texture pack, or external image assets are required.
A World Built Only for the MineShaft
New AutoCraft MineShaft campaigns are created inside a dedicated void world.
Normal terrain generation, structures, lakes, ambient mob spawning, the Nether, and the End are not used to construct the experience.
The Home Room, farm, floor sectors, encounter rooms, tunnels, boss chambers, and progression routes exist because the MineShaft builds them.
This is not a dungeon hidden inside an ordinary Minecraft world.
The MineShaft is the world.
Ten floors. Your route. Your fight. Descend until you reach the Heart.