I decided to show off my recent shader in curseforge, so more users will be able to experience the feeling of advanced minecraft with great peformance. These shaders are very new so it doesn't have alot, but you still might like it.
What is Windom?
Windom is my recent shader that allows you to have a fancy look of minecraft and great peformance. It will be playable for everyone, even intel GPU users will be able to run this with smooth peformance. The shadows are made to look fancy but have the fastest peformance, they look kinda pixe-ly but still looks good. The SSAO is incredible and is used (with permission) from BSL by Capt Tatsu, it runs well and gives more of the advanced and fancy look into minecraft. The underwater and lava fog are so incredible with the natural vibrant look of it. You'll see more when you'll download the shaders.
What does Windom have?
For now, Windom has some features. Not alot, it has:
-Screen Space Ambient Occlusion
-Fast shadows
-Custom lighting colors
-Bloom
-Motion Blur
-Custom fog
And that's all for now. Soon there will be more.
Which GPUs does it support?
It supports:
-Intel
-Nvidia
-AMD
-Apple (unknown)
-Linux
Description will be updated tommorrow. Please enjoy.
Good shaders bro :)
I'm new to shaders and when I went from using Silburs Simple Shaders to this one I was excited. However, it was expemely bright when I used it, to the point where everything is near-blinding. Does anyone know a way to fix this to not have everything look bright to the point it is near-white?
I'm new to shaders and when I went from using Silburs Simple Shaders to this one I was excited. However, it was expemely bright when I used it, to the point where everything is near-blinding. Does anyone know a way to fix this to not have everything look bright to the point it is near-white?
cool shader
These shaders look awesome i love the glass textures too!
FINALLY, I FOUND A SHADER THAT SUPPORTS INTEL YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
Somewhere I heard that colored lighting was not possible, but i guess it is
I see several pictures (the "rainbow 1-3" screenshot series) showing how stained glass changes the color of the light when it passes through, I can't figure out how to get this to work. If twisted and turned every single light related option but sadly can't get that awesome effect.
In reply to Ecignis:
Could you show me a screenshot? (with default settings)
In reply to negorolxvv:
With F3 btw
In reply to negorolxvv: https://imgur.com/a/0Xgg7lL
In reply to negorolxvv:
Nevermind, got it working with the Nvidia fix update you posted.
11/10
wen eta new clouds on exposa
In reply to shinyfurret7865:
Check it out now
In reply to shinyfurret7865:
U da fuck did u use comic sans??
I'd rate this: 8/10
Great for keeping with the vanilla look without overdoing it in some aspects, the shadowing needs something... I really like the shadow effect around objects though I think it becomes a bit too crowded at the ground level when you're in front of a lot of grass and foliage.
Would love a feature where I could smooth out the water from 1-100% with an on/1/2 option on how clear it is & perhaps a contrasting effect to make the water deeper in tint. Love how not-dark it is in caves. Is it just me or do lights not show up very well [like torch/glowstone/lantern etc] because light for me doesn't extend much or as bright as I thought it should. Nonetheless, it's good for how early/young it is which is why I did give it a high rating [for now]. Keep up the work!
In reply to premeditatedspontaneity:
Thank you! I am really happy that you like the shaders and how they look. The light will have their own custom colors and intensity that also depends on time, but that's unsure yet, but am working on it. I can't really help about the shadows since the code just kinda works in it's own weird way and I can't really do much with it. I have released a new version which contains a custom fog on terrain that you can disable if you don't like it, the Ambient Occlusion is also changed a little bit to look better. Please report to me any other issues you get with the shaders so I could know (: