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Owl's Ultimate QoL

A data pack that adds many quality of life features!
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Works with wool and moss carpets

Works with wool and moss carpets

Use Stone, Deepslate, Diorite, Granite, Andesite, Tuff, End Stone and Basalt in place of cobblestone, cobbled deepslae and blackstone

Use Stone, Deepslate, Diorite, Granite, Andesite, Tuff, End Stone and Basalt in place of cobblestone, cobbled deepslae and blackstone

Works with nether wart blocks, blue ice, packed ice, blocks of amethyst, blocks of quartz, dripstone blocks, all living coral blocks, honeycomb blocks and cobweb

Works with nether wart blocks, blue ice, packed ice, blocks of amethyst, blocks of quartz, dripstone blocks, all living coral blocks, honeycomb blocks and cobweb

All music discs can be crafted using 8 disc fragments and an item relating to the disc: full list in the changelog of 1.2.1, the mod description and the .txt file in the zip

All music discs can be crafted using 8 disc fragments and an item relating to the disc: full list in the changelog of 1.2.1, the mod description and the .txt file in the zip

Works with sand, but not sandstone

Works with sand, but not sandstone

Works with gold ingots, iron ingots and diamonds

Works with gold ingots, iron ingots and diamonds

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Works with a red or brown mushroom

Works with a red or brown mushroom

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Works with chipped and damaged anvils

Works with chipped and damaged anvils

Works for everything except wool and beds

Works for everything except wool and beds

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Mix and match coral and coral fans

Mix and match coral and coral fans

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Works with all living corals, you cannot reverse this

Works with all living corals, you cannot reverse this

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You can also blast diorite to make calcite and Tuff can be made with a mix of stone, cobblestone, deepslate and cobbled deepslate

You can also blast diorite to make calcite and Tuff can be made with a mix of stone, cobblestone, deepslate and cobbled deepslate

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Make sure cheats are on!

Make sure cheats are on!

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Works with red and brown mushrooms

Works with red and brown mushrooms

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Hanging Roots and Dirt

Hanging Roots and Dirt

Right is for copper and lapis, left is for every other ore. Replace the stone with deepslate or netherrack depending on the type of ore you want

Right is for copper and lapis, left is for every other ore. Replace the stone with deepslate or netherrack depending on the type of ore you want

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Very rare

Very rare

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Works for wool and beds

Works for wool and beds

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You can also use rabbit hide instead of leather

You can also use rabbit hide instead of leather

Common

Common

Any stone can be used

Any stone can be used

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Description

WARNING: The Curseforge page is no longer being updated, new versions are available on the Modrinth page: https://modrinth.com/datapack/owls-ultimate-qol

 

Owl's Ultimate QoL is a data pack that adds many new recipes, changes loot tables and implements brand new features such as a better villager system (faster curing, faster restocking, etc), a way to reactivate shiekers, loads of new generators to produces blocks that were either really hard to obtain renewably or straight up unrenewable, flower duping, lightning transformations, a whole new potion brewing system and unique items with special uses called trinkets. This data pack aims to enhance your vanilla experience by making it less grindy and by making nearly every item renewable. Feel free to edit the pack like you want: as long as you don't publish that edited copy, that's fine with me. Anyway, let's get in the specifics shall we?

 

~~ Craftables and Smeltables ~~

~~ Craftable Ore Blocks ~~
Ore blocks, including the stone, deepslate and nether variants are now craftable! Add the corresponding block of ore in the middle (ex. block of diamond) and surround it with stone, deepslate or netherrack to make the ore block.I made it so that it's a block of ore and not just one ore so that you can't dupe materials using a fortune pickaxe.Gilded blackstone is also craftable in the same way. However, copper and lapis ore blocks are made with a crossshape of blocks of copper since a single copper or lapis ore block can more than 9 ores with the right enchantment, and would make duping those materials really easy.

~~ Craftable Bundles ~~
Bundles, everyone's favorite unobtainable item! For some reason, you can't get it in survival without cheats even though it works perfectly fine. To craft it, add string to the top left and top right and add leather or rabbit hide everywhere else except the middle.

~~ Repairable Anvils ~~
Anvils are pretty expensive early game, and since they tend to break very fast, I added a recipe to repair it with less materials. Add the chipped or damaged anvil on the first slot of the smithing table and a block of iron in the other to get a fully repaired anvil. It also gives another use to an underused crafting station.

~~ Craftable Finite Stones ~~
Deepslate, tuff, calcite, netherack and end stone, while abundant, are finite resources. Similarly to granite, diorite and andesite, you can now craft them! Deepslate is made of blackstone and stone, cobbled deepslate is made of blackstone and cobblestone, tuff is made of deepslate/cobbled deepslate and stone/cobblestone, calcite is made of two diorite and an amethyst shard, netherrack is made of any stone and a nether wart and end stone is made by surrounding a chorus fruit with 8 of any stone.

~~ Craft diamonds from diamond gear ~~
You can now craft a diamond from a 3x3 of diamond gear excluding diamond horse armor in a crafting table, no matter the item's durability or enchantments.

~~ Craftable Horse Armor ~~
You can not craft the three types of horse armor that are normally uncraftable: iron, gold and diamond. You can craft it by making an H shape in the crafting table using the material you want, just like leather horse armor does.

~~ Craftable Notch Apple ~~
A classic recipe, just surround an apple with blocks of gold to make the Notch Apple

~~ Cobweb Crafting ~~
Cover the crafting table with string to make a cobweb.

~~ Craftable Gravel ~~
Put a 2x2 of flint in the crafting table to make gravel.

~~ Rotten Flesh to Leather ~~
You can smelt rotten flesh to get leather.

~~ Craftable Red Sand ~~
It's already renewable through wandering traders, but those suck, so now you can craft it using redstone surrounded by 8 sand.

~~ Unpackables ~~
You can unpack blue ice, packed ice, nether wart blocks, blocks of amethyst, blocks of quartz, dripstone blocks, all living coral blocks, honeycomb blocks and cobweb into the original crafting ingredients.

~~ Bamboo Paper ~~
You can now craft paper from bamboo, but since bamboo is so easily farmable it only gives one paper for three bamboo.

~~ Carpets to Full Blocks ~~
Put 3 wool or moss carpets on top of eachother on the crafting table to get the full block version of that carpet.

~~ Craftable Coral Blocks ~~
You can craft coral blocks with a 2x2 of the same coral type. Fans can be used alongside regular coral with no problem. However, you can't craft dead coral blocks: you'll have to craft the living version and let them die on land.

~~ Craftable Rooted Dirt ~~
Combine hanging roots with dirt to create rooted dirt. Why is this not in the base game?

~~ Universal Stones ~~
You can now use stone, deepslate, andesite, diorite, granite, tuff, dripstone blocks, basalt, end stone, sandstone and red sandstone to craft anything cobblestone, cobbled deepslate and blackstone can (furnaces, stone tools, etc). They can be used together with no issues.

~~ Snow Layers as Snowballs ~~
You can craft a snow block using a a 2x2 formation of snow layers instead of having to turn those snow layers into snowballs.

~~ Sculk = Sculk Veins ~~
You can now turn sculk veins into full sculk blocks with a 2x2. You can also craft sculk veins with a one sculk.

~~ Living Corals to Living Coral Fans ~~
You can turn all living corals into their living coral fan counterparts though crafting. You can't undo this though!

~~ Craftable Glow Berries ~~
You can now craft a glow berry with a glow ink sac and a sweet berry. It's especially useful for superflat worlds.

~~ Universal Dying ~~
You can now dye wool, carpet, beds, terracotta, glazed terracotta, candles, stained glass, stained glass panes, concrete powder and concrete powder no matter its original color. For wool and beds, you have to use one dye for one item and for the rest, surround the dye with the item you want to dye.

~~ Better Coal ~~
You can use two charcoal to make one coal and one coal to make two black dye. Simple, but effective!

~~ Craftable Mushroom Blocks ~~
You can craft both red and brown mushroom blocks using a 3x3 of the right mushroom. You can't uncraft them though.

~~ Craft Glow Lichen ~~
You can craft glow lichen from a mushroom, a vine and a glow ink sac.

~~ Craftable Music Discs ~~
You can use music disc fragments to craft every music disc instead of just 5 by surrounding an item that relates to the disc with disc fragments. Here is the full list of items: wither rose for 13, any wool for Cat, grass block for blocks, feather for Chirp, compass for Far, emerald block for Mall, soul lantern for Mellohi, any goat horn for Stal, amethyst shard for strad, crying obsidian for Ward, flint and steel for 11, clock for Wait, spore blossom for Otherside, echo shard for 5 and gilded blackstone for Pigstep. Also, the original recipe for 5 with 9 disc fragments has been removed so that it's consistent with all the other disc recipes.

~~ Warped Logs/Planks from Chorus Fruit ~~
To make wood accessible in the End, you can now use a 3x3 of chorus fruit to craft a warped log or a 2x2 of chorus fruit to make a warped plank.

~~ Cheaper Chain Recipe ~~
You can now craft a chain using 3 iron nuggets. Don't worry, the original recipe is still there, but it gives 8 chains instead of only one.

~~ More Smooth Stones For Crafting ~~
You can now use deepslate or blackstone as a smooth stone for crafting recipes that require regular stone, like repeaters, comparators and stonecutters.

~~ More Items Craftable With All Stone Types ~~
Levers, dispensers, droppers, observers and pistons can now be crafted using all stone types instead of only cobblestone.

~~ White Tulips Craft White Dye ~~
Ok Mojang, so which one of you thought that making WHITE tulips craftable into LIGHT GRAY dye was a good idea? Well at least, now it can be crafted into white dye.

~~ Wood Cutting ~~
You can now cut wood in many different ways at a stonecutter. Logs can be cut into planks, stripped logs and wood blocks, stripped logs can be cut into planks, boats and stripped wood blocks, wood blocks can be cut into planks and stripped wood blocks, stripped wood blocks can be cut into planks and planks can be cut into slabs, stairs, fences, fence gates, doors, trapdoors, signs, buttons, pressure plates and ladders. That should be enough recipes!

~~ More Stonecutter Recipes ~~
On top of cutting wood, the stonecutter can now cut prismarine into prismarine bricks, packed mud into mud bricks, stone into cobblestone, stone pressure plate or stone button, polished blackstone into polished blackstone pressure plate or polished blackstone button, deepslate into cobbled deepslate, amethyst blocks into all the bud size variants as well as clusters, nether bricks into nether bricks fences, iron ingots into chains, iron bars or heavy weighted pressure plates, gold ingots into light weighted pressure plates and glass (including stained glass) into glass panes of the corresponding type.

~~ Better Prismarine Crafting ~~
Crafting prismarine related blocks is really weird since it doesn't follow the same format as other stones. Now, you can craft 4 prismarine bricks with a 2x2 of prismarine, dark prismarine by smelting prismarine and sea lanterns with a 2x2 of prismarine crystals. You can still use the vanilla recipes if you really prefer that, though.

~~ More Pie Recipes ~~
Pumpkin Pies now work more as general pies, as they can now also be crafted from sweet berries, glow berries, apples, chorus fruits, carrots, potatoes and beetroots instead of just pumpkins. Obviously, you still need an egg and sugar in the recipes too.

 

~~ New/Edited Loot Tables ~~

~~ Piglins Drop Ancient Debris ~~
Don't worry, it's not overpowered! It has an incredibly rare chance to drop it, only 0.02%. to be exact.

~~ Husks Drop Sand ~~
Do I really need to explain this one?

~~ Salmon and Cod Drop Bones ~~
Instead of dropping bone meal at a 5% chance, they now drop a bone at a 10% chance.

~~ Pufferfish and Tropical Fish Drop Bone Meal More Commonly ~~
They now drop a bone meal at a 10% chance instead of a 5% chance.

~~ Oak and Dark Oak Leaves Drop More Apples ~~
Instead of dropping one apple every 200 leaf blocks, it now drops one every 100.

~~ Goats Drop Mutton ~~
There's no reason for them not to...

~~ Better Fishing Loot ~~
Something that I find odd in the game is how you can only fish up bamboo in a jungle where there already is bamboo in the first place, which is really useless. Now, you can fish it up everywhere! You can also very rarely fish hearts of the sea as a treasure.

~~ More Warden Drops ~~
The Warden can now drop echo shards and disc fragments upon death on top of the usual catalyst, making the disc fragments and echo shards renewable.

~~ More Generous Piglin Bartering ~~
The odds of a piglin bartering a certain item are the same, but the amount it can give is increased.

~~ Illusioner Drops ~~
Instead of dropping nothing, they now drop a totem of undying, various potions, various tipped arrows, dragon's breath, a single frogspawn, a single budding amethyst and a single petrified oak slab. Where did he get all that?

~~ More Cat Gifts ~~
There's a relatively hidden feature where cats can bring you gifts in the morning after you wake up, but no one uses it since the only useful item you can get from it is a phantom membrane. Now, it can also bring snowballs, sweet berries, cocoa beans and turtle eggs and have a higher chance of giving a phantom membrane.

~~ More Prismarine Shards and Prismarine Crystals Per Guardian and Elder Guardian ~~
Making a build using prismarine without a guardian farm is a pain, so now they drop around two times more materials.

~~ More Silk Touchable Blocks ~~
You can now silk touch frogspawns, dirt paths, farmland, infested blocks, cake and chorus plants. Why not?

~~ More Shearable Blocks ~~
Destroying tall grass and large ferns with shears now drops the actual item.

 

~~ New Features ~~

~~ More Dragon Immune Blocks ~~
The Ender Dragon can no longer destroy blocks native to the end such as purpur and end stone bricks as well as rare blocks like all mineral blocks except blocks of copper and its variants, beacons, end chests, ancient debris and the dragon egg.

~~ More Mud Convertable Blocks ~~
You can now convert grass blocks, podzol and mycelium to mud directly without having to mine it and place it back.

~~ Universal Trade Prices ~~
Something that always bugged me is how low vilager prices from curing them only applied to the player who cured that villager. Now, trade prices are low for everyone instead of only being low for the person who helped them.

~~ Better Villager Restocking ~~
In the vanilla game, they can only restock twice per day, but now they can restock as many times as they can per day, as long as they have access to their workstation of course.

~~ Easy Dimension Teleportation ~~
Ever wish you could start a world in another dimension without having to mess with portals? Well now, you can! All you have to do is enter /function dtp:tpnether to teleport to the nether, /function dtp:tpend to teleport to the main end island or /function dtp:tpendouterislands to teleport to the end outer islands. The nether teleportation can sometimes spawn you over lava or in a block, but it's quite rare and I have no idea how to fix it. If it does happen though, just redo the command while you're still in the Nether and you should be teleported somewhere safe.

~~ More Lightning Convertible Mobs ~~
I always thought it was cool that you could transform villagers into witches and pigs into zombie pigmen, so I added a few more transformations! Now, guardians turn into elder guardians (making sponges renewable), allays into vexes, piglins into piglin brutes, evokers into illusioners, sheep into goats, frog into rabbits, cats into ocelots, bats into parrots, trader llamas into llamas, wolves into foxes, polar bears into pandas, horses into zombie horses, shulkers into sculk shriekers, cod into salmon, tropical fish into axolotls, glow squid into squid and pufferfish into dolphins. This makes many more mobs available in superflat and probably many other challenge worlds. To make some weaker mobs not die from the lightning as soon as they transform, the lightning only has to strike around 7 blocks away from where the mob is, so they won't take damage.

~~ Fast Villager Curing ~~
Instead of waiting for 3 to 5 minutes to cure a villager, it now gets cured in around 5 seconds (sometimes more, sometimes less).

~~ Reactivate Sculk Shriekers ~~
You can now reactivate sculk shriekers by throwing an echo shard on an inactive one. Pretty useful if you want to fight the warden closer to your base, or if you want to troll your friends...

~~ Drowneds Get Their Diamond Swords Turned Into Tridents ~~
To make tridents available in superflat, you can now get them when a drowned picks up a diamond sword. It also makes drowneds for of a threat since dying to one could mean that you lose your diamond sword. As an unintended but cool side effect, the trident also keeps the sword's enchantments which allows the trident to have sword only enchantments.

~~ Projectiles Turn Into Items After Passing Through Cobwebs ~~
This was actually a feature in 15w49a, an old 1.9 snapshot, that was removed one snapshot later for no reason. At least now it's back, and every single projectile that passes through one apart from tridents turn into their respective items. For projectiles that don't have a respective item, or have one but would be too overpowered to include, I chose a related item. Fireballs and small fireballs turn into fire charges, dragon fireballs turn into dragon's breath, wither skulls turn into bones, llama spit turns into slime and shulker bullets turn into chorus fruit. For some reason however, tipped arrows simply turn into normal arrows, which is a bug that I can't seem to find a fix for yet. I'm sure there can be plenty of cool farm deisgns that use this mechanic!

~~ Mobs on Blocks ~~
Certain mobs walking on certain blocks triggers some special effects. Here's the list of things that can happen:
- A husk walking on a sponge turns into a drowned and turns the sponge into a wet sponge.
- A mooshroom walking on podzol turns the podzol into mycelium.
- A cow walking on red mushroom blocks or mycelium turns into a mooshroom.

~~ Spore Blossom Generator ~~
Throwing a flowering azalea in an allium that is on top of a moss block that is on top of air will place a spore blossom where the air is, consuming the allium and the flowering azalea in the process.

~~ Fill cauldrons by throwing buckets in them ~~
Just like the title says. This includes ever bucket, even mob buckets, except milk buckets and empty buckets. Entities do not keep the nbt data, such as their name, color and health, as the way this works is by deleting the bucket and summoning a new entity. Powdered snow cauldrons can also be made when throwing a water bucket in a cauldron when in the end.

~~ Burn plants for dead bushes ~~
Striking any sapling, any flower, ferns, large ferns, azaleas or flowering azaleas with lightning now turns them into dead bushes. Because of
this, you might find patches of dead bushes in biomes where they don't naturally generate, which is a cool unintended feature.

~~ Lily Pad Generator ~~
Throwing bone meal in water on top of mud creates a lily pad in top of the water.

~~ Small Dripleaf Generator ~~
Throwing bone meal in water on top of clay on top of moss creates a small dripleaf in the water.

~~ Reset Repair Cost ~~
You can not reset an item's repair cost, which is the XP cost to combine/repair items at an anvil, by throwing the item and an amethyst shard on a smithing table. Not only does this make repairing items a viable alternative to using mending, but it also gives a purpose to both the smithing table and amethyst shards.

~~ Repair Bedrock ~~
By placing crying obsidian where bedrock used to be and sneaking on it, the bedrock regenerates. This works at the bottom of the overworld, at the bottom of the nether and at the top of the nether.

~~ Flower Duping ~~
You can dupe flowers by throwing bone meal on a flower, dropping another flower of the same type.

~~ Flower Growing ~~
You can grow flowers into tall flowers by throwing bone blocks at the small flowers. Poppies turn into rose bushes, dandelions into sunflowers, pink tulips into peonies and alliums into lilacs.

~~ New Potion Brewing System ~~
This feature took months to implement and I had to cut some things like extended/enhanced potions, but it's here now! You can brew potions by throwing ingredients in a cauldron: use a water cauldron for brewing base potions like thick or mundane potions and empty cauldrons for brewing effect potions like swiftness or slow falling. There are 48 standard potions and 14 special potions: all standard potions have normal, splash and lingering variants while special potions may not have all variants. Seven of the special potions have special effects, like transforming certain blocks to other blocks or teleporting you. The full list of potions and how to make them is available in the images tab of the Curseforge page.

~~ Fish Guardians in the Dark ~~
When your fishing rod's bobber is at light level 0, reeling in a junk item also reels in a guardian, allowing you to make guardian farms without an ocean monument or to get prismarine in superflat.

~~ Better Frost Walker ~~
Falling on water when you have frost walker II boots will make a patch of ice under you, as opposed to making you fall in the water, allowing for faster transportation using frost walker. Walking on frosted ice with frost walker boots also creates particles.

~~ Copper Beacons ~~
You can use copper blocks, as well as all oxidization levels and waxed variants (but not cut copper) as beacon base blocks. You can also activate beacons with copper ingots.

~~ Passive Bees ~~
Wearing a full set of chainmail armor makes bees around you passive, giving a use to chainmail armor.

~~ Enchantment Transfer ~~
Throwing enchanted gear and a book on a grindstone will transfer the gear's enchantments to the book.

~~ Trinkets ~~
Trinkets are unique, helpful items that are craftable by throwing the ingredients on top of a smithing table. There are currently four trinkets:
- Magnet: make it using a copper ingot and a bottle o' enchanting. Hold it in your off hand to attract nearby items, experience orbs and arrows to you.
- Lock: make it using an iron ingot and a copper ingot. Throw it on items to lock them, making them not pickupable or despawnable. You can pick them up using hoppers.
- Float Boat: make it using an oak boat and a phantom membrane. Throw it on a liquid to place a boat that is not affected by gravity.
- Frost Boat: make it using an oak boat and a blue ice block. Throw it on water to place a boat that essentially has frost walker, placing frosted ice below itself to go faster.

 

If you have any suggestions, let me know and I might add them. And remember, feel free to add/remove/edit anything in this pack, it may contains features that I like and that you don't. That being said, I hope you enjoy my datapack!

- TheGreatOwlMaster

The Owl's Ultimate QoL Team

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