A small plugin to make make the mobcap on servers a per player cap. This makes mobfarms on server actually work now and stops player hogging all the mobs.
Added commands:
/getGlobalEntities: shows the nearby entities of each player on the server
Config options:
CountNameTaggedMobs: if name tagged mobs should count
CountSpawnerMobs: if spawner mobs should be counted. if the cap for the player is reached with spawner mobs, NATURAL mobs wont spawn near the player anymore
DisableSpawner: Disables spawners if player has reached the cap (making afk near spawner pointless but also makes it necessary to light up near caves to prevent other mobspawn)
PlayerMobCap:
PlayerAnimalCap:
PlayerAmbientCap:
PlayerWaterCap:
-> Player caps for the specific groups

