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MaceCooldown

Mace cooldown plugin for popular smp plugins like Strength Bliss smp etc.......
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macecooldown.png

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Description

 📖 **MaceCooldown Plugin - Complete Description**

---

🎯 **Overview**

**MaceCooldown** is a lightweight, performance-optimized Minecraft plugin designed for **Paper/Spigot 1.21.1-1.21.11** servers. It introduces a strategic cooldown mechanic to the **Mace** weapon, preventing spam attacks and adding tactical depth to PvP and PvE combat scenarios.

When a player attacks any entity using a Mace, the weapon is placed on cooldown for a configurable duration, during which the player cannot use the Mace again. This creates balanced gameplay and prevents overpowered Mace spamming.

---

 ✨ **Key Features**

 **1. Cooldown System**
- ⏱️ **Configurable Duration**: Set cooldown time in seconds (default: 120 seconds / 2 minutes)
- 🎮 **Native Minecraft API**: Uses official `Player.setCooldown()` method for seamless integration
- 🔄 **Automatic Conversion**: Seconds automatically converted to Minecraft ticks (1 second = 20 ticks)
- 💬 **Player Feedback**: Visual messages inform players when cooldown is applied

 **2. Smart Detection**
- 🎯 **Entity Attack Trigger**: Activates only when a player actually hits an entity
- ✋ **Main Hand Detection**: Only triggers when Mace is in the main hand slot
- 🛡️ **Entity-Agnostic**: Works with all entity types (players, mobs, bosses, custom entities)

 **3. Configuration System**
- 📝 **Fully Customizable**: Edit `config.yml` to suit your server needs
- 🔌 **Toggle On/Off**: Completely disable the plugin without uninstalling
- 🔄 **Hot Reload**: Apply config changes without server restart using `/macecooldown reload`
- 📋 **Well-Documented**: Config file includes clear comments for each setting

 **4. Administration**
- 👑 **Admin Commands**: `/macecooldown reload` for managing the plugin
- 🔐 **Permission System**: `macecooldown.admin` permission (OP by default)
- 📊 **Status Feedback**: Command shows current configuration when reloading

 **5. Performance & Compatibility**
- ⚡ **Lightweight**: Minimal resource usage, optimized event handling
- 🎮 **Modern Minecraft**: Supports 1.21.1 through 1.21.11
- ☕ **Java 21**: Built with the latest Java LTS for maximum performance
- 🌐 **Paper/Spigot**: Compatible with both server platforms

---

 🎮 **Use Cases & Applications**

 **PvP Servers**
- **Balance Combat**: Prevent Mace spam in duels and arenas
- **Strategic Gameplay**: Players must time their Mace attacks carefully
- **Weapon Diversity**: Encourages switching between different weapons
- **Skill-Based Fighting**: Rewards tactical thinking over button mashing

 **Survival/SMP Servers**
- **Boss Fights**: Make boss battles more challenging and engaging
- **Mob Grinding**: Prevent trivializing mob farms with Mace spam
- **Resource Balance**: Encourages varied weapon use and durability management

 **RPG/Adventure Servers**
- **Class Systems**: Integrate with class-based systems for warrior cooldowns
- **Quest Balance**: Make quests more challenging by limiting powerful weapons
- **Progression Control**: Gate powerful Mace usage behind cooldown mechanics

 **Mini-Games**
- **PvP Arenas**: Add strategic depth to combat mini-games
- **Custom Events**: Create timed challenges with weapon cooldowns
- **Tournament Balance**: Ensure fair fights in competitive events

---

 🔧 **How It Works**

 **Technical Flow:**

```
1. Player attacks entity with Mace in main hand
           ↓
2. Plugin detects EntityDamageByEntityEvent
           ↓
3. Checks if cooldown-enabled = true
           ↓
4. Validates attacker is a Player
           ↓
5. Checks if weapon is Material.MACE
           ↓
6. Converts config seconds to ticks (seconds × 20)
           ↓
7. Applies cooldown using player.setCooldown(Material.MACE, ticks)
           ↓
8. Player receives feedback message
           ↓
9. Mace cannot be used until cooldown expires
```

 **Visual Player Experience:**

- ✅ **Before Cooldown**: Mace works normally
- ⚔️ **Attack Entity**: Player hits any mob/player with Mace
- ⏳ **Cooldown Activates**: Mace icon shows cooldown animation
- 💬 **Message Appears**: "Mace cooldown applied for 120 seconds!"
- ⏱️ **Wait Period**: Player must wait (or switch weapons)
- ✅ **Cooldown Expires**: Mace becomes usable again

---

 ⚙️ **Configuration Details**

 **config.yml Breakdown:**

```yaml
cooldown-enabled: true
```
- **Type**: Boolean (`true` or `false`)
- **Default**: `true`
- **Purpose**: Master toggle for the entire plugin
- **Effect**: When `false`, plugin does nothing (useful for temporary disabling)

```yaml
cooldown-seconds: 120
```
- **Type**: Integer (whole number)
- **Default**: `120` (2 minutes)
- **Range**: Any positive number (recommended: 10-300)
- **Purpose**: Duration in real-world seconds
- **Conversion**: Automatically multiplied by 20 for Minecraft ticks

 **Configuration Examples:**

| Use Case | cooldown-seconds | Real Time | Best For |
|----------|------------------|-----------|----------|
| Fast-Paced PvP | 30 | 30 seconds | Quick respawn servers |
| Balanced PvP | 60 | 1 minute | Arena/duels |
| **Default** | **120** | **2 minutes** | **General use** |
| Hard Survival | 180 | 3 minutes | Challenging PvE |
| Boss Battles | 300 | 5 minutes | Epic encounters |

---

 📋 **Commands & Permissions**

 **Commands:**

| Command | Aliases | Description | Permission |
|---------|---------|-------------|------------|
| `/macecooldown reload` | `/mcd reload` | Reloads config.yml | `macecooldown.admin` |

 **Permissions:**

| Permission | Default | Description |
|------------|---------|-------------|
| `macecooldown.admin` | OP | Access to reload command and admin functions |

 **Command Usage:**

```bash
 Reload configuration after editing config.yml
/macecooldown reload
/mcd reload   Shorter alias

 Output example:
✓ MaceCooldown configuration reloaded successfully!
  Cooldown enabled: true
  Cooldown duration: 120 seconds
```

---

 📦 **Installation Guide**

 **Step 1: Download**
- Compile from source using Maven: `mvn clean package`
- Or download pre-compiled `.jar` from releases

 **Step 2: Install**
1. Stop your server
2. Copy `MaceCooldown-1.0.0.jar` to `plugins/` folder
3. Start your server

 **Step 3: Configure**
1. Find `plugins/MaceCooldown/config.yml` (auto-generated)
2. Edit settings as desired
3. Run `/macecooldown reload` (no restart needed!)

 **Step 4: Test**
1. Join your server
2. Get a Mace: `/give @s mace`
3. Attack any mob/player
4. Observe cooldown activation

---

 💡 **Benefits & Advantages**

 **For Server Owners:**
- ✅ **Easy Setup**: Drop-in installation, works immediately
- ✅ **No Database**: Lightweight, no SQL or storage needed
- ✅ **Zero Dependencies**: No external plugins required
- ✅ **Customizable**: Adjust to your server's needs
- ✅ **Performance**: Negligible impact on TPS

 **For Players:**
- ✅ **Fair Combat**: No weapon spam abuse
- ✅ **Strategic Depth**: More thoughtful combat decisions
- ✅ **Visual Feedback**: Clear cooldown indicator
- ✅ **Balanced PvP**: Skill matters more than spam-clicking

 **For Developers:**
- ✅ **Clean Code**: Well-documented, easy to modify
- ✅ **Modern API**: Uses Paper/Spigot best practices
- ✅ **Open Source**: Fully customizable
- ✅ **Java 21**: Future-proof implementation

---

 🖥️ **System Requirements**

 **Server Requirements:**
- **Minecraft Version**: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11
- **Server Software**: Paper (recommended) or Spigot
- **Java Version**: Java 21 or higher
- **RAM**: Minimal (< 1MB)
- **Storage**: < 100KB

 **Client Requirements:**
- **No Client Mods Needed**: Works with vanilla clients
- **Version**: Must match server version

---

 🎯 **Plugin Behavior Details**

 **What Triggers Cooldown:**
✅ Hitting any entity with Mace in **main hand**  
✅ Any successful attack (damage dealt)  
✅ PvP attacks (player vs player)  
✅ PvE attacks (player vs mob)  

 **What Does NOT Trigger:**
❌ Mace in **off-hand** (only main hand counts)  
❌ Missing attacks (not hitting anything)  
❌ Attacking while cooldown is disabled in config  
❌ Attacking with other weapons  
❌ Breaking blocks with Mace  

 **Cooldown Scope:**
- 🎯 **Per-Player**: Each player has their own independent cooldown
- 🔨 **Material-Based**: Cooldown applies to ALL Maces in inventory
- 🔄 **Persistent**: Lasts through death, teleports, dimension changes
- ⏱️ **Timed**: Expires automatically after configured duration

---

 📊 **Performance Metrics**

| Metric | Value |
|--------|-------|
| Event Listeners | 1 (EntityDamageByEntityEvent) |
| Memory Footprint | < 1 MB |
| CPU Impact | Negligible (< 0.1% TPS) |
| Disk Usage | < 100 KB |
| Startup Time | < 50ms |
| Config Reload Time | < 10ms |

---

 🔒 **Security & Safety**

- ✅ **No Exploits**: No known duplication or bypass methods
- ✅ **Permission-Based**: Commands protected by permission system
- ✅ **Input Validation**: Config values validated on load
- ✅ **Error Handling**: Graceful fallback to defaults on invalid config
- ✅ **No External Connections**: Completely offline, no telemetry

---

 🆚 **Comparison with Alternatives**

| Feature | MaceCooldown | Generic Cooldown Plugins | Manual Config |
|---------|--------------|-------------------------|---------------|
| Mace-Specific | ✅ Optimized | ⚠️ Generic | ❌ Complex |
| Easy Setup | ✅ 1 file | ⚠️ Multiple configs | ❌ Requires knowledge |
| Performance | ✅ Lightweight | ⚠️ Varies | ✅ N/A |
| 1.21+ Support | ✅ Native | ⚠️ May lag behind | ✅ If supported |
| Hot Reload | ✅ Built-in | ⚠️ Varies | ❌ Requires restart |

---

 🎓 **Example Scenarios**

 **Scenario 1: PvP Arena**
**Setup**: 60-second cooldown  
**Effect**: Players can use Mace once per minute in fights  
**Result**: Encourages weapon switching and tactical planning

 **Scenario 2: Survival Server**
**Setup**: 120-second cooldown (default)  
**Effect**: Mace becomes a powerful but limited tool  
**Result**: Players save Mace for tough mobs, use other weapons for farming

 **Scenario 3: Boss Battle Event**
**Setup**: 300-second cooldown (5 minutes)  
**Effect**: Mace usable once or twice per boss fight  
**Result**: Makes boss fights more challenging and strategic

 **Scenario 4: Temporarily Disable**
**Setup**: Set `cooldown-enabled: false`  
**Effect**: Plugin stays installed but does nothing  
**Result**: Quickly disable for special events, re-enable after

---

 ❓ **FAQ**

**Q: Does this work with custom Maces from other plugins?**  
A: Yes, as long as the item type is `Material.MACE`.

**Q: Can I set different cooldowns for different players?**  
A: Not in this version, but you can modify the code to add permission-based tiers.

**Q: Does it work with off-hand Maces?**  
A: No, only main hand attacks trigger cooldown (design choice for balance).

**Q: What happens if I set cooldown to 0?**  
A: The cooldown will be instant (essentially disabled for that player after attack).

**Q: Is there a maximum cooldown limit?**  
A: No hard limit, but extremely high values (> 1 hour) are impractical.

**Q: Does this affect Mace durability?**  
A: No, normal durability loss still applies.

**Q: Can players bypass with multiple Maces?**  
A: No, cooldown applies to the Material type, affecting all Maces.

---

 📞 **Support & Updates**

 **Getting Help:**
- Check `config.yml` comments for setting explanations
- Review console logs for error messages
- Ensure Java 21 and Paper/Spigot 1.21.x are installed

---

 🏆 **Why Choose MaceCooldown?**

1. ✅ **Purpose-Built**: Specifically designed for Mace balancing
2. ✅ **Modern**: Uses latest Minecraft and Java versions
3. ✅ **Simple**: One plugin, one config, one command
4. ✅ **Reliable**: Uses native Minecraft API (no hacks)
5. ✅ **Free**: Open source, no hidden costs
6. ✅ **Efficient**: Minimal performance impact
7. ✅ **Flexible**: Customize to your exact needs

---

**MaceCooldown** - *Balance Your Combat, Enhance Your Server* ⚔️

 

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