UltimateStrengthSMP

Recreation of popular minecraft Strength SMP in plugin.....
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Description

 UltimateStrengthSMP - Complete Plugin Overview

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 ๐Ÿ“‹ Quick Summary

| Property | Details |
|----------|---------|
| **Plugin Name** | UltimateStrengthSMP |
| **Version** | 1.0.0 |
| **Platform** | PaperMC 1.21.1 - 1.21.11 |
| **Java Version** | Java 21+ |
| **Plugin Type**  | PvP / Competitive |
| **Dependencies** | None (Optional: PlaceholderAPI, Vault) |

---

 ๐ŸŽฎ What Is UltimateStrengthSMP?

**UltimateStrengthSMP** is a **Hardcore Competitive SMP plugin** that revolutionizes PvP gameplay. Unlike traditional Lifesteal servers where players steal hearts, this plugin makes players steal **Attack Damage Attributes**.

 The Core Concept

```
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                    THE STRENGTH CYCLE                        โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚                                                              โ”‚
โ”‚   ๐Ÿ—ก๏ธ KILL A PLAYER                                          โ”‚
โ”‚      โ””โ”€โ”€ You gain +1 Attack Damage                          โ”‚
โ”‚      โ””โ”€โ”€ They lose -1 Attack Damage                         โ”‚
โ”‚                                                              โ”‚
โ”‚   ๐Ÿ’€ DIE TO A PLAYER                                         โ”‚
โ”‚      โ””โ”€โ”€ You lose -1 Attack Damage                          โ”‚
โ”‚      โ””โ”€โ”€ Killer gains +1 Attack Damage                      โ”‚
โ”‚                                                              โ”‚
โ”‚   ๐Ÿ“‰ DROP BELOW THRESHOLD (-10 default)                      โ”‚
โ”‚      โ””โ”€โ”€ You are ELIMINATED                                 โ”‚
โ”‚      โ””โ”€โ”€ Banned or put in Spectator Mode                    โ”‚
โ”‚                                                              โ”‚
โ”‚   โœจ GET REVIVED                                             โ”‚
โ”‚      โ””โ”€โ”€ Another player uses Revive Beacon                  โ”‚
โ”‚      โ””โ”€โ”€ You return with starting strength                  โ”‚
โ”‚                                                              โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
```

---

 โœจ Complete Feature List

 ๐Ÿ”ด Core Systems

| Feature | Description | Configurable |
|---------|-------------|--------------|
| **Strength Stealing** | Gain/lose attack damage on kills/deaths | โœ… Amount, cap, threshold |
| **Elimination System** | Remove players who drop too low | โœ… BAN or SPECTATOR mode |
| **Withdraw System** | Convert strength to tradeable items | โœ… Cooldown, limits |
| **Revive System** | Bring back eliminated players | โœ… Item requirement, immunity |
| **Attribute Modifiers** | Real Minecraft damage attributes | โœ… Base damage values |
| **PDC Storage** | Data persists across restarts | โœ… Auto-save |

 ๐ŸŸก Weapon Class System

| Feature | Description | Configurable |
|---------|-------------|--------------|
| **6 Unique Classes** | Sword, Axe, Bow, Trident, Crossbow, Shield | โœ… Enable/disable each |
| **Passive Abilities** | Automatic bonuses based on playstyle | โœ… Requirements, effects |
| **Ultimate Abilities** | Powerful activated skills | โœ… Cooldowns, damage |
| **Class Assignment** | Random or player-choice on first join | โœ… Mode selection |
| **Class Selector GUI** | Visual interface to pick class | โœ… Icons, descriptions |
| **Class Change** | Set class for a player (ADMIN COMMAND ONLY) | โœ… Toggle enable or disable  |


 ๐ŸŸข Combat System

| Feature | Description | Configurable |
|---------|-------------|--------------|
| **Combo Detection** | Track consecutive valid hits | โœ… Timeout, requirements |
| **Critical Hit Validation** | Verify true critical hits | โœ… All conditions |
| **Damage Multipliers** | Bonus damage for abilities | โœ… Multiplier values |
| **Stun Effects** | Freeze or slow enemies | โœ… Duration, type |
| **Combat Logging Prevention** | Track PvP engagement | โœ… Tag duration |

 ๐Ÿ”ต Item System

| Feature | Description | Configurable |
|---------|-------------|--------------|
| **Strength Dust** | Physical strength item for trading | โœ… Appearance, lore |
| **Revive Beacon** | Required item to revive players | โœ… Recipe, consumption |
| **Tiered Weapons** | 3 tiers with increasing power | โœ… Damage, recipes |
| **Legendary Weapons** | Unique items with active abilities | โœ… Cooldowns, effects |
| **Custom Recipes** | Craftable special items | โœ… Shapes, ingredients |

 ๐ŸŸฃ Visual & Audio

| Feature | Description | Configurable |
|---------|-------------|--------------|
| **Particle Effects** | Visual feedback for all actions | โœ… Types, enable/disable |
| **Sound Effects** | Audio cues for events | โœ… Sounds, volume |
| **Action Bar Display** | Live strength/class info | โœ… Format, interval |
| **Scoreboard** | Persistent stats display | โœ… All lines, title |
| **Broadcasts** | Server-wide announcements | โœ… Messages, toggle |

---

 โš”๏ธ Weapon Classes Detailed

 Class Comparison Table

| Class | Playstyle | Passive | Ultimate | Difficulty |
|-------|-----------|---------|----------|------------|
| โš”๏ธ **Sword** | Aggressive Melee | Forced Crits | Attack Speed Boost | โญโญ Medium |
| ๐Ÿช“ **Axe** | Burst Damage | Stun on Crits | 300% Damage Strike | โญโญโญ Hard |
| ๐Ÿน **Bow** | Ranged DPS | 2x Every 3rd | 3x Every 10th | โญ Easy |
| ๐Ÿ”ฑ **Trident** | Elemental | Lightning Strikes | Wave Push | โญโญ Medium |
| ๐ŸŽฏ **Crossbow** | Control | Pull Enemies | 4x Every 10th | โญโญ Medium |
| ๐Ÿ›ก๏ธ **Shield** | Tank/Defense | Damage Resist | Invincibility | โญ Easy |

 Detailed Class Breakdowns

 โš”๏ธ Sword Master

```
THEME: Rapid combo attacks and sustained damage

PASSIVE - Combo Crits
โ”œโ”€โ”€ Requirement: Land 3 valid combo hits
โ”œโ”€โ”€ Effect: All attacks become critical hits
โ”œโ”€โ”€ Duration: Until miss or take damage
โ””โ”€โ”€ Combo Rules:
    โ”œโ”€โ”€ Must be sprinting
    โ”œโ”€โ”€ Attack cooldown > 90%
    โ””โ”€โ”€ Target is living entity

ULTIMATE - Dual Wield
โ”œโ”€โ”€ Activation: 5-hit combo + Right-click
โ”œโ”€โ”€ Effect: 50% reduced attack cooldown
โ”œโ”€โ”€ Duration: 15 seconds
โ””โ”€โ”€ Cooldown: 2 minutes
```

 ๐Ÿช“ Axe Berserker

```
THEME: Devastating critical strikes

PASSIVE - Crushing Blows
โ”œโ”€โ”€ Requirement: Land 5 verified critical hits
โ”œโ”€โ”€ Effect: Stun target for 1 second
โ”œโ”€โ”€ Stun Type: Freeze ticks or Slowness 255
โ””โ”€โ”€ Critical Rules:
    โ”œโ”€โ”€ Must be falling (fallDistance > 0)
    โ”œโ”€โ”€ Not on ground/climbing/swimming
    โ”œโ”€โ”€ No water/lava/elytra
    โ”œโ”€โ”€ No Blindness or Slow Falling
    โ””โ”€โ”€ Attack cooldown > 90%

ULTIMATE - Charged Strike
โ”œโ”€โ”€ Activation: Right-click with axe
โ”œโ”€โ”€ Phase 1: Deal 0 damage for 5 seconds
โ”œโ”€โ”€ Phase 2: Next hit deals 400% damage
โ””โ”€โ”€ Cooldown: 2 minutes
```

 ๐Ÿน Bow Ranger

```
THEME: Ranged precision with scaling damage

PASSIVE - Focused Shot
โ”œโ”€โ”€ Trigger: Every 3rd arrow hit
โ”œโ”€โ”€ Effect: 2x damage multiplier
โ””โ”€โ”€ Notes: Counter persists, resets on death

ULTIMATE - Power Shot
โ”œโ”€โ”€ Trigger: Every 10th arrow hit
โ”œโ”€โ”€ Effect: 3x damage multiplier
โ””โ”€โ”€ Notes: Replaces passive on 10th (not additive)
```

 ๐Ÿ”ฑ Trident Stormbringer

```
THEME: Lightning and wave control

PASSIVE - Storm Strike
โ”œโ”€โ”€ Trigger: Each melee hit with trident
โ”œโ”€โ”€ Effect: Lightning strike on target
โ”œโ”€โ”€ Bonus Damage: 4.0
โ”œโ”€โ”€ Can set fire: Yes
โ””โ”€โ”€ Cooldown: 2 seconds between strikes

ULTIMATE - Riding the Wave
โ”œโ”€โ”€ Activation: Right-click with trident
โ”œโ”€โ”€ Effect 1: Push enemies away (8 block radius)
โ”œโ”€โ”€ Effect 2: Launch player forward
โ””โ”€โ”€ Cooldown: 90 seconds
```

 ๐ŸŽฏ Crossbow Specialist

```
THEME: Precise shots with crowd control

PASSIVE - Grappling Shot
โ”œโ”€โ”€ Trigger: On arrow hit
โ”œโ”€โ”€ Chance: 33%
โ”œโ”€โ”€ Effect: Pull target towards shooter
โ””โ”€โ”€ Pull Strength: 1.5 blocks

ULTIMATE - Piercing Shot
โ”œโ”€โ”€ Trigger: Every 10th successful hit
โ”œโ”€โ”€ Effect: 4x damage multiplier
โ””โ”€โ”€ Notes: Counter tracks hits only
```

 ๐Ÿ›ก๏ธ Shield Guardian

```
THEME: Defense and invulnerability

PASSIVE - Fortified
โ”œโ”€โ”€ Trigger: Shield disabled by axe
โ”œโ”€โ”€ Effect: 25% damage resistance
โ””โ”€โ”€ Duration: 5 seconds

ULTIMATE - Invincibility
โ”œโ”€โ”€ Activation: Right-click with shield
โ”œโ”€โ”€ Effect: Complete damage immunity
โ”œโ”€โ”€ Duration: 15 seconds
โ””โ”€โ”€ Cooldown: 5 minutes
```

---

 ๐Ÿ—ก๏ธ Weapon Tier System

 Tier Comparison

| Tier | Name | Base Damage | Total Damage Formula | Obtainment |
|------|------|-------------|---------------------|------------|
| T1 | Reinforced Steel | 7 | 7 + Player Strength | Craftable |
| T2 | Mithril | 10 | 10 + Player Strength | Craftable |
| T3 | Netherite Alpha | 14 | 14 + Player Strength | Boss/Admin |
| โญ | Legendary | Special | Varies + Abilities | Admin Only |

 Damage Examples

```
Player with 5 Strength using:
โ”œโ”€โ”€ Vanilla Sword:    ~7 damage
โ”œโ”€โ”€ T1 Steel Sword:   7 + 5 = 12 damage
โ”œโ”€โ”€ T2 Mithril Sword: 10 + 5 = 15 damage
โ””โ”€โ”€ T3 Alpha Sword:   14 + 5 = 19 damage

Player with 15 Strength using:
โ”œโ”€โ”€ T1 Steel Sword:   7 + 15 = 22 damage
โ”œโ”€โ”€ T2 Mithril Sword: 10 + 15 = 25 damage
โ””โ”€โ”€ T3 Alpha Sword:   14 + 15 = 29 damage
```

 Legendary Weapons

| Weapon | Type | Ability | Cooldown |
|--------|------|---------|----------|
| โœฆ **Strength Siphon** | Hoe | Steal 0.1 strength without killing | 30s |
| โš”๏ธ **Titan Claymore** | Heavy Sword | Launch nearby enemies upward | 45s |
| โ˜ ๏ธ **Assassin Dagger** | Dagger | Teleport behind target | 20s |

---

 ๐Ÿ’ป Command Reference

 Player Commands

```
/withdraw <amount>
โ”œโ”€โ”€ Permission: ussmp.withdraw
โ”œโ”€โ”€ Description: Convert strength into Strength Dust item
โ”œโ”€โ”€ Example: /withdraw 2
โ””โ”€โ”€ Notes: Has cooldown, minimum remaining check

/revive <player>
โ”œโ”€โ”€ Permission: ussmp.revive
โ”œโ”€โ”€ Description: Revive an eliminated player
โ”œโ”€โ”€ Requirement: Holding Revive Beacon (configurable)
โ””โ”€โ”€ Example: /revive Steve

/class [info|change|abilities]
โ”œโ”€โ”€ Permission: ussmp.class
โ”œโ”€โ”€ Subcommands:
โ”‚   โ”œโ”€โ”€ info - View your current class details
โ”‚   โ””โ”€โ”€ abilities - List your passive and ultimate
โ””โ”€โ”€ Example: /class info

/recipes [category]
โ”œโ”€โ”€ Permission: ussmp.recipes
โ”œโ”€โ”€ Description: Open custom recipe viewer GUI
โ”œโ”€โ”€ Categories: tier1, tier2, tier3, legendary, special
โ””โ”€โ”€ Example: /recipes tier2

/ussmp [help|info]
โ”œโ”€โ”€ Permission: ussmp.use
โ”œโ”€โ”€ Description: Main plugin help command
โ””โ”€โ”€ Example: /ussmp help
```

 Admin Commands

```
/eliminate <player>
โ”œโ”€โ”€ Permission: ussmp.admin.eliminate
โ”œโ”€โ”€ Description: Manually eliminate a player
โ””โ”€โ”€ Example: /eliminate Steve

/strength <subcommand> [player] [amount]
โ”œโ”€โ”€ Permission: ussmp.admin.strength
โ”œโ”€โ”€ Subcommands:
โ”‚   โ”œโ”€โ”€ set <player> <amount> - Set exact strength
โ”‚   โ”œโ”€โ”€ add <player> <amount> - Add strength
โ”‚   โ”œโ”€โ”€ remove <player> <amount> - Remove strength
โ”‚   โ”œโ”€โ”€ check [player] - View strength
โ”‚   โ”œโ”€โ”€ reset <player> - Reset to default
โ”‚   โ””โ”€โ”€ top [page] - View leaderboard
โ””โ”€โ”€ Examples:
    โ”œโ”€โ”€ /strength set Steve 10
    โ”œโ”€โ”€ /strength add Steve 5
    โ””โ”€โ”€ /strength check Steve

/ussmp reload
โ”œโ”€โ”€ Permission: ussmp.admin.reload
โ”œโ”€โ”€ Description: Reload all configuration files
โ””โ”€โ”€ Example: /ussmp reload

/ussmp debug
โ”œโ”€โ”€ Permission: ussmp.admin.debug
โ”œโ”€โ”€ Description: Toggle debug mode
โ””โ”€โ”€ Example: /ussmp debug
```

---

 ๐Ÿ” Permission Structure

 Permission Tree

```
ussmp.*                            All permissions
โ”œโ”€โ”€ ussmp.use                      Basic plugin use
โ”œโ”€โ”€ ussmp.withdraw                 Use /withdraw
โ”‚   โ””โ”€โ”€ ussmp.withdraw.unlimited   Bypass limits
โ”œโ”€โ”€ ussmp.revive                   Use /revive
โ”‚   โ””โ”€โ”€ ussmp.revive.noitem        No beacon needed
โ”œโ”€โ”€ ussmp.class                    View class info
โ”‚   โ””โ”€โ”€ ussmp.class.change         Change class
โ”œโ”€โ”€ ussmp.recipes                  View recipes
โ”‚
โ”œโ”€โ”€ ussmp.admin.*                  All admin permissions
โ”‚   โ”œโ”€โ”€ ussmp.admin.eliminate      Eliminate players
โ”‚   โ”œโ”€โ”€ ussmp.admin.strength       Modify strength
โ”‚   โ”œโ”€โ”€ ussmp.admin.reload         Reload config
โ”‚   โ”œโ”€โ”€ ussmp.admin.debug          Debug mode
โ”‚   โ”œโ”€โ”€ ussmp.admin.bypass         Bypass restrictions
โ”‚   โ””โ”€โ”€ ussmp.admin.give           Give custom items
โ”‚
โ”œโ”€โ”€ ussmp.ability.passive          Use passive abilities
โ”œโ”€โ”€ ussmp.ability.ultimate         Use ultimate abilities
โ”œโ”€โ”€ ussmp.ability.legendary        Use legendary abilities
โ”‚
โ”œโ”€โ”€ ussmp.immune.strengthloss      Can't lose strength
โ”œโ”€โ”€ ussmp.immune.elimination       Can't be eliminated
โ””โ”€โ”€ ussmp.immune.strengthsteal     Strength can't be stolen
```

---

 ๐Ÿ“Š Use Cases & Server Types

 Best For:

| Server Type | Why It Works |
|-------------|--------------|
| **Hardcore SMP** | High-stakes PvP with permanent consequences |
| **Competitive PvP** | Skill-based progression through combat |
| **Content Creators** | Dramatic moments, eliminations, comebacks |
| **Event Servers** | Limited-time competitive seasons |
| **Small Communities** | Creates natural alliances and rivalries |

 Example Server Configurations

 ๐Ÿ”ด Ultra Hardcore Mode
```yaml
strength:
  per-kill-gain: 2.0         Faster scaling
  per-death-loss: 2.0        Harsh penalties
  max-cap: 30.0              Higher ceiling
  elimination-threshold: -5.0   Quick eliminations

elimination:
  mode: "BAN"                Permanent until revived

revive:
  require-item: true
  consume-item: true
```

 ๐ŸŸก Casual Competitive Mode
```yaml
strength:
  per-kill-gain: 0.5         Slower scaling
  per-death-loss: 0.5        Forgiving
  max-cap: 15.0              Lower ceiling
  elimination-threshold: -15.0   Hard to eliminate

elimination:
  mode: "SPECTATOR"          Just spectate

revive:
  require-item: false        Easy revives
```

 ๐ŸŸข Content Creator Mode
```yaml
strength:
  per-kill-gain: 1.0
  per-death-loss: 1.0
  max-cap: 20.0
  elimination-threshold: -10.0

elimination:
  mode: "BAN"
  broadcast-elimination: true   Drama!
  lightning-effect: true
  
weapon-class:
  assignment-mode: "SELECTOR"   Player choice = content

effects:
  particles:
    enabled: true              Visual content
  sounds:
    enabled: true
```

---

 ๐Ÿ”„ Gameplay Flow

 New Player Journey

```
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                     PLAYER JOINS SERVER                      โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                              โ”‚
                              โ–ผ
              โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
              โ”‚   First Time? Select Class    โ”‚
              โ”‚   (GUI opens automatically)   โ”‚
              โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                              โ”‚
                              โ–ผ
              โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
              โ”‚   Starting Strength: 0        โ”‚
              โ”‚   Base Attack Damage: Normal  โ”‚
              โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                              โ”‚
                              โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                      GAMEPLAY LOOP                           โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚                                                              โ”‚
โ”‚   โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”    โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”    โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”    โ”‚
โ”‚   โ”‚   GATHER    โ”‚โ”€โ”€โ”€โ–ถโ”‚   CRAFT     โ”‚โ”€โ”€โ”€โ–ถโ”‚    HUNT     โ”‚    โ”‚
โ”‚   โ”‚  Resources  โ”‚    โ”‚   Weapons   โ”‚    โ”‚   Players   โ”‚    โ”‚
โ”‚   โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜    โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜    โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜    โ”‚
โ”‚          โ”‚                                     โ”‚            โ”‚
โ”‚          โ”‚         โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”             โ”‚            โ”‚
โ”‚          โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ–ถโ”‚   SURVIVE   โ”‚โ—€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜            โ”‚
โ”‚                    โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜                          โ”‚
โ”‚                          โ”‚                                  โ”‚
โ”‚            โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”                   โ”‚
โ”‚            โ–ผ                           โ–ผ                    โ”‚
โ”‚   โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”             โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”              โ”‚
โ”‚   โ”‚   WIN PVP   โ”‚             โ”‚  LOSE PVP   โ”‚              โ”‚
โ”‚   โ”‚ +1 Strength โ”‚             โ”‚ -1 Strength โ”‚              โ”‚
โ”‚   โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜             โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜              โ”‚
โ”‚            โ”‚                           โ”‚                    โ”‚
โ”‚            โ–ผ                           โ–ผ                    โ”‚
โ”‚   โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”             โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”              โ”‚
โ”‚   โ”‚   GROW      โ”‚             โ”‚  Below -10? โ”‚              โ”‚
โ”‚   โ”‚  STRONGER   โ”‚             โ”‚ ELIMINATED! โ”‚              โ”‚
โ”‚   โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜             โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜              โ”‚
โ”‚                                        โ”‚                    โ”‚
โ”‚                                        โ–ผ                    โ”‚
โ”‚                               โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”              โ”‚
โ”‚                               โ”‚   REVIVED   โ”‚              โ”‚
โ”‚                               โ”‚  by friend  โ”‚              โ”‚
โ”‚                               โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜              โ”‚
โ”‚                                        โ”‚                    โ”‚
โ”‚                                        โ–ผ                    โ”‚
โ”‚                                  (Back to Loop)             โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
```

 Economy Flow (Strength Trading)

```
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”         โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚   Player A       โ”‚         โ”‚    Player B      โ”‚
โ”‚   Strength: 10   โ”‚         โ”‚    Strength: 2   โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜         โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
         โ”‚                            โ”‚
         โ”‚ /withdraw 3                โ”‚
         โ–ผ                            โ”‚
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”                  โ”‚
โ”‚   Player A       โ”‚                  โ”‚
โ”‚   Strength: 7    โ”‚                  โ”‚
โ”‚   +3 Dust Items  โ”‚                  โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜                  โ”‚
         โ”‚                            โ”‚
         โ”‚    Trade dust for items    โ”‚
         โ”‚โ—€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ–ถโ”‚
         โ”‚                            โ”‚
         โ–ผ                            โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”         โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚   Player A       โ”‚         โ”‚    Player B      โ”‚
โ”‚   Strength: 7    โ”‚         โ”‚    Strength: 2   โ”‚
โ”‚   Has diamonds   โ”‚         โ”‚   +3 Dust Items  โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜         โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                                      โ”‚
                                      โ”‚ Right-click dust
                                      โ–ผ
                             โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
                             โ”‚    Player B      โ”‚
                             โ”‚    Strength: 5   โ”‚
                             โ”‚   (stronger!)    โ”‚
                             โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
```

---

 ๐Ÿ“ˆ Statistics & Tracking

 Tracked Per Player

| Statistic | Storage | Use |
|-----------|---------|-----|
| Current Strength | PDC | Core gameplay |
| Weapon Class | PDC | Ability system |
| Total Kills | PDC | Leaderboard |
| Total Deaths | PDC | Leaderboard |
| Kill Streak | Memory | Broadcasts |
| Combo Counter | Memory | Sword class |
| Crit Counter | Memory | Axe class |
| Arrow Counter | Memory | Bow/Crossbow |
| Cooldowns | Memory | Abilities |

 ๐Ÿ“ˆ PlaceholderAPI

| **Placeholder** | **Description** |
| ------------------------------- | ------------------------------- |
| `%ultimatestrength_strength%` | Player Strength |
| `%ultimatestrength_strength_raw%` | Raw Player Strength |
| `%ultimatestrength_strength_formatted%` | Color-Formatted Strength |
| `%ultimatestrength_strength_integer%` | Strength as Integer |
| `%ultimatestrength_strength_hearts%` | Strength in Hearts |
| `%ultimatestrength_total_damage%` | Total Attack Damage |
| `%ultimatestrength_total_damage_hearts%` | Total Attack Damage in Hearts |
| `%ultimatestrength_max_cap%` | Maximum Strength Cap |
| `%ultimatestrength_min_cap%` | Minimum Strength Cap |
| `%ultimatestrength_percent_to_max%` | Strength Percentage Toward Max |
| `%ultimatestrength_is_max%` | Whether Player Has Reached Max Strength |
| `%ultimatestrength_class%` | Current Weapon Class |
| `%ultimatestrength_weapon_class%` | Current Weapon Class |
| `%ultimatestrength_class_display%` | Class Display Name |
| `%ultimatestrength_class_formatted%` | Formatted Class Name |
| `%ultimatestrength_class_icon%` | Class Icon |
| `%ultimatestrength_class_short%` | Short Class Information |
| `%ultimatestrength_elimination_threshold%` | Elimination Threshold |
| `%ultimatestrength_can_be_eliminated%` | Whether Player Can Be Eliminated |
| `%ultimatestrength_lives_remaining%` | Remaining Lives |
| `%ultimatestrength_kills%` | Player Kills |
| `%ultimatestrength_deaths%` | Player Deaths |
| `%ultimatestrength_kdr%` | Kill Death Ratio |
| `%ultimatestrength_kdr_raw%` | Raw Kill Death Ratio |
| `%ultimatestrength_kdr_colored%` | Color-Formatted Kill Death Ratio |
| `%ultimatestrength_killstreak%` | Current Killstreak |
| `%ultimatestrength_best_killstreak%` | Best Killstreak |
| `%ultimatestrength_rank%` | Strength Rank |
| `%ultimatestrength_status%` | Current Player Status |

---

 ๐Ÿ›ก๏ธ Anti-Abuse Features

| Feature | Description | Config Option |
|---------|-------------|---------------|
| **Self-Kill Prevention** | Can't gain strength from own deaths | `anti-abuse.prevent-self-kill` |
| **Transfer Cooldown** | Cooldown between transfers from same player | `anti-abuse.transfer-cooldown` |
| **IP Check** | Detect alt accounts on same IP | `anti-abuse.ip-check` |
| **Combat Logging** | Counts as death if logout in combat | Separate system |
| **Indirect Kill Window** | Time limit for counting indirect kills | `strength.indirect-kill-window` |

---

 ๐ŸŽฏ Target Audience

| Audience | Appeal |
|----------|--------|
| **Server Owners** | Unique SMP experience, high player engagement |
| **Content Creators** | Dramatic moments, eliminations, rivalries |
| **Competitive Players** | Skill-based progression, class mastery |
| **PvP Enthusiasts** | Deep combat system, meaningful fights |
| **SMP Communities** | Natural alliances, trading, politics |

---

 โšก Quick Start Checklist

```
โ–ก Download UltimateStrengthSMP-1.0.0.jar
โ–ก Place in plugins/ folder
โ–ก Start server (generates configs)
โ–ก Edit config.yml for your server style
โ–ก Edit messages.yml for branding
โ–ก Set up permissions (LuckPerms recommended)
โ–ก Restart server
โ–ก Test with /ussmp debug
โ–ก Announce to players!
```

Here's the texture pack for strength smp :- 
 
 

---

**Ready to transform your SMP into a high-stakes competitive battleground!** โš”๏ธ

 

 

UltimateStrengthSMP Team

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