UltimateStrengthSMP - Complete Plugin Overview
---
š Quick Summary
| Property | Details |
|----------|---------|
| **Plugin Name** | UltimateStrengthSMP |
| **Version** | 1.0.0 |
| **Platform** | PaperMC 1.21.1 - 1.21.11 |
| **Java Version** | Java 21+ |
| **Plugin Type** | PvP / Competitive |
| **Dependencies** | None (Optional: PlaceholderAPI, Vault) |
---
š® What Is UltimateStrengthSMP?
**UltimateStrengthSMP** is a **Hardcore Competitive SMP plugin** that revolutionizes PvP gameplay. Unlike traditional Lifesteal servers where players steal hearts, this plugin makes players steal **Attack Damage Attributes**.
The Core Concept
```
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
ā THE STRENGTH CYCLE ā
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā¤
ā ā
ā š”ļø KILL A PLAYER ā
ā āāā You gain +1 Attack Damage ā
ā āāā They lose -1 Attack Damage ā
ā ā
ā š DIE TO A PLAYER ā
ā āāā You lose -1 Attack Damage ā
ā āāā Killer gains +1 Attack Damage ā
ā ā
ā š DROP BELOW THRESHOLD (-10 default) ā
ā āāā You are ELIMINATED ā
ā āāā Banned or put in Spectator Mode ā
ā ā
ā ⨠GET REVIVED ā
ā āāā Another player uses Revive Beacon ā
ā āāā You return with starting strength ā
ā ā
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
```
---
⨠Complete Feature List
š“ Core Systems
| Feature | Description | Configurable |
|---------|-------------|--------------|
| **Strength Stealing** | Gain/lose attack damage on kills/deaths | ā
Amount, cap, threshold |
| **Elimination System** | Remove players who drop too low | ā
BAN or SPECTATOR mode |
| **Withdraw System** | Convert strength to tradeable items | ā
Cooldown, limits |
| **Revive System** | Bring back eliminated players | ā
Item requirement, immunity |
| **Attribute Modifiers** | Real Minecraft damage attributes | ā
Base damage values |
| **PDC Storage** | Data persists across restarts | ā
Auto-save |
š” Weapon Class System
| Feature | Description | Configurable |
|---------|-------------|--------------|
| **6 Unique Classes** | Sword, Axe, Bow, Trident, Crossbow, Shield | ā
Enable/disable each |
| **Passive Abilities** | Automatic bonuses based on playstyle | ā
Requirements, effects |
| **Ultimate Abilities** | Powerful activated skills | ā
Cooldowns, damage |
| **Class Assignment** | Random or player-choice on first join | ā
Mode selection |
| **Class Selector GUI** | Visual interface to pick class | ā
Icons, descriptions |
| **Class Change** | Set class for a player (ADMIN COMMAND ONLY) | ā
Toggle enable or disable |
š¢ Combat System
| Feature | Description | Configurable |
|---------|-------------|--------------|
| **Combo Detection** | Track consecutive valid hits | ā
Timeout, requirements |
| **Critical Hit Validation** | Verify true critical hits | ā
All conditions |
| **Damage Multipliers** | Bonus damage for abilities | ā
Multiplier values |
| **Stun Effects** | Freeze or slow enemies | ā
Duration, type |
| **Combat Logging Prevention** | Track PvP engagement | ā
Tag duration |
šµ Item System
| Feature | Description | Configurable |
|---------|-------------|--------------|
| **Strength Dust** | Physical strength item for trading | ā
Appearance, lore |
| **Revive Beacon** | Required item to revive players | ā
Recipe, consumption |
| **Tiered Weapons** | 3 tiers with increasing power | ā
Damage, recipes |
| **Legendary Weapons** | Unique items with active abilities | ā
Cooldowns, effects |
| **Custom Recipes** | Craftable special items | ā
Shapes, ingredients |
š£ Visual & Audio
| Feature | Description | Configurable |
|---------|-------------|--------------|
| **Particle Effects** | Visual feedback for all actions | ā
Types, enable/disable |
| **Sound Effects** | Audio cues for events | ā
Sounds, volume |
| **Action Bar Display** | Live strength/class info | ā
Format, interval |
| **Scoreboard** | Persistent stats display | ā
All lines, title |
| **Broadcasts** | Server-wide announcements | ā
Messages, toggle |
---
āļø Weapon Classes Detailed
Class Comparison Table
| Class | Playstyle | Passive | Ultimate | Difficulty |
|-------|-----------|---------|----------|------------|
| āļø **Sword** | Aggressive Melee | Forced Crits | Attack Speed Boost | āā Medium |
| šŖ **Axe** | Burst Damage | Stun on Crits | 300% Damage Strike | āāā Hard |
| š¹ **Bow** | Ranged DPS | 2x Every 3rd | 3x Every 10th | ā Easy |
| š± **Trident** | Elemental | Lightning Strikes | Wave Push | āā Medium |
| šÆ **Crossbow** | Control | Pull Enemies | 4x Every 10th | āā Medium |
| š”ļø **Shield** | Tank/Defense | Damage Resist | Invincibility | ā Easy |
Detailed Class Breakdowns
āļø Sword Master
```
THEME: Rapid combo attacks and sustained damage
PASSIVE - Combo Crits
āāā Requirement: Land 3 valid combo hits
āāā Effect: All attacks become critical hits
āāā Duration: Until miss or take damage
āāā Combo Rules:
āāā Must be sprinting
āāā Attack cooldown > 90%
āāā Target is living entity
ULTIMATE - Dual Wield
āāā Activation: 5-hit combo + Right-click
āāā Effect: 50% reduced attack cooldown
āāā Duration: 15 seconds
āāā Cooldown: 2 minutes
```
šŖ Axe Berserker
```
THEME: Devastating critical strikes
PASSIVE - Crushing Blows
āāā Requirement: Land 5 verified critical hits
āāā Effect: Stun target for 1 second
āāā Stun Type: Freeze ticks or Slowness 255
āāā Critical Rules:
āāā Must be falling (fallDistance > 0)
āāā Not on ground/climbing/swimming
āāā No water/lava/elytra
āāā No Blindness or Slow Falling
āāā Attack cooldown > 90%
ULTIMATE - Charged Strike
āāā Activation: Right-click with axe
āāā Phase 1: Deal 0 damage for 5 seconds
āāā Phase 2: Next hit deals 400% damage
āāā Cooldown: 2 minutes
```
š¹ Bow Ranger
```
THEME: Ranged precision with scaling damage
PASSIVE - Focused Shot
āāā Trigger: Every 3rd arrow hit
āāā Effect: 2x damage multiplier
āāā Notes: Counter persists, resets on death
ULTIMATE - Power Shot
āāā Trigger: Every 10th arrow hit
āāā Effect: 3x damage multiplier
āāā Notes: Replaces passive on 10th (not additive)
```
š± Trident Stormbringer
```
THEME: Lightning and wave control
PASSIVE - Storm Strike
āāā Trigger: Each melee hit with trident
āāā Effect: Lightning strike on target
āāā Bonus Damage: 4.0
āāā Can set fire: Yes
āāā Cooldown: 2 seconds between strikes
ULTIMATE - Riding the Wave
āāā Activation: Right-click with trident
āāā Effect 1: Push enemies away (8 block radius)
āāā Effect 2: Launch player forward
āāā Cooldown: 90 seconds
```
šÆ Crossbow Specialist
```
THEME: Precise shots with crowd control
PASSIVE - Grappling Shot
āāā Trigger: On arrow hit
āāā Chance: 33%
āāā Effect: Pull target towards shooter
āāā Pull Strength: 1.5 blocks
ULTIMATE - Piercing Shot
āāā Trigger: Every 10th successful hit
āāā Effect: 4x damage multiplier
āāā Notes: Counter tracks hits only
```
š”ļø Shield Guardian
```
THEME: Defense and invulnerability
PASSIVE - Fortified
āāā Trigger: Shield disabled by axe
āāā Effect: 25% damage resistance
āāā Duration: 5 seconds
ULTIMATE - Invincibility
āāā Activation: Right-click with shield
āāā Effect: Complete damage immunity
āāā Duration: 15 seconds
āāā Cooldown: 5 minutes
```
---
š”ļø Weapon Tier System
Tier Comparison
| Tier | Name | Base Damage | Total Damage Formula | Obtainment |
|------|------|-------------|---------------------|------------|
| T1 | Reinforced Steel | 7 | 7 + Player Strength | Craftable |
| T2 | Mithril | 10 | 10 + Player Strength | Craftable |
| T3 | Netherite Alpha | 14 | 14 + Player Strength | Boss/Admin |
| ā | Legendary | Special | Varies + Abilities | Admin Only |
Damage Examples
```
Player with 5 Strength using:
āāā Vanilla Sword: ~7 damage
āāā T1 Steel Sword: 7 + 5 = 12 damage
āāā T2 Mithril Sword: 10 + 5 = 15 damage
āāā T3 Alpha Sword: 14 + 5 = 19 damage
Player with 15 Strength using:
āāā T1 Steel Sword: 7 + 15 = 22 damage
āāā T2 Mithril Sword: 10 + 15 = 25 damage
āāā T3 Alpha Sword: 14 + 15 = 29 damage
```
Legendary Weapons
| Weapon | Type | Ability | Cooldown |
|--------|------|---------|----------|
| ⦠**Strength Siphon** | Hoe | Steal 0.1 strength without killing | 30s |
| āļø **Titan Claymore** | Heavy Sword | Launch nearby enemies upward | 45s |
| ā ļø **Assassin Dagger** | Dagger | Teleport behind target | 20s |
---
š» Command Reference
Player Commands
```
/withdraw <amount>
āāā Permission: ussmp.withdraw
āāā Description: Convert strength into Strength Dust item
āāā Example: /withdraw 2
āāā Notes: Has cooldown, minimum remaining check
/revive <player>
āāā Permission: ussmp.revive
āāā Description: Revive an eliminated player
āāā Requirement: Holding Revive Beacon (configurable)
āāā Example: /revive Steve
/class [info|change|abilities]
āāā Permission: ussmp.class
āāā Subcommands:
ā āāā info - View your current class details
ā āāā abilities - List your passive and ultimate
āāā Example: /class info
/recipes [category]
āāā Permission: ussmp.recipes
āāā Description: Open custom recipe viewer GUI
āāā Categories: tier1, tier2, tier3, legendary, special
āāā Example: /recipes tier2
/ussmp [help|info]
āāā Permission: ussmp.use
āāā Description: Main plugin help command
āāā Example: /ussmp help
```
Admin Commands
```
/eliminate <player>
āāā Permission: ussmp.admin.eliminate
āāā Description: Manually eliminate a player
āāā Example: /eliminate Steve
/strength <subcommand> [player] [amount]
āāā Permission: ussmp.admin.strength
āāā Subcommands:
ā āāā set <player> <amount> - Set exact strength
ā āāā add <player> <amount> - Add strength
ā āāā remove <player> <amount> - Remove strength
ā āāā check [player] - View strength
ā āāā reset <player> - Reset to default
ā āāā top [page] - View leaderboard
āāā Examples:
āāā /strength set Steve 10
āāā /strength add Steve 5
āāā /strength check Steve
/ussmp reload
āāā Permission: ussmp.admin.reload
āāā Description: Reload all configuration files
āāā Example: /ussmp reload
/ussmp debug
āāā Permission: ussmp.admin.debug
āāā Description: Toggle debug mode
āāā Example: /ussmp debug
```
---
š Permission Structure
Permission Tree
```
ussmp.* All permissions
āāā ussmp.use Basic plugin use
āāā ussmp.withdraw Use /withdraw
ā āāā ussmp.withdraw.unlimited Bypass limits
āāā ussmp.revive Use /revive
ā āāā ussmp.revive.noitem No beacon needed
āāā ussmp.class View class info
ā āāā ussmp.class.change Change class
āāā ussmp.recipes View recipes
ā
āāā ussmp.admin.* All admin permissions
ā āāā ussmp.admin.eliminate Eliminate players
ā āāā ussmp.admin.strength Modify strength
ā āāā ussmp.admin.reload Reload config
ā āāā ussmp.admin.debug Debug mode
ā āāā ussmp.admin.bypass Bypass restrictions
ā āāā ussmp.admin.give Give custom items
ā
āāā ussmp.ability.passive Use passive abilities
āāā ussmp.ability.ultimate Use ultimate abilities
āāā ussmp.ability.legendary Use legendary abilities
ā
āāā ussmp.immune.strengthloss Can't lose strength
āāā ussmp.immune.elimination Can't be eliminated
āāā ussmp.immune.strengthsteal Strength can't be stolen
```
---
š Use Cases & Server Types
Best For:
| Server Type | Why It Works |
|-------------|--------------|
| **Hardcore SMP** | High-stakes PvP with permanent consequences |
| **Competitive PvP** | Skill-based progression through combat |
| **Content Creators** | Dramatic moments, eliminations, comebacks |
| **Event Servers** | Limited-time competitive seasons |
| **Small Communities** | Creates natural alliances and rivalries |
Example Server Configurations
š“ Ultra Hardcore Mode
```yaml
strength:
per-kill-gain: 2.0 Faster scaling
per-death-loss: 2.0 Harsh penalties
max-cap: 30.0 Higher ceiling
elimination-threshold: -5.0 Quick eliminations
elimination:
mode: "BAN" Permanent until revived
revive:
require-item: true
consume-item: true
```
š” Casual Competitive Mode
```yaml
strength:
per-kill-gain: 0.5 Slower scaling
per-death-loss: 0.5 Forgiving
max-cap: 15.0 Lower ceiling
elimination-threshold: -15.0 Hard to eliminate
elimination:
mode: "SPECTATOR" Just spectate
revive:
require-item: false Easy revives
```
š¢ Content Creator Mode
```yaml
strength:
per-kill-gain: 1.0
per-death-loss: 1.0
max-cap: 20.0
elimination-threshold: -10.0
elimination:
mode: "BAN"
broadcast-elimination: true Drama!
lightning-effect: true
weapon-class:
assignment-mode: "SELECTOR" Player choice = content
effects:
particles:
enabled: true Visual content
sounds:
enabled: true
```
---
š Gameplay Flow
New Player Journey
```
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
ā PLAYER JOINS SERVER ā
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
ā
ā¼
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
ā First Time? Select Class ā
ā (GUI opens automatically) ā
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
ā
ā¼
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
ā Starting Strength: 0 ā
ā Base Attack Damage: Normal ā
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
ā
ā¼
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
ā GAMEPLAY LOOP ā
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā¤
ā ā
ā āāāāāāāāāāāāāāā āāāāāāāāāāāāāāā āāāāāāāāāāāāāāā ā
ā ā GATHER āāāāā¶ā CRAFT āāāāā¶ā HUNT ā ā
ā ā Resources ā ā Weapons ā ā Players ā ā
ā āāāāāāāāāāāāāāā āāāāāāāāāāāāāāā āāāāāāāāāāāāāāā ā
ā ā ā ā
ā ā āāāāāāāāāāāāāāā ā ā
ā āāāāāāāāāā¶ā SURVIVE āāāāāāāāāāāāāāā ā
ā āāāāāāāāāāāāāāā ā
ā ā ā
ā āāāāāāāāāāāāāāā“āāāāāāāāāāāāāā ā
ā ā¼ ā¼ ā
ā āāāāāāāāāāāāāāā āāāāāāāāāāāāāāā ā
ā ā WIN PVP ā ā LOSE PVP ā ā
ā ā +1 Strength ā ā -1 Strength ā ā
ā āāāāāāāāāāāāāāā āāāāāāāāāāāāāāā ā
ā ā ā ā
ā ā¼ ā¼ ā
ā āāāāāāāāāāāāāāā āāāāāāāāāāāāāāā ā
ā ā GROW ā ā Below -10? ā ā
ā ā STRONGER ā ā ELIMINATED! ā ā
ā āāāāāāāāāāāāāāā āāāāāāāāāāāāāāā ā
ā ā ā
ā ā¼ ā
ā āāāāāāāāāāāāāāā ā
ā ā REVIVED ā ā
ā ā by friend ā ā
ā āāāāāāāāāāāāāāā ā
ā ā ā
ā ā¼ ā
ā (Back to Loop) ā
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
```
Economy Flow (Strength Trading)
```
āāāāāāāāāāāāāāāāāāāā āāāāāāāāāāāāāāāāāāāā
ā Player A ā ā Player B ā
ā Strength: 10 ā ā Strength: 2 ā
āāāāāāāāāā¬āāāāāāāāāā āāāāāāāāāā¬āāāāāāāāāā
ā ā
ā /withdraw 3 ā
ā¼ ā
āāāāāāāāāāāāāāāāāāāā ā
ā Player A ā ā
ā Strength: 7 ā ā
ā +3 Dust Items ā ā
āāāāāāāāāā¬āāāāāāāāāā ā
ā ā
ā Trade dust for items ā
āāāāāāāāāāāāāāāāāāāāāāāāāāāāā¶ā
ā ā
ā¼ ā¼
āāāāāāāāāāāāāāāāāāāā āāāāāāāāāāāāāāāāāāāā
ā Player A ā ā Player B ā
ā Strength: 7 ā ā Strength: 2 ā
ā Has diamonds ā ā +3 Dust Items ā
āāāāāāāāāāāāāāāāāāāā āāāāāāāāāā¬āāāāāāāāāā
ā
ā Right-click dust
ā¼
āāāāāāāāāāāāāāāāāāāā
ā Player B ā
ā Strength: 5 ā
ā (stronger!) ā
āāāāāāāāāāāāāāāāāāāā
```
---
š Statistics & Tracking
Tracked Per Player
| Statistic | Storage | Use |
|-----------|---------|-----|
| Current Strength | PDC | Core gameplay |
| Weapon Class | PDC | Ability system |
| Total Kills | PDC | Leaderboard |
| Total Deaths | PDC | Leaderboard |
| Kill Streak | Memory | Broadcasts |
| Combo Counter | Memory | Sword class |
| Crit Counter | Memory | Axe class |
| Arrow Counter | Memory | Bow/Crossbow |
| Cooldowns | Memory | Abilities |
PlaceholderAPI Placeholders
```
%ussmp_strength% → Current strength value
%ussmp_class% → Weapon class name
%ussmp_class_icon% → Class icon (ā, šŖ, etc.)
%ussmp_kills% → Total kills
%ussmp_deaths% → Total deaths
%ussmp_kdr% → Kill/Death ratio
%ussmp_rank% → Leaderboard position
%ussmp_ultimate_cooldown% → Seconds until ready
%ussmp_is_eliminated% → true/false
```
---
š”ļø Anti-Abuse Features
| Feature | Description | Config Option |
|---------|-------------|---------------|
| **Self-Kill Prevention** | Can't gain strength from own deaths | `anti-abuse.prevent-self-kill` |
| **Transfer Cooldown** | Cooldown between transfers from same player | `anti-abuse.transfer-cooldown` |
| **IP Check** | Detect alt accounts on same IP | `anti-abuse.ip-check` |
| **Combat Logging** | Counts as death if logout in combat | Separate system |
| **Indirect Kill Window** | Time limit for counting indirect kills | `strength.indirect-kill-window` |
---
šÆ Target Audience
| Audience | Appeal |
|----------|--------|
| **Server Owners** | Unique SMP experience, high player engagement |
| **Content Creators** | Dramatic moments, eliminations, rivalries |
| **Competitive Players** | Skill-based progression, class mastery |
| **PvP Enthusiasts** | Deep combat system, meaningful fights |
| **SMP Communities** | Natural alliances, trading, politics |
---
ā” Quick Start Checklist
```
ā” Download UltimateStrengthSMP-1.0.0.jar
ā” Place in plugins/ folder
ā” Start server (generates configs)
ā” Edit config.yml for your server style
ā” Edit messages.yml for branding
ā” Set up permissions (LuckPerms recommended)
ā” Restart server
ā” Test with /ussmp debug
ā” Announce to players!
```
Here's the texture pack for strength smp :-
---
**Ready to transform your SMP into a high-stakes competitive battleground!** āļø
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