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HyperScript

Write commands, events, GUIs and scoreboards for your Paper or Spigot server in plain text files. Save the file and it’s live, with no Java and no restart.

HyperScript

HyperScript is a lightweight scripting language for Paper and Spigot servers. Instead of writing a Java plugin for every idea, you write a few lines in a .hs text file. Save the file and it is live: no compiling, no restart.

What a script looks like

command /daily:
    cooldown: 1 day
    trigger:
        give 3 diamond to player
        add 1 to {%player%.claims}
        send title "&6Daily reward!" with subtitle "&eClaim #%{%player%.claims}%" to player

on player join:
    send "&aWelcome back, %player.name%!"

That is a complete script: a command with a per-player cooldown, an item reward, a counter saved for each player, and a join message.

Features

Commands and events

  • Custom commands with permissions, aliases, cooldowns and usage text
  • Events for joins, chat, block breaks, damage, jumps, mob spawns, inventory clicks, server list pings and more
  • Timers (every 5 minutes:), delays (wait 3 seconds), if/else, and loop, for each and while loops

Data that saves itself

  • Local, global and per-player variables, stored automatically
  • Numbers, text, lists, items, durations and locations
  • JSON storage out of the box, with optional MySQL or SQLite, automatic fallback and scheduled backups

What players see

  • Chest GUIs with clickable slots
  • Titles, action bars, boss bars and per-player sidebar scoreboards
  • Tab list header and footer, join and quit messages, chat format
  • Server list MOTD, player counts and icon

World and effects

  • Give custom items with names and lore, summon mobs, set blocks, teleport
  • Sounds, particles, particle shapes, floating text and block displays
  • Box regions you can test locations against

Connections

  • Web requests with JSON reading
  • Discord webhooks and slash commands
  • Text files inside the plugin folder

Made for editing live

  • Scripts reload when you save them
  • Mistakes are reported with the file and line when a script loads, in the console and to whoever reloaded
  • One broken script never stops the others
  • /hs disable <file> and /hs enable <file> to switch scripts off and on

Getting started

  1. Put the jar in your server's plugins folder and start the server.
  2. Open plugins/HyperScript/scripts/ and create a file ending in .hs.
  3. Save it. The console tells you what was loaded.

An example script, demo.hs, is installed on first start. It is live straight away and adds several commands, so delete or disable it on a production server.

Compatibility

  • Minecraft: 1.16.5 to 26.x (estimated)
  • Servers: Paper and Spigot
  • Java: 8 or newer

A few features need newer versions or Paper: display entities need 1.19.4+, and changing the online count shown in the server list needs Paper.

Status

HyperScript is in active development and has not had a public release before. Syntax may still change between versions, and the changelog lists what changed each time.

Licence

MIT

HyperScript Team

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  • 16
    Projects
  • 13.9K
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