Java Mob Shading

Gives most entities darker directional shading, a Java accurate hurt overlay, and removes the orange on fire overlay.

File Details

JavaMobShading1.1.0.mcpack

  • R
  • Jul 3, 2026
  • 645.75 KB
  • 361
  • 26.30+1

File Name

JavaMobShading.mcpack

Supported Versions

  • 26.30
  • 26.20

V1.1.0

- Added compatibility for Tiny Takeover and Chaos Cubed
- Sulfur Cubes and all baby mobs now have darker directional shading, a Java accurate hurt color, and no on fire overlay (Besides TNT, is not possible to give the blocks inside of Sulfur Cubes darker directional shading or a proper hurt color because they are rendered as items)
- Sulfur Cube TNT blocks can now display their exploding overlay while on fire
- Baby mob armor now has darker directional shading
- Gave baby Glow Squids directional shading
- Removed hurt overlay for Copper Golem eyes to match Java
- Added experience orb files from Java Aspects for compatibility purposes (Credit goes to AgentMindStorm)
- Experience orbs are now transparent
- Fixed an issue where mounts were being shaded too dark in the inventory screen
- Fixed an issue where baby Piglins, Hoglins, Zombified Piglins, Zoglins, and Striders looked the same as their adult versions
- Fixed an issue where many mobs reverted to using vanilla directional shading and hurt colors
- Fixed Rabbits using their old model
- Updated pack and minimum engine version