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Java Mob Shading

Gives most entities darker directional shading, a Java accurate hurt overlay, and removes the orange on fire overlay.

This pack makes entities look more like Java by giving them darker directional shading, a Java accurate hurt overlay, and removing the on fire overlay. It also fixes a few bugs with the way certain mobs render, such as Blazes and Glow Squids having no directional shading and Wolves not turning darker when going in the rain.

NOTE: This pack will not work with Vibrant Visuals enabled. Set your graphics mode to "fancy" for the closest Java experience.

I have another pack called Console Mob Shading if you are interested in shading that matches Legacy Console.

If you have questions, you can contact me on Discord (lionhead07)

Here are a few comparisons to show what directional shading for entities looks like with and without the pack compared to Java

Iron Golem Directional Shading

Skeleton Directional Shading

Zombified Piglin Directional Shading

Chest Directional Shading

The hurt overlay has been changed, I tried getting it as close to Java as possible

Hurt Overlay

The orange overlay when mobs are on fire has also been removed

On Fire Overlay

A few other screenshots with the pack applied

Glow Squid Shading

Zombified Piglins

Pig Shading

Armor Stand, Bell, Chest, Decorated Pot, and Sign Directional Shading

This pack should be compatible with most other packs, however you should still apply this pack above any others that you are using to ensure that it works.

Java Aspects Compatibility

This pack should be fully compatible with Java Aspects! Make sure this pack is placed ABOVE Java Aspects to ensure they can be compatible together.

Known Issues

The bottom faces of mobs are shaded too dark: This issue cannot be fixed without adding seperate bottom geometries, textures, and render controllers for every single mob, along with entity files for each of them as well. This is because the pack darkens all faces that have shading applied, including the bottom faces. Since adding all of this would take a very long time and would remove a ton of compatibilty with other resource packs, this issue is very unlikely to be fixed.

The top faces of some mobs are shaded too dark in the Nether: This is caused by a Bedrock issue where the top faces of mobs in the Nether use really dark shading. I have partially fixed this issue for most mobs found naturally in the Nether, however fixing it for all mobs is probably not going to happen for the same reasons as fixing the bottom shading of mobs.

This pack will break how some mobs look when Vibrant Visuals is enabled: This cannot and will not be fixed, as you should be using the "fancy" graphics mode to make your game look the most like Java.

Permissions

You are allowed to:

  • Use or showcase this pack in videos
  • Modify this pack for personal use
  • Use files from this pack that I have created if you ask and I give permission

You are not allowed to:

  • Re-upload this pack on any other website
  • Modify this pack for public use
  • Use files from this pack without permission

The Java Mob Shading Team

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