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Enhanced FX

Adds many minor visual enhancements, name tag easter eggs, and quality of life changes.
Armor Shimmer Particles

Armor Shimmer Particles

Glowing Eyes

Glowing Eyes

Food Tooltips

Food Tooltips

Vibrant Visuals Waves

Vibrant Visuals Waves

Damage Particles

Damage Particles

Description

Enhanced FX is a resource pack that adds many different visual improvements, particle effects, and general quality of life changes, while still keeping the vanilla style of Minecraft. With this pack, many mobs recieve entirely new damaged textures, damage particles, ambient particles, glowing eyes, idle animations, sound effects, and even name tag easter eggs!

If you have any questions or find any issues with this pack, you can contact me in the comments or on Discord (lionhead07)

 

Animation Changes & Fixes

All mobs will now have bobbing/idle animations, along with a few other animation changes and bug fixes.

Bobbing Animations

The following mobs have been given bobbing/idle animations with this pack, as they don't have one in vanilla:

  • Villager
  • Wandering Trader
  • Vindicator
  • Evoker
  • Witch
  • Ravager
  • Iron Golem
  • Goat
  • Llama
  • Sniffer
  • Snow Golem
  • Pig
  • Cow
  • Mooshroom
  • Sheep
  • Panda
  • Polar Bear
  • Wolf
  • Fox
  • All Horse variants
  • Chicken
  • Parrot
  • Armadillo
  • Rabbit
  • Cat
  • Ocelot
  • Turtle
  • Spider
  • Cave Spider
  • Creeper
  • Hoglin
  • Zoglin

Animation Changes

  • Camel bobbing animation is different
  • Camel Husk bobbing animation is different
  • Vex animations have been changed to match Allay animations
  • Endermen now shake when angry
  • Ravagers now shake when roaring
  • Iron Golem attack animation is faster
  • Zombies now raise their arms when targeting
  • Zombie arms will now match other humanoid mobs when stationary
  • Skeletons now draw back their bow when firing
  • Pigs now have floppy ears like Piglins and Hoglins
  • Spyglass first person position has been changed to match other held items

Animation Fixes

  • Player third person eating animation is now smooth
  • Player third person trident raising animation is now smooth
  • Slime bouncing is now smooth
  • Magma Cube bouncing is now smooth
  • Squid swimming is now smooth
  • Glow Squid swimming is now smooth
  • Panda rolling is now smooth
  • Fox pouncing is now smooth
  • Chicken wing flapping is now smooth
  • Parrot wing flapping is now smooth
  • Pufferfish flopping rotation is now smooth
  • Evoker Fang biting is now smooth
  • Tropical Fish now rotate when flopping on land
  • Iron Golems no longer run super fast
  • Iron Golems now only move their limbs when they are actually moving
  • Iron Golems now pivot towards the bottom of their model
  • Ender Dragon animations are now smooth
  • Ender Dragon wings are now symmetrical
  • Warden animations no longer get messed up by their look at target animation
  • Warden attack animation now plays fully
  • Creaking animations no longer get messed up by their look at target animation
  • Creaking attack animation now plays fully
  • Copper Golem animations no longer get messed up by their look at target animation
  • Copper Golems now start and stop moving smoothly
  • Wither Skeleton bobbing animation now plays
  • Player first person item bobbing now looks correct for attachables
  • Player first person item bobbing now plays on the left hand
  • Player third person bobbing animation now plays correctly
  • Humanoid bobbing animation now plays correctly
  • Guardian and Elder Guardian tails now move at a normal speed
  • Piglin and Zombified Piglin ears now bob
  • Zombified Piglin ears now flap when moving
  • Snow Golems now rotate their body when looking around
  • Villager, Illager, and Witch robes are no longer cut off towards the bottom
  • Ghast shooting texture now uses the correct resolution
  • Explosion effects are now partially transparent

 

Food & Drink Tooltips

With this pack you can see how much hunger any food or drink item restores, what potion effects they give alongside how long those effects last, and if that item has any other benefits.

Here are some examples:

 

Glowing Eyes

Some mobs now have emissive eyes.

All mobs that seem like they should have glowing eyes in vanilla will now have them with this pack enabled! Creepers have also been given glowing eyes that change colors when charged.

 

Damage Textures

Many mobs have recieved new damaged textures like the ones Iron Golems currently have, which helps determine how low their health is. Pets and friendly mobs will also flash white when near death.

Mobs such as Skeletons will now crack like Iron Golems as they take damage.

 

 

Some mobs that have glowing eyes like Piglins will have their eyes dim as their health lowers.

 

 

Mobs that glow entirely such as Blazes will glow less as their health gets lower.

 

 

Tamed mobs, mounts, and friendly mobs will have their textures flash white when below half health. This is a good indicator for if pets need to be healed when you can't see their actual health bar.

 

 

The lower their health, the faster the flashing will be.

 

 

Particle Effects

Some mobs will now have damage and ambient particles with this pack, alongside a few other new miscellaneous particle effects.

Damage Particles

All Skeleton types will lose bones when taking damage.

Feathers can be seen flying off of mobs like Chickens.

End related mobs such as Shulkers will emit a cloud of portal particles.

Ambient Particles

Small shine particles will appear around Allays and Vexes.

Lava particles will fly off of Blazes and Magma Cubes.

Miscellaneous Particle Effects

Animated shimmer particles will appear around Players that are wearing either diamond or gold armor.

They will also appear around amethyst clusters that are ready to harvest.

"Z" particles will appear above Players and Villagers who are sleeping in a bed.

A few projectiles such as snowballs leave particle trails behind them.

Rain drop and rain splash particles have been given a lot more variety, and should now obfuscate your vision less.

 

Name Tag Easter Eggs

This pack adds 21 new name tag easter eggs, with some even changing mob sounds!

Here is a list of every name tag easter egg this pack adds:

Renaming an Iron Golem "Poppy" will change the flowers growing on it into poppies.

Renaming an Evoker "Illusioner" will make it look like an Illusioner, and will also swap its sound effects for Illusioner ones.

Renaming an Allay "Legend" will make it yellow as seen in Minecraft Legends.

 

 

 

 

Renaming a Warden "Willaim" will give it a bow tie in reference to a The Secrets of Minecraft epsiode.

Renaming a Villager with a job "Nitwit" will give it the green nitwit robe, however this is only a visual change and will not change its actual profession.

This also works for Zombie Villagers.

Renaming a Strider "Rocky" will change it to be entirely made of rock, which is partially inspired by an official old Strider concept.

Renaming an Evoker either "Iceologer" or "Chillager" will make it look like the Iceologer featured in both Minecraft Dungeons, and in an old mob vote.

 

Renaming a Vindicator "Ghost" will make it green, semitransparent, and will also make it glow in the dark.

Renaming a tamed Wolf "Grim" will turn it into a skeleton.

 

 

 

Renaming a Pig "Technoblade" will put a crown on its head.

 

 

 

Renaming a Slime "Honey" will turn it into a Honey Slime, and will also change its sounds to honey block sounds.

 

Renaming a Pillager "Pirate" will change its texture into an official old Pillager concept that looked a lot like a pirate, and will also give it some new sounds.

Renaming an Enderman "Beta" will give it the green eyes that Endermen had in beta Java Edition.

Renaming an Iron Golem "Vineless" will remove the vines growing on it.

Renaming an Axolotl "Lime" will give it the lime green color it had in official old development screenshots.

 

 

 

Renaming a Polar Bear "Grizzly" will turn it into a Grizzly Bear.

Renaming an Axolotl "Onyx" will make it resemble a real life melanoid axolotl.

 

 

 

Renaming a Villager "Illager" will make it look like an Illager.

This also works for Zombie Villagers.

Renaming a Zombie Horse "Husk" will turn it into a Husk Horse.

 

Vibrant Visuals Support

All new features from this pack should be compatible with Vibrant Visuals! A couple minor graphical changes have also been introduced for when Vibrant Visuals is enabled.

New glowing eyes and name tag easter eggs are supported.

New visual effects are supported too.

Missing wave visuals have been added.

Shadows are also no longer pixelated.

 

Some final changes that didn't fit into any specific category is gems on Witch hats glowing in the dark, Withers glowing in the dark, new distant thunder sounds during normal rain, fixed regular thunder sounds, new mob idle sounds, block ambient occlusion fixes, and many different block sound changes!

A full list of changes can be found inside of the Changelog.txt file included in the pack.

Permissions

You are allowed to:

  • Use or showcase this pack in videos
  • Modify this pack for personal use
  • Use files from this pack that I have created if you ask and I give permission

You are not allowed to:

  • Re-upload this pack on any other website
  • Modify this pack for public use
  • Use files from this pack without permission

The Enhanced FX Team

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