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Water & Temperature System

Adds thirst and temperature mechanics with biome aware climate, water canteens, purification, armor insulation, and screen overlays, all interconnected. Achievement Friendly.
MCPEDL

MCPEDL

Very Cold temperature state at night, frost overlay covers the screen edges, thermometer shows freezing, and the thirst bar is visible alongside the HUD.

Very Cold temperature state at night, frost overlay covers the screen edges, thermometer shows freezing, and the thirst bar is visible alongside the HUD.

Comfortable temperature in a temperate biome near a taiga desert border. Thermometer shows normal state with full thirst and health bars.

Comfortable temperature in a temperate biome near a taiga desert border. Thermometer shows normal state with full thirst and health bars.

Campfire warming nearby, thirst draining faster as temperature rises.

Campfire warming nearby, thirst draining faster as temperature rises.

Very Hot temperature state in a desert, fiery heat overlay frames the screen, thermometer glows red, and thirst drains rapidly under the scorching sun.

Very Hot temperature state in a desert, fiery heat overlay frames the screen, thermometer glows red, and thirst drains rapidly under the scorching sun.

Description

A complete survival overhaul that adds two interconnected systems to your world: thirst and temperature. Stay hydrated, dress for the weather, and watch your environment, every biome, every block, and every decision matters.


Features

📖 Guide Book

Every player gets a Water & Temperature Guide on their first join, with a chapter on each system: thirst and what drains it, finding and purifying water, the five temperature states, which armor actually keeps you warm, and how weather works.

Lost it? Craft it back from a book and paper at a crafting table.

The difficulty selector lives at the top of the guide.


⚙️ Difficulty

Thirst and temperature have their own difficulty, chosen in the guide book and shared by everyone on the world.

  • Easy — Thirst drains slower, hot and cold extremes are pulled in, and freezing and heat damage are halved. Ordinary rain will chill you but won't freeze you.
  • Normal — The pack as designed.
  • Hard — Thirst drains faster, the extremes are pushed further out, and temperature damage is increased.
  • Match World Difficulty — The default. Follows your world's difficulty setting, exactly as previous versions did.

🌡️ Temperature System

Your body temperature changes dynamically based on the world around you. A thermometer HUD displays beside your water bar, shifting through five states: Very Cold, Cold, Normal, Hot, and Very Hot.

What affects your temperature:

  • Biome detection — The system scans 100+ block types around you to determine the biome temperature. Deserts and badlands scorch you, snowy tundras freeze you, and forests keep things mild.
  • Day/night cycle — Midday is warmest, night is coldest. Plan your expeditions accordingly.
  • Altitude — High mountains are freezing. Deep underground is warmer.
  • Shelter — A roof over your head insulates you, pulling temperature back toward normal.
  • Heat sources — Campfires, lava, torches, lanterns, furnaces, and fire all radiate warmth with realistic distance falloff.
  • Weather — Rain, storms and snowfall chill you under open sky, and the longer you stay out the worse it gets.
  • Water exposure — Swimming makes you colder over time. Deeper water is worse. Stay in too long and hypothermia sets in progressively.
  • Armor — Leather is the best cold-weather gear. But heavy metal armor in a desert? That traps heat and makes you even hotter. Netherite is the exception — it insulates poorly, but it won't cook you.
  • Activity — Moving warms you a little. Sprinting warms you more.
  • Dimension-aware — The Nether is always scorching. The End is always cold.

Temperature States:

  • Very Cold — Slowness II, mining fatigue, freezing damage over time. A frost overlay covers your screen.
  • Cold — Slowness I. A warning to find warmth.
  • Normal — No effects. You're comfortable.
  • Hot — Hunger effect. You're sweating.
  • Very Hot — Hunger II, weakness, fire damage over time. A heat overlay fills your screen edges.

Transitions between states are smooth and gradual, no jarring instant swaps.

Fire Resistance blocks heat damage and its debuffs outright — useful for Nether trips.


🌧️ Weather & Getting Wet

Weather is a real threat, not a backdrop.

  • Rain builds — Standing under open sky in rain gets colder the longer you stay in it, rather than hitting a cap straight away. A full soak takes around a minute.
  • Storms are worse — Thunderstorms chill harder than plain rain, night is colder than day, and rain falling as snow in a cold biome is colder than either.
  • You stay wet — Getting under cover doesn't dry you instantly. The chill lingers at half strength while you dry off.
  • Fire dries you faster — Standing near a campfire or furnace dries you several times quicker than waiting it out.
  • Shelter works — Any solid roof keeps the rain off you entirely. Leaves and glass don't count.

💧 Thirst System

A thirst bar appears on your HUD alongside the default hunger bar. It depletes as you move, sprint, and jump, faster in hot biomes, slower in cold ones.

How thirst works:

  • Movement drains thirst — Walking, sprinting, and jumping all cost water. Sprinting costs nearly double.
  • Climate matters — Deserts drain 60% faster. The Nether drains 2x faster. Snowy biomes slow drain by 40%.
  • Temperature matters — Being Very Hot drains thirst 80% faster; being Very Cold slows it by 40%.
  • Healing costs water — When your health regenerates, it uses extra thirst.
  • Food hydration — Fruits and soups restore thirst. Melons, berries, apples, stews — they all help. But dry foods like bread, cooked meat, and dried kelp actually make you thirstier.
  • Difficulty scaling — Set in the guide book, or left to follow your world difficulty.

Dehydration penalties:

  • Below 6 thirst: Slowness IV kicks in
  • Below 2 thirst: Nausea
  • At 0 thirst: You start taking damage

Running dry also makes temperature hit harder in both directions — dehydration and heat feed each other.


🫗 Water Canteen & Purification

Craft a Water Canteen from leather and string at a crafting table:

Water sources:

  • Raw drinking — Sneak + interact (empty hand) near water when thirsty. Restores 7 thirst but risks poison (20% chance) and always gives a brief hunger effect.
  • Dirty Canteen — Fill your empty canteen at any water source. Holds 3 drinks (5 thirst each), but dirty water risks poison and hunger effects. The remaining sips are written on the item.
  • Purified Canteen — Smelt a dirty canteen in a furnace, campfire, or soul campfire. Same 3 drinks, zero side effects.
  • Purified Water Bottle — Smelt a regular potion (water bottle) for a single-use purified drink worth 10 thirst.
  • Cauldrons — Sneak + interact with a water-filled cauldron for emergency drinking (uses one fill level).

Any drink also cools you down briefly, which matters more than it sounds in a desert.


Installation

  1. Download both Resource Pack (RP) and Behavior Pack (BP)
  2. Import both packs into Minecraft Bedrock
  3. Apply both packs to your world
  4. Play! The systems activate automatically

Requirements:

  • Minecraft Bedrock Edition 1.21.0 or later

Multiplayer: Fully supported. Each player has independent thirst and temperature tracking. The difficulty setting is shared across the world.


In-Game Commands

  • !status — Your current thirst, temperature, armor insulation, shelter status and difficulty
  • !help — A short reference for both systems

Tips for Survival

  • Read the guide — It's in your inventory from your first join, and it explains every mechanic in the pack.
  • Carry a canteen — It's the difference between life and death in a desert.
  • Purify your water — A campfire in the wild can save you from poison.
  • Wear leather in the cold — It's the best insulation in the game. Full leather gives more cold protection than full diamond.
  • Don't wear iron in the desert — Metal armor traps body heat. Go light or wear leather.
  • Get out of the rain — A storm at night in the open will freeze you, and standing there won't get better on its own.
  • Build shelter — Any solid roof (not leaves or glass) insulates you and keeps the rain off.
  • Use campfires — They warm nearby players, dry you off fast, and can purify your canteen.
  • Eat smart — Melon slices and berries hydrate you. Bread and cooked meat make you thirstier.
  • Watch the clock — Travel during mild hours. Night in a snowy biome can kill.

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