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Villager Trade Balancing (Weapons, Armor, Enchantments and More)

I made changes to villager trades for weapons, tools and armour villagers. I also made some modifications to librarians and clerics
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Description

Economy Trades Rebalance

Economy Trades Rebalance is an achievement-friendly Minecraft Bedrock add-on that redesigns the economy of Minecraft's chosen crafting professions. The goal is to make villager trading complement survival progression rather than replace it, encouraging players to mine, explore and gather resources instead of obtaining every valuable item through trading alone.

General Changes

  • Rebalanced villager progression and trade experience across all chosen professions.

  • Trade tiers have been reorganized to provide smoother progression from Novice to Master.

  • Removed unnecessary randomness and grouped related trades together.

  • Copper Ingots can now be traded with Toolsmiths, Weaponsmiths and Armorers, providing a valuable use for one of Minecraft's most abundant ores.

  • Iron can no longer be traded with villagers, making mining and exploration the primary source of this important resource.

  • Anvils are now available as Master-level trades from Toolsmiths, Weaponsmiths and Armorers.

  • Fully compatible with achievements.


Librarian

The Librarian has been completely redesigned around themed enchantment progression.

Novice

  • Books and Ink Sacs can be sold for emeralds

  • Bookshelf trades have been removed.

  • Utility items such as Glass, Lanterns, Clocks and Compasses are now available.

  • Candles have been added as decorative purchases.

  • Experience Bottles can now be purchased to support enchanting.

Apprentice

Combat enchantments become available, including:

  • Sharpness

  • Smite

  • Bane of Arthropods

  • Knockback

  • Looting

  • Fire Aspect

Journeyman

Mining enchantments:

  • Efficiency

  • Silk Touch

  • Fortune

Expert

Armour enchantments:

  • Protection

  • Projectile Protection

  • Blast Protection

  • Fire Protection

  • Thorns

  • Aqua Affinity

  • Respiration

  • Depth Strider

  • Feather Falling

Master

Rare enchantments now require additional resources alongside emeralds:

  • Soul Speed (Soul Soil)

  • Swift Sneak (Echo Shards)

  • Frost Walker (Ice)

  • Mending (Experience Bottles)

  • Unbreaking

This removes much of the frustration of repeatedly rerolling Librarians while still rewarding progression and exploration.


Cleric

The Cleric has been expanded into a true alchemist.

Alongside traditional brewing ingredients, Clerics can now sell:

  • Fire Resistance

  • Slow Falling

  • Strength

  • Swiftness

  • Regeneration

These trades provide reliable access to useful combat and exploration potions while still requiring players to progress through villager levels.


Toolsmith

The Toolsmith now provides a more natural tool progression.

  • Early-game Golden tools.

  • Mid-game Iron tools.

  • Copper Ingots can be sold for emeralds.

  • Diamond tools have been removed from villager trades.

  • Iron Golem Spawn Eggs are now available as a high-tier trade, allowing players to establish or reinforce village defenses.


Weaponsmith

The Weaponsmith has been rebalanced to better reflect survival progression.

  • Copper Ingots can be sold for emeralds.

  • Diamond weapons have been removed from villager trades.


Armorer

The Armorer has been redesigned to provide a smoother armour progression.

  • Copper Ingots can be sold for emeralds.

  • Chainmail armour is now available through villager trades, giving it a meaningful place in progression before Iron armour.

  • Diamond armour has been removed from villager trades.


Iron Golem Changes

Iron Golems no longer drop Iron Ingots when defeated.

Combined with the removal of Iron trades, this prevents unlimited iron farming and restores the importance of mining. Iron once again becomes a valuable resource that players are encouraged to obtain through caves and exploration rather than automation.


Design Philosophy

The aim of this add-on is not simply to make trading harder or easier, but to make each chosen profession feel unique and purposeful.

Trading should support your survival journey—not replace it. Powerful enchantments, equipment, potions and utility items remain available, but the strongest rewards now require exploration, mining and progression throughout the world instead of relying entirely on emerald farming.

The Villager Trade Balancing (Weapons, Armor, Enchantments and More) Team

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