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AnimalFoodsRebalanced

I made changes to nutrition value for most meat foods and animal spawns. Drop amounts have been altered too.

This behaviour pack changes nutritional value for the following foods:

Bread: 5->2

Cooked Fish/Salmon: 5/6->2

Sheep: 6->5

Chicken: 6->3

Pig: 6->4

Cow: 8->6

Rabbit: 6->8

Mushroom-stew: 6->2

Golden-Carrot: 6 ->8

Baby cows, sheep, chickens and pigs grown to adults have larger yields of food drops compared to naturally spawned ones. Naturally spawned animals have their meat drops nerfed. 

Spawns for cows and sheeps are slightly reduced while pigs and chicken are slightly increased. Herds out in the open are a max of two only

Dev-Note: The intention was to make early game survival more challanging, ecourage more animal herding to gather food  and reward more endgame foods like rabbit and golden carrots (as they are both more difficult to obtain) . Bread is easily obtainable from villages so they have been nerfed to make up for the large quantites gathered from haybells. Fishing can build up stacks of fish over time if one is persistance enough and can discourage the use of other animal food sources. 

 

 

The AnimalFoodsRebalanced Team

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