Titanium Add-on v7.1.0- Titanium-ized - Second Phase Finale.mcaddon
What's new
⚒️ Titanium Add-on — Titanium-ized
A new weapon. A stronger Titan. An entirely Titanium-ized experience.The Titanium Add-on continues its evolution beyond Netherite with custom weapons, intelligent equipment systems, enhanced boss mechanics, optimized assets, and a unified Titanium design philosophy.
v7.1.0 — Titanium-ized marks the Second Phase Finale, bringing together Titanium equipment, Payback, The Titan, visual identity, optimization, and stable scripting under one unified experience.
Compared to: v6.4.0 — Stable Edition✦ What's New
🗡️ Titanium Spear
A new weapon forged for the Titanium arsenal.
Introducing the Titanium Spear, a dedicated Titanium weapon with its own 3D model, held-item attachable, animations, combat mechanics, and Payback integration.
The spear introduces a new combat style built around Jab and Charge attacks.
⚔️ Combat Features
- 🗡️ Jab Attack: A fast close-range spear attack.
- 🏃 Charge Attack: Charge forward for a stronger attack.
- ☠️ Fatal Poison: Both Jab and Charge attacks apply Fatal Poison for 6 seconds.
- 💥 Charge Multiplier: 1.2× damage.
- 💨 High-Speed Charge: Can apply knockback and dismount effects.
- ✨ Enchantable: Supports spear enchantments.
- 🔊 Sounds: Uses vanilla Netherite Spear sounds.
🔧 Spear Properties
| Property | Value |
|---|---|
| Attack Damage | 15 |
| Durability | 2,200 |
| Rarity | Rare |
| Fire Resistant | Yes |
| Swing Duration | 1.2 seconds |
| Survival Reach | 2.0–4.5 blocks |
| Creative Reach | 1.5–7.0 blocks |
| Charge Damage Multiplier | 1.2× |
🎨 Visual & Equipment Integration
- 🎨 Custom 3D spear model
- 🖐️ Custom held-item attachable
- 🎒 Dedicated inventory icon
- 🌐 English localization
- 📦 Added to the Equipment tab under the Titanium tier group
- 📚 Added to the crafting item catalog
🔨 Crafting
Crafted in the Titanium Workbench using a diagonal arrangement.
The Titanium Spear can be repaired using Titanium Ingots or by combining two Spears.
💥 Payback v5.0
The Payback system, originally introduced in v5.0, returns as a major part of Titanium's evolving combat and equipment philosophy.
Payback is an adaptive system that reacts to:
- 🛡️ Equipment type
- ✨ Enchantment state
- 💥 Incoming damage
- 🔧 Equipment durability
- 🎮 Player actions
This allows Titanium equipment to behave as an active part of combat rather than simply providing higher statistics.
🛡️ Adaptive Armor Payback
Titanium Plus armor can retaliate with negative effects when its wearer takes damage.
| Equipment | Normal | Enchanted |
|---|---|---|
| ⛑️ Helmet+ | Poison | Fatal Poison |
| 🦺 Chestplate+ | Blindness | Blindness II |
| 👖 Leggings+ | Nausea | Nausea II |
| 👢 Boots+ | Slowness | Slowness II |
Higher incoming damage can activate the stronger Payback behavior of enchanted equipment.
A 20-tick cooldown prevents Payback from triggering continuously.
⚔️ Weapon & Tool Payback
Different Titanium equipment produces different Payback effects.
| Equipment | Payback Effect |
|---|---|
| ⚔️ Sword+ | Weakness |
| ⛏️ Pickaxe+ | Slowness |
| 🥄 Shovel+ | Slowness |
| 🪓 Axe+ | Weakness |
| 🌾 Hoe+ | Hunger |
| 🔨 Titanium Mace | Weakness + Slowness |
| 🗡️ Titanium Spear | Spowness II |
| 🛡️ Titanium Shield | Slowness II + Weakness II |
Enchanted equipment receives the corresponding enhanced Payback behavior.
🗡️ Titanium Spear Integration
The Titanium Spear is fully integrated into Payback.
- ⚔️ Normal spear attack: Slowness II for 4 seconds
- ✨ Enchanted spear attack: Slowness II for 6 seconds
- 🗡️ Holding the spear: Slowness I
🛡️ Titanium Shield Integration
The Titanium Shield now continuously tracks its durability.
When an actively blocking shield successfully takes durability damage:
- 💢 Payback can trigger Slowness II + Weakness II
- ✨ Enchanted shields receive extended duration
- 🛡️ The system verifies that the player is actively blocking before applying the effects
🔧 Persistent Plus-Tier Durability
Payback also manages independent durability behavior for Titanium Plus equipment.
- 🛡️ Plus Armor: 1.5× durability wear
- ⚔️ Plus Weapons: 2× durability wear for applicable uses
- ⛏️ Titanium Pickaxes, Axes, Shovels and Hoes receive explicit durability handling when correctly breaking blocks
- 🔄 Durability tracking operates independently from the Payback cooldown
🔄 Persistent Equipment States
Several Titanium items maintain continuous gameplay states:
- 🔨 Mace: Slowness I while held
- 🗡️ Spear: Slowness I while held
- 🛡️ Shield: Slowness II while actively blocking
- 🔧 Shield Durability: Continuously monitored for successful blocked hits
The result is a more reactive equipment system where Titanium gear actively responds to the player's current situation.
👑 The Titan — Enhanced
The centerpiece of Titanium's endgame receives a major overhaul to its combat behavior, damage handling, regeneration, and animation systems.
The Titan is now more consistent in how it handles incoming damage, negative effects, attacks, and combat-state animations.
🛡️ Negative Effect Immunities
The Titan is now immune to:
- ☠️ Poison
- ☠️ Fatal Poison
- 🌀 Wither
- 🐌 Slowness
- 💢 Weakness
- 😵 Nausea
- ⛏️ Mining Fatigue
- 👁️ Blindness
- 🍗 Hunger
- 🪽 Levitation
- 🌑 Darkness
- 💥 Instant Damage
- 🦠 Infested
- 🫧 Oozing
- 🕸️ Weaving
- 🌪️ Wind Charged
These immunities prevent unintended status effects from interfering with the Titan's custom boss mechanics.
⚔️ Damage Adjustments
🏹 Projectile Damage
The Titan now receives only 20% of incoming projectile damage in both
Normal and Rage forms.
✨ Magic Damage
Magic damage no longer affects the Titan.
🌀 Wither Damage
Wither damage no longer affects the Titan.
⚔️ Melee Damage
The previously invalid melee damage-reduction configuration has been fixed.
| Titan Form | Incoming Melee Damage |
|---|---|
| Normal Form | 0.8× |
| Rage Form | 0.65× |
The intended melee damage reductions now function correctly.
❤️ Regeneration
The Titan now regenerates:
while below maximum health.
This provides the Titan with controlled passive regeneration during prolonged encounters.
🎬 Animation Improvements
The Titan's animation system has received extensive cleanup and corrections.
- ☢️ Atomic Attack animation now plays correctly through the animation controller.
- 🏹 Projectile Attack animation now plays correctly.
- 💥 Nearby-mob damage animation now plays correctly.
- 🏃 After attacking, the Titan returns to the correct chase animation.
- 💢 After taking damage, the Titan returns to the correct Normal or Rage chase animation.
- 🧹 Removed the unused healing animation.
- 🧹 Removed its unused controller state.
- 🧠 Fixed the Atomic Attack's self-Nausea issue.
The Titan's animation state now correctly follows its current combat behavior.
🎨 The Titanium Theme
The Titanium Theme becomes the unified design philosophy of the Titanium Add-on.
This update moves beyond individual texture improvements and establishes a consistent identity across:
- 🎨 Textures
- ⚔️ Weapons
- 🛡️ Armor
- 🧱 Blocks
- 📦 Items
- 🧩 Models
- ⚙️ Equipment
- 🖥️ Interfaces
- 🧠 Functionality
- 🎮 Gameplay systems
- 📈 Progression
- ⚔️ Combat mechanics
- 🚀 Future content
The objective is simple:
⚔️ Titanium-ized Items
Updated to match the new Titanium Theme:
- 👢 Titanium Boots
- 💜 Titanium Boots+
- 🦺 Titanium Chestplate
- 💜 Titanium Chestplate+
- 👖 Titanium Leggings+
- 🌾 Titanium Hoe
- ⚔️ Titanium Sword
- 💜 Titanium Sword+
- 🔷 Titanium Shard
- 💠 Titanium Upgrade Core
🧱 Titanium-ized Blocks
Updated to reinforce the unified Titanium identity:
- 🔷 Titanium Block
- 🧱 Titanium Bricks
- 📐 Titanium Slab
- 🪜 Titanium Stairs
- 🚪 Titanium Trapdoor
- 🧱 Titanium Wall
- ⚒️ Titanium Workbench
📐 Texture Optimization
Several textures were redesigned and optimized as part of the Titanium Theme transition.
| Asset | Previous | Updated |
|---|---|---|
| 🔨 Titanium Mace | 160 × 160 | 32 × 32 |
| 🛡️ Titanium Shield | 256 × 256 | 128 × 128 |
| 🥚 Titan Spawn Egg | 128 × 128 | 16 × 16 |
📦 File Size Improvements
The Boots+, Chestplate, Leggings+, and Sword+ textures received substantial file-size reductions.
Each of these textures is now under 1 KB, reducing resource usage while preserving the intended Titanium visual identity.
🧹 Cleanup & Optimization
v7.1.0 also removes unused resources, geometries, animation controllers, and scripting components.
📁 Resource Pack Cleanup
Removed unused resource-pack assets and configurations:
custom.animation_controllers.jsonentity.materialparticles.materialtranslucencerender controllerpabulletentity modelbullet.pngpa_particles/smoke.png
📐 Geometry Cleanup
- Removed the unused
stair_directionalblock model. - Removed the unused
slab_bottom_bgeometry. - Removed the unused
slab_top_bgeometry. - The slab model now contains only its required bottom and top geometries.
🎞️ Animation Controller Cleanup
Removed 8 unused armor animation controllers covering:
- Boots
- Boots+
- Chestplate
- Chestplate+
- Helmet
- Helmet+
- Leggings
- Leggings+
🧩 Script Cleanup
Removed the unused:
decrementDurability
helper from utils.js.
⚙️ Script Updates
Two new scripts were added to the Titanium Add-on:
titanium_spear.jsthe_titan.js
Both scripts are imported through main.js.
These scripts provide the dedicated functionality required by the new Titanium Spear and enhanced Titan systems.
🔒 Compatibility & Stability
v7.1.0 continues the experiment-free foundation established by v6.4.0 — Stable Edition.
| Component | Version / Status |
|---|---|
| Titanium Add-on | v7.1.0 |
@minecraft/server |
2.9.0 |
@minecraft/server-ui |
2.1.0 |
| Experimental Toggles | Not Required |
| Pack Manifests | v7.1.0 |
The Titanium Add-on remains designed around stable APIs and does not require experimental toggles.
🎮 The Titanium Experience
v7.1.0 brings together several major parts of the Titanium Add-on:
- 🗡️ A new Titanium weapon
- 💥 Adaptive Payback
- 🛡️ Persistent equipment states
- 👑 An enhanced Titan
- ❤️ Improved Titan regeneration
- 🎬 Corrected Titan animations
- 🎨 A unified Titanium Theme
- 📐 Optimized textures
- 🧹 Resource and geometry cleanup
- ⚙️ Updated scripting
- 🔒 Stable, experiment-free functionality
The result is a more unified Titanium experience where the visual design, equipment systems, combat mechanics, scripting, and progression philosophy move in the same direction.
🏁 v7.1.0 — Second Phase Finale
Payback.
The Titan.
Titanium equipment.
Titanium functionality.
The Titanium Theme.
Everything is moving toward one identity:
⚒️ TITANIUM-IZED ⚒️
SECOND PHASE FINALE
One theme. One identity. One Titanium experience.Titanium Add-on — v7.1.0
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