The Unnamed
**Don't look directly at it.**
You wake up somewhere you don't recognise. A man called Jeff finds you before it
does, and he has about a minute to explain what's about to start happening —
then he hands you a wooden sword and disappears into the trees.
You have two days.
It hunts on a schedule
Every hunt lasts five minutes. Between them there's ten minutes of quiet, and
that quiet is worse. It appears **behind you**, twenty-odd blocks out, and it
does not approach. It stands there, and its head follows you.
Glance at it and you're fine. **Stare, and it comes.**
It semi learns how you play
Hide underground and it starts arriving closer, and more often. Run, and it gets
faster. Old habits fade, so changing your tactics genuinely works — but the
thing that nearly caught you last time will keep working on you until you do.
By the fourth hunt it stops arriving alone.
Sanity
Being near it drains you. Looking at it drains you faster. Darkness during a
hunt does it slowly.
Drop low enough and you get nausea, then a heartbeat you can't place, then
whispers — and eventually the whispers start using **your username**.
Hit zero and it doesn't matter where you're hiding.
Carrying a torch is your only real defence.** Light triples your recovery and
keeps it further out. It also costs you the hand you'd put a weapon in, and
that's the whole point.
The Silence
There's one rule Elias gives you before he dies, and it's the only one that
matters:
> *"If you ever stop hearing the whispers — run. That means it isn't hiding
> anymore."*
Sometimes everything goes quiet. No whispers, no heartbeat, nothing. There is no
warning sound, no icon, no message — **the absence is the warning.** You have
about seven seconds to notice and move.
Most people don't notice the first time.
It can be killed
Iron won't do it. Diamond won't do it.
Find your way to the Nether, forge a **Netherite sword**, and the next hunt is a
different thing entirely. The fog lifts, the effects stop, and it stops stalking
you and simply comes — because it knows what you're carrying.
Five clean hits.
Features
- Five fully voiced story scenes maybe glitchy** with timed subtitles
- Two characters: Jeff, who's been surviving this for eleven years, and
Elias, who didn't
- An escalating hunt cycle that runs indefinitely until you end it
- Sanity system with light-based counterplay
- Behaviour that adapts to how you personally play
- A real final boss fight and a proper ending with credits
- In-game settings menu — sneak + right-click — with per-channel volume,
and debug tools for testing
Requirements
- Minecraft Bedrock 1.21.80 or newer
- No experimental toggles needed
- Works on Windows, mobile and console
- Turn on Cheats if you want the debug commands (optional)
Install
Download the `.mcaddon` and open it. Minecraft imports both packs
automatically. Create a **new world**, enable both packs, and spawn in.
The intro only plays on a brand-new world.
Credits
Story, direction and voices by **ironveil**.
Credits music: *"Sad Sad Music"* by **paulyudin** — used under the Pixabay
Content License. I do not own this music; all rights remain with the author.
this is our first horror Mod report bugs in our discord
An Iron Veil Interactive mod.

