Orbital weapons v3.6
What's new
added new weapons and other features
Mark 4
- Ray: an orbital ray in your chosen colour (blue, red, yellow, purple, green, white or rainbow), with a crater and flying debris.
- Ultimate Ray: the strongest ray. It has a charge-up with a rising beam, a nuclear fireball and mushroom cloud, and a huge crater.
- Everything is adjustable in its settings page: colour, delay, crater size, damage, debris, and the ultimate’s size, timing and colour.
Mark 5 (command weapon)
- Air Strike: rays rain over a circle (Ray Gun add-on).
- Thermal Scan: marks hostile mobs red, passive green and players white (HELIOS-7).
- Orbital Nav: flies the satellite camera over a spot or coordinates, in your current dimension only (HELIOS-7).
- Lance Strike, 5. Constellation and 6. Deep Beam (The Shooting Star).
- Ray and 8. Extinction: the Mark 4 skills.
HUD without satellite view {WIP}
The satellite camera and the HUD are now two separate settings in the Railgun settings page, and both default to on:
- Satellite camera view: the top-down camera.
- Optics HUD: the frame, scanlines, reticle, sweeping band, REC dot and the info panel with target, charge and kill count. It appears from the moment you start aiming, even if you’re aiming at the sky, and it works with the camera off.
Recipes
Every weapon already had a recipe, but I couldn’t pin down why they weren’t showing. The likely cause is how they unlocked in the recipe book. I switched them to the style used in the other packs you gave me, where a recipe unlocks when you hold a specific item. For example:
- Railgun, and the Strike Rod, unlock with a nether star.
- MK-II unlocks when you hold the railgun.
- Mark 3 unlocks with the MK-II, and Solar with the Mark 3.
- Universal unlocks with the Solar Railgun.
and new models
This mod has no additional files

