Obe's Realism

RLCraft-style survival for Bedrock: thirst, body temperature, injuries to separate body parts, a primitive start, skills that lock better gear, and dungeons to fight through.
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Description

Obe's Realism

Survival that fights back. Stay hydrated, keep warm, patch up your wounds and earn the right to swing a diamond sword. Inspired by the Java Edition RLCraft modpack, rebuilt from scratch as one Bedrock add-on that works on phones and controllers.

A night in a snowy taiga without warm clothes can kill you. So can a desert day without water, or a fall that breaks both legs. Every system can be turned down or off by operators.

Thirst

  • Ten droplets above your hunger bar. They drain as you move, mine and fight, and twice as fast when you're hot.
  • Low thirst slows your sprint, then your mining, then starts to hurt.
  • Drink by tapping water with an empty hand, or by crouching while looking at it. River and lake water can make you sick; sea water barely helps. Crouch under the rain looking up for a clean sip.
  • Purified Water: cook a water bottle in a furnace or smoker. A Canteen holds 4 sips, and a Rain Collector fills bottles while it rains.
  • Milk, honey, stews, melon and berries quench thirst too. Dried kelp and rotten flesh make it worse.

Body temperature

  • A thermometer on your HUD: white when you're comfortable, icy blue when cold, orange to red when hot.
  • Your temperature follows the biome, height, time of day, rain, water and what's around you: campfires, furnaces, lava and torches warm you; ice and snow chill you. Deserts are hot by day and cold at night. Caves stay mild.
  • Too cold and you slow down, shiver and finally freeze. Too hot and you weaken, get thirsty and finally overheat.
  • Fight back with Wool and Frost Linings sewn into your armour, Heat and Cooling Packs, Warm Tea and Chilled Water, and a Heater or Cooler to make your base comfortable.

Injuries

  • Every hit lands on a body part: head, torso, arms, legs or feet. Falls hurt your feet and legs, arrows hit where they land, fire burns everywhere.
  • A figure on your HUD shows each part, from white to dark red when broken.
  • Hurt parts have real effects: a broken arm can't mine well (both broken: no bows), broken legs slow you down, a head hit makes you dizzy. On Harsh, a hit to a broken head or torso is deadly.
  • Treat them with Plasters, Bandages, Splints and the Medical Kit: use one and it treats the part that needs it most, at once, so you can patch up in a fight. Crouch and use one to pick the part yourself. Morphine holds off the pain for 3 minutes.
  • On Harsh, food doesn't heal you: bandages, the Healing Salve, golden apples and potions do.

A primitive start

  • No punching trees: logs need an axe.
  • Pick up loose rocks from the ground and knap flint into a Flint Knife, Hatchet, Pickaxe and Shovel. Cut plant fibre from grass for string.
  • Logs don't craft into planks: turn a log into a Chopping Block and chop logs on it with an axe. Better axes give more planks.
  • Raw meat can give you food poisoning. Cook it.

Skills

  • Eight skills: Attack, Defence, Agility, Building, Farming, Gathering, Magic and Mining, from 1 to 32. Raise them by spending your XP in the /realism menu.
  • Better gear needs skill levels: an iron pickaxe needs Mining 8, a diamond sword Attack 16, netherite armour Defence 24. The enchanting table, anvils, elytra, ender pearls, horses and some crops need levels too. A locked weapon hits like a bare hand and locked armour won't stay on.
  • Gear from other add-ons is locked by its tier as well, so a modded diamond sword is no shortcut.
  • Twenty perks to buy with skill points: Dodge, Wall Jump, Ledge Grab, Undershirt (survive a killing blow once a minute), Green Thumb, Safe Port (ender pearls don't hurt) and more.
  • Skills are kept when you die.

A more dangerous world

New chunks hold structures to explore and fight through, each with spawners and chests of loot that help you survive:

  • Ruined watchtowers, crypts with a vault below, and cave dungeons sealed deep in the rock.
  • Bandit camps with a pillager spawner hidden in a tent.
  • Sky towers: a 40-block climb to a waystone at the top, the perfect place to glide from.
  • Ruined portals to repair, abandoned homes to move into, and very rare fortresses with twelve spawners and the best loot.
  • Mob spawners break after 10 of their mobs die. Break one yourself first for XP and loot.

Getting around

  • Waystones: activate them and travel between the ones you've found, paying in XP levels (more for longer trips). Every village gets one near its bell. A Warp Stone or Warp Scroll opens the list from anywhere.
  • Glider: sail down from heights, with no fall damage while it's open.
  • Wooden and Stone Grapples: hook a block and pull yourself up to it.
  • Sleeping Bag: sleep through the night anywhere. It never sets your spawn point.

Harsh rules (each one a switch)

  • Torches burn out after a day, or in the rain. Relight them with flint and steel. Lanterns last.
  • No coordinates.
  • Random spawn: without a bed you start, and respawn, 500 to 2000 blocks from world spawn.
  • Dynamic lighting: a torch or lantern in your hand lights up the area around you as you walk.
  • Tools and armour smelt back to about half their material; chainmail and horse armour can be crafted.

Made for every input

Everything works with one button on a controller, touch screen or keyboard: use an item, or crouch and use it. /realism opens your status, your HUD settings and your skills, and for operators the world settings: the Harsh, Normal or Mild preset and an on/off switch for every system.

Crafting

The recipe images in the gallery show every recipe. Some to start with:

  • Flint Shards: flint and a rock. Flint Knife: a shard over a stick.
  • Bandage: wool (any colour) and string. Plaster: paper and a slimeball.
  • Canteen: an iron ingot over three leather.
  • Thermometer: glass, redstone and an iron ingot in a column.
  • Sleeping Bag: three wool over three plant fibre.
  • Glider: three phantom membranes, then string, stick, string, then a stick.
  • Grapples: a wooden or stone pickaxe and a lead.
  • Warp Stone: amethyst shards and ender pearls around a gold ingot. Waystone: seven stone bricks around a Warp Stone.

Good to know

  • Rocks and structures appear in newly generated chunks. In an existing world, travel to unexplored land to find them.
  • Realism uses the HUD for its thirst, temperature and body displays. Other add-ons that replace the whole HUD may hide them; /realism can show them as text in the actionbar instead.
  • Other add-ons that add their own skills or level gates may clash with Realism's skills. Operators can turn the skills off.
  • This is a beta: please report bugs and balance problems in the comments. Patches come quickly.
  • Works in single player, on Realms and on dedicated servers. You don't need to turn on any experiments.

Requirements

  • Minecraft Bedrock 1.26.50 or newer.

Obe's Realism Team

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