Lilium Dynamic Light - Bedrock Edition
Lilium Dynamic Light is a vanilla-friendly, standalone addon that brings realistic dynamic lighting to players, mobs, and dropped items in Minecraft Bedrock Edition, without modifying a single vanilla block or entity component.

✅ Features
- Dynamic Light for Players, Mobs & Items: Torches, lanterns, glowstone, and dozens of other light-emitting items automatically light up your surroundings when held, worn, or dropped.
- Colored Light (Vibrant Visuals): With Vibrant Visuals enabled, light takes on the color of its source, 16 dye colors plus automatic tints for vanilla items and placed emitting blocks (Soul Lanterns -> blue, Redstone Torches -> red, etc.). Falls back to standard white light when Vibrant Visuals is off.
- Expanded Detection Range Controls: Adjust entity/mob light detection distance up to 128 blocks and emitting block scan radius up to 32 blocks directly in the General Settings menu.
- Native 20 FPS Zero-Lag Engine: Ultra-fast 1-to-1 dynamic light tracking with zero movement trail and instant auto-cleanup.
- Smart Multi-Owner Blending: Light dims progressively as sources move away, instead of switching off abruptly.
- Fire & Explosion Reactivity: Burning entities and charged/exploding Creepers emit their own glow.
- Double-Sneak Offhand Gesture: Quickly swap your light source to your offhand while keeping a weapon in your main hand.
- In-Game Configuration Menu: Toggle features, adjust detection ranges, and register custom light items/mobs/blocks, all in-game.
- Crash-Safe Persistence: Light placements survive world reloads and recover safely after a crash.
- Public Tag & Component API: Other addon creators can make their items and mobs glow with simple tags, and their blocks with a single JSON component, no scripting required.

🖼️ Feature Showcase


🧩 Official Extension Addon: Extra Content
Enhance your experience with Lilium Dynamic Light - Extra Content, the official extension pack that adds new illuminated items, blocks, and animations to your world:
- 16 Dyed Torches: Fully craftable colored torches across all 16 dye colors that function as placeable blocks, items, and level 14 colored dynamic light sources.
- 102 Miner Helmets with Light: 6 armor tiers (Chainmail, Copper, Diamond, Gold, Iron, Netherite) with 17 color options per tier (Default + 16 dyes), emitting level 14 dynamic light when equipped on your head.
- Actions & Stuff Integration: Native Resource Pack subpack support for Oreville Studios' Actions & Stuff animations (first-person holding & Molang variables).
- Creative Catalog & Crafting: Complete crafting recipes and dedicated creative catalog groups for seamless organization.


🏷️ Third-Party Public API & Custom Components
📦 Custom Item Tags
Add these tags to any custom item JSON (minecraft:tags) to emit dynamic light:
| Tag | Description |
|---|---|
ldl:level_light_{1-15} |
(Required) Sets the light level emitted by the item. |
ldl:vv_{color} |
Sets the light color when Vibrant Visuals is enabled (white, light_gray, gray, black, red, orange, yellow, lime, green, cyan, light_blue, blue, purple, magenta, pink, brown). |
ldl:water |
Keeps the item glowing while submerged in water. |
ldl:offhand |
Allows the item to be swapped via the double-sneak gesture. |
ldl:equipped_{slot} |
Restricts the light to a specific equip slot (any, mainhand, offhand, head, chest, legs, feet). |
👾 Custom Mob / Entity Tags
Assign these tags to entities/mobs via spawn event commands (/tag @s add ldl:...), .mcfunction, or Script API (entity.addTag(...)):
| Tag | Description |
|---|---|
ldl:level_light_{1-15} |
(Required) Sets the light level emitted by the entity/mob. |
ldl:vv_{color} |
Sets the light color when Vibrant Visuals is enabled (white, red, blue, green, etc.). |
ldl:water |
Keeps the entity/mob glowing while submerged in water. |
Tags can be applied at any time, so a mob can start or stop glowing while alive by adding or removing its ldl:level_light_{n} tag.
🧱 Custom Block Component
Add the ldl:light component to any custom block JSON to emit dynamic light, no scripting required:
{
"format_version": "1.26.0",
"minecraft:block": {
"description": { "identifier": "my_addon:crystal" },
"components": {
"ldl:light": { "level": 15, "color": "purple", "water": true }
}
}
}
| Parameter | Description |
|---|---|
level |
(Required) Light level emitted by the block, 1–15. Values outside the range are ignored. |
color |
Light color when Vibrant Visuals is enabled (white, light_gray, gray, black, red, orange, yellow, lime, green, cyan, light_blue, blue, purple, magenta, pink, brown). Omit it for white light. |
water |
Keeps the block glowing while submerged in water. Defaults to false. |
The consuming block must declare format_version 1.26.0 or above; earlier versions reject the component. Each block declares its own values, so different variants of the same family can emit different levels.

🛠️ Addon Specifications (Bedrock)
- No Experiments: Does not require experimental gameplay toggles—works right out of the box in any survival world or realm!
- Compatible Version: Supports Minecraft Bedrock 1.26.0 and above.
- Maximum Compatibility: Does not modify vanilla blocks or entity components.
- Scripting & Localization: Powered by
@minecraft/serverv2.8.0 and@minecraft/server-uiv2.1.0, fully localized into 19 languages.

⚠️ Bedrock Limitations & Performance Notes
- Light Block Based: Dynamic light is simulated using invisible
light_blockplacements, as Bedrock has no native way to attach light to moving entities. - Colored Light Requires Vibrant Visuals: Tinted light only shows when the Vibrant Visuals graphics option is enabled. Without it, all dynamic light renders as standard white light.
- Emitting Block Scan Performance: Setting the Emitting Block Scan Radius above 6–8 blocks in General Settings significantly increases spatial block checks per tick and may cause performance lag on lower-end devices. It is recommended to keep this setting at 4–6 blocks for optimal performance.

Lilium Dynamic Light Bedrock Edition | Developed by Lilium Studio


