JFC-Guns

It’s just an AddOns that adds some Guns for Roleplay.
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Description

  It’s just an AddOns that adds some Guns and some Items that are used as Projectiles (not only to deal damage). Although it can be played in Survival-Mode to the point where you can craft everything from scratch, the purpose of this AddOns is only for Roleplay and fun, this AddOns does not encourage violence related to Guns (especially because, as said, there are Projectiles that are not focused on dealing damage).
  A quick note, just for context: this AddOns is a Version 2 instead of a Version 1/Original, however I never posted Version 1 on this Site (it was back when MCPEDL and CurseForge were “separate”), so… just in case, I will call this AddOns simply “JFC-Guns” to avoid any issues related to naming that can be used in posts on this Site (CurseForge), XD



- Guns:


  - Hand-Gun:




  A starting/common Gun, and it accepts Generic-Ammunition and Better-Ammunition;


  - Shot-Gun:


  A short-range Gun, however its Projectile deals more damage, and it accepts Shot-Gun-Ammunition and Better-Ammunition;


  - Machine-Gun:


  A Gun that fires Projectiles with the lowest cooldown compared to other Guns, and it accepts Generic-Ammunition and Better-Ammunition;


  - Sniper-Gun:


  A Gun that fires Projectiles that deal the highest damage compared to other Guns, however it applies a Slowness Debuff and has the highest cooldown compared to other Guns, and it accepts Sniper-Gun-Ammunition and Better-Ammunition.



- Extra Projectiles:


  - Blow-Gun:


  Fires pieces of Stick (Ammunition) that apply Poison to whoever is hit, however, each time it reloads with a Stick, it consumes 1 use, having 8 uses in total (when it “breaks” it returns a Feather, which is used in this Item’s Recipe). Obviously, this Item is something more “early-game”, and not meant to be a long-lasting Item. Since this Item can be consumed and is very simple, it can return the Stick when uncrafted, allowing you to recover 1 use;


  - TNT-Stick:


  A portable TNT that causes a smaller explosion than regular TNT, and, obviously, can be used to create tunnels, explode other TNTs and, of course, be used as a “Molotov-Cocktail”… >:) It can be uncrafted;


  - Cactus-Ball:


  Inspired by a specific moment from “A Minecraft Movie (2025)”, it’s just a Projectile made of Cactus, however, when it is not moving, it can be recollected (if not recollected, the Projectile despawns). It can be uncrafted;


  - Light-Ball:


  Basically a kind of “Torch” that you place at long distances, XD, but instead of spawning a any Torch (which depends on specific Blocks, in specific positions, to be placed), this Projectile spawns a Light-Block at maximum light level (in Vanilla it’s a Block only obtainable through Commands), however, to avoid issues, this Projectile only spawns the Light-Block if it hits something (Blocks)/someone (Mobs).



- Remaining Items:


  - Generic-Ammunition: 15–20 (7.5-10 Hearts) damage, and is for Guns that don’t have their own Ammunition;

  - Shot-Gun-Ammunition: 30–45 (15-22.5 Hearts) damage;

  - Sniper-Gun-Ammunition: 50–150 (25-75 Hearts) damage;

  - Better-Ammunition: Infinite reload ("Creative-Mode"-Item), however it is the most expensive compared to other Projectiles, and is for all Guns.

JFC-Guns Team

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