
Before proceeding with your reading, please read all of this before even importing and playing it in your World:
1 - This AddOns does not modify any existing content in Vanilla (e.g., "player.json", any adjusted Textures, existing Recipes, etc.), it only adds 2 Mobs (in V1, in case this AddOns has a V2 and I don't update "1" XD);
2 - Although certain details, mechanics, and related things are briefly mentioned, the Spawn-Eggs of each Mob have some information in their title ("EN-US" (Default), "ES-ES", and "PT-BR"), READ BEFORE SPAWNING THESE MOBS!!!
3 - Based on what was said in "1", this AddOns may be compatible with other AddOns, since it does not contain files that make this AddOns incompatible;
4 - This AddOns adapts if you manipulate the game rule called "PVP" (generally known as "Friendly-Fire");
5 - Possible error messages that may appear, but this does not mean it will interfere with your gameplay:
- "[Actor][error]-set_property requires appropriate Actor target";
- "[Actor][error]-'reset_target' requires an appropriate entity target";
- "[Json][inform]-*Any Mob* | minecraft:behavior.nearest_attackable_target | *Any Mob* | For entity unknown, 'attack_interval' is disabled (max <= 0); goal will fall back to 'scan_interval' (ticks)";
6 - The content of this AddOns belongs to the User "GabrielRNKI", but I (JesseFC) created this AddOns. The context is that this AddOns is an Art-Trade that is publicly available (with permission from the Owner of the AddOns content). In exchange, he made me a custom Pixel-Art Banner for my Social-Media (originally focused on YouTube);
7 - Despite ALL this text, watch this YouTube video which demonstrates some aspects of this AddOns: https://youtu.be/2rgHeYmOX3w
Mobs:
- John JogChop:




Original (by GabrielRNKI):

This Mob is Aggressive, possessing a total of 60 HP (30 Hearts), and can spawn naturally in Biomes such as Taiga, Mega-Taiga, and Birch-Forest (with a Spawn Weight of 1.375), but it starts to appear if your World is +25 Minutes Old.
Basically, it is an enemy Mob. When far away, it tends to follow either the nearby Player or the nearby Dahlia the Autumn-Kepper (prioritizing this Mob). Once very close, it will tend to attack the aforementioned Mobs (but, without following from afar, it can attack some other Mobs, such as the Vindicator, the Evoker-Illager, the Witch, the Pillager, the Villager, and Mobs considered "Human" (Family)). It can spawn during the day or at night, as long as it is on a surface (i.e., in an open environment and/or above a suitable Ceiling/Floor/Platform of Blocks for spawning).
This Mob, in addition to following "Future Targets," has some States that depend on the distance from the Target, such as: When this Mob is very close to the Target, it activates Defense Mode, where it does not attack but defends itself with its "Shield-Gun," becoming immune to damage; When this Mob is very far from the Target, it only follows the Target but accelerates its speed, instead of walking slowly like when following "Future Targets"; And, being in between these 2 situations mentioned, this Mob shoots Molotov-Bottles (basically Explosive Projectiles) in the direction of the Target.
The Main-Drop of this Mob is its Iron-Axe (note: If you use any Texture where the Iron-Axe Icon changes, John's Iron-Axe will also change), it will always drop (in addition to some Rotten-Flesh), but it can drop Iron-Ingot and Copper-Ingot, but only when this Mob is killed, either by a Player or by Pets.
- Dahlia, the Autumn-Kepper:




Original (by GabrielRNKI):


This mob is neutral (it doesn't attack you naturally, but retaliates if attacked), has a total of 30 HP (15 Hearts), and can spawn naturally in biomes such as Taiga, Mega-Taiga, Birch-Forest, and Cherry-Grove (with a spawn weight of 1.375), but starts appearing if your world is +6 minutes old.
When found, using the "Leaf-Litter" item will give you a 20% chance to tame this mob. After being tamed, it can follow its owner and attack whoever the owner attacks or whoever attacks the owner. When interacting with the mob, without holding its favorite foods while the mob is low on HP, you can make the mob sit down (to avoid problems with the mob being too low, visually, a cushion appears, so the hitbox size is not altered), and while seated, it will not perform other interactions involving attacking and defending its owner. When seated, when you sneak up (and following that logic of Favorite Food) you can Pet the Mob (Sneaking + Interact).
When the Petting Interaction is performed, an Invisible Level called "Cuddlometer" appears, which by default is Level 1 (Cuddlometer = 0-4), but each Pet can increase "X+5", for a total of "X=15", and the higher the Level, the greater the damage of your attacks and the less it will require for Auto-Regeneration. If you want to know if you have reached the Cuddlometer limit, just look for the particle that looks like "UWU".
When it stops appearing when you Pet the Mob, it means that the Mob's Cuddlometer has reached its limit (note: each time the Mob gets angry and then calms down, it increases the Cuddlometer by "X-1" until it reaches "X=0", ALWAYS PET HER >:) ).
When Wild, its Favorite Foods are Cooked Chicken (being the most efficient when Wild), Cooked Cod, Cooked Rabbit (being the most efficient when Wild), Cooked Salmon, Glow Berries, Raw Chicken, Raw Cod, Raw Rabbit, Raw Salmon, and Sweet Berries. When Tamed, its Favorite Foods are the same as when Wild, but it can eat Bread (being the most efficient when Tamed) and Pumpkin Pie. When low on HP, almost all Interactions, as long as you are holding one of its Favorite Foods, are ignored, and the Healable gains higher Interaction Priority.
Naturally, it attacks Monsters, Undeads, and John JogChop (exceptions: and/or being Camel-Husk, and/or being Creeper, and/or being Skeleton-Horse, and/or being Warden, and/or being Zombie-Horse, and/or being Zombie-Nautilus, and/or being Zombie-Piglin, and/or being considered "Monster-no-Hostile" (Family or Tag), and/or possessing a NameTag, and/or being a Rider, and/or being an Owner), and, when far away, causes Shoot-Attack, and, when close, causes Area-Attack + Melee-Attack (yes, you can apply Strength to cause more damage combined with the Cuddlometer at Level 3 (the Max-Level)).
Auto-Regeneration has some requirements to be executed:
- Having 1/4 of Total HP + No Targets + Cuddlometer at Level 1 (Min/Default-Level);
- With 1/2 Total HP + Cuddlometer at Level 2;
- Cuddlometer at Level 3 (Max-Level).
Note: Auto-Regeneration is performed every 15 seconds; these requirements are checked when executed.