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JFC-AdjustedArmors

An AddOns that adjusts Vanilla Armor, but also adjusts some Textures and Recipes
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Description

  This AddOns adjusts Vanilla Armor, but also some textures and Recipes (some recipes help in crafting the same Vanilla Armor).
  Of course, I exaggerated a little with the number of Recipes, but I believe this can make your Survival game more fun to play (especially where items like Blast-Furnace, Cutter (aka Stonecutter), Smoker, and other items become more useful for obtaining other items).

  Warnings:

1 - Contains recipes for the new Drop items, but if you don't have these items in your version, ignore the error messages related to these items (in the current Drop, these are those derived from Ice and Snow);

2 - As the Vanilla Trims system for Armor is... hidden, I recommend not trying to apply Trims to your Vanilla Armor, as they will not be rendered (but the information will still be saved on the Armor pieces);

3 - I recommend avoiding placing this AddOns in an already existing World, as it generates a small structure where you "spawn for the first time" (if you place it anyway, this same structure will generate in the last location where you were before you left your World);

4 - For obvious reasons, this AddOns may have incompatibilities with other AddOns that do similar things (and Textures are included in this case).


  Tips:

1 - Copper has become more useful; in some Recipes that previously used Iron, Copper is now used (reason: cheaper resource, in addition to its abundance and loot in the generation of Copper in your World);

2 - Melting Armor/Tools/Weapons (in the Blast-Furnace, the Furnace itself only serves as a simple multi-purpose Furnace) can return them as Ingots if their Recipes used +1 Ingot in their creation (Crystal Armor (e.g., Diamond), Special Armor (e.g., Netherite), and Non-Metallic Armor (e.g., Leather) are uncraft on the Cutter, but I recommend you check each one individually (as there are many details and small exceptions XD);

3 - Some items considered "useless" can be transformed into other items so that their disposal isn't just... throwing them into the Lava/Cactus, such as transforming Rotten-Flesh into Leather;

4 - The Cutter (aka Stonecutter) is no longer limited to Stones and Coppers; it's now more comprehensive (so much so that when some item translations were adjusted, it was renamed from "Stonecutter" to "Cutter"), but for simplification purposes or to give tips, some items... Those who use Flint to "cut" have the same recipe in Cutter (without using Flint, of course);

5 - This AddOns, in Survival mode, works best when played with my other AddOns, "JFC-BetterMobs", as both AddOns complement each other.


  Here are some sample images of some Recipes (edited or new):

 

 

 

 

 

 

  Oh, sure, this AddOns adds some items, but they're just for illustrative purposes, like some of the items that are a 9x version of other items (such as the Kelp Cluster ("Kelp Block"), which is made with 9 Kelps, uncrafted into 9 Kelps, and, when baked in the Smoker, becomes a Dried Kelp Block).
  If you notice that some items/blocks/mobs have had their names adjusted, don't be surprised. As mentioned, this AddOns also makes translation adjustments (mainly in the base language, which is Brazilian Portuguese), either to shorten long names (e.g., "Zombie Horse" --> "Zorse" ("Zoglin" logic, XD)), to correct some names (e.g., "Wolf Armor" --> "Wolves' Armor"), or simply because I thought it would be nice to make an adaptation (e.g., "Wither-Skeleton" --> "Withered"). Obviously, the language in which I made the most adjustments was Brazilian Portuguese (the base language of the creator of this AddOns). If you want to know the logic behind how I arrived at these names, just check the corresponding files.lang; I've included some notes explaining my reasons for these adjustments.


  Well, have fun :)

JFC-AdjustedArmors Team

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