This addon greatly increases the spawn rate of hostile mobs in your world across all dimensions, and it's even compatible with other addons that add new monsters! Each monster family mob that spawns in your world has a chance to duplicate!
If you enjoy chaotic battles and overwhelming hordes, you'll love this addon!
When a mob spawns naturally, it has a chance of cloning itself, and even a small chance of creating a second clone. This means more than two mobs can appear from a single spawn!
You'll need to fight carefully, as cloned mobs can quickly overwhelm you when you least expect it, turning a simple encounter into a real challenge!
Even monsters added by other addons will have the possibility of cloning when they spawn near a player!
✨ Key Features
Native slash commands (/hordeofmobs:help, /hordeofmobs:config, /hordeofmobs:reset, etc.) that work without enabling cheats
Fully customizable clone probabilities from 1% to 50%
Two clone types: First Clone and Second Clone with independent probability control
Five distinct mob categories: Monster, Raid, Boss, Animal and Creature, each toggleable independently
Radius-based cloning system: Normal mobs require players to be close (4-42 blocks), while Raid mobs have an extended radius (172 blocks)
Limit control system to prevent excessive entity saturation (/hordeofmobs:maxpertype <1-150>)
Blacklist system to exclude specific mobs from cloning (slimes and magma cubes excluded by default)
Custom boss system allowing any mob ID to be treated as a boss (100% clone rate)
Multilanguage interface supporting English and Spanish, with per-player language persistence
⚙️ How It Works?
When a mob spawns naturally, the addon checks if it belongs to an enabled category (Monster, Raid, Boss, Animal or Creature). It also verifies that the mob is not on the blacklist. If the conditions are met, the system rolls for a First Clone based on the configured probability. If the First Clone succeeds, it then rolls for a Second Clone. Clones appear at the exact same position as the original mob, creating an instant horde!
Radius System:
Normal mobs (Monster, Boss, Animal, Creature): Must spawn within 4-42 blocks of the nearest player
Raid mobs (Illager, Ravager, Witch): Can spawn up to 172 blocks away (extended radius for invasion-style gameplay)
Limit System:
The /hordeofmobs:maxpertype <1-150> command controls the maximum number of clones allowed per mob type within the spawn radius. Default is 30.
Blacklist Priority:
The blacklist has MAXIMUM PRIORITY. Any mob added to the blacklist will NEVER clone, regardless of other settings.
Boss System:
Bosses (Wither, Ender Dragon, Warden and custom added bosses) clone at 100% rate
The /hordeofmobs:bossclones <0-10> command controls how many clones a boss creates (0 = disabled, 1-10 = number of clones)
Includes mobs from the "monster" and "hoglin" families
Excludes illager, witch, and ravager (these belong to Raid category)
Excludes bosses (handled separately)
Raid Category:
Includes mobs from the "illager", "ravager", and "witch" families
Perfect for pillager patrols and raids
Boss Category:
Includes Wither, Ender Dragon, Warden, and custom added bosses
100% clone rate (always spawns the configured number of clones)
Animal Category:
Includes all mobs from the "animal" family (cows, pigs, sheep, chickens, rabbits, wolves, cats, etc.)
Uses normal spawn radius (4-42 blocks)
Creature Category:
Includes all mobs from the "villager" and "wandering_trader" families
Also includes golems, allays, and other passive creatures
🛡️ Optimization Notes
Default Blacklist (Permanent Exclusion):
Slimes (minecraft:slime)
Magma Cubes (minecraft:magma_cube)
Creaking (minecraft:creaking)
All slime variants from the following addons are also excluded to prevent excessive lag and entity saturation:
Drowned Mobs
Fusioned Mobs
Nether Biomes Expansion
Old Pigman Plus
Limit System: The /hordeofmobs:maxpertype command allows you to control the maximum number of clones per mob type, preventing your world from becoming overcrowded. Default is 30 per type.
🔗 Compatibility
Works with vanilla Minecraft mobs across all categories
Fully compatible with "monster" family mobs from external addons
Family-based detection ensures compatibility with addons that properly implement the "monster", "animal", "villager", and "wandering_trader" families
Compatible Addons:
Alpha & Beta Legacy
Warden Secrets
Old Villagers Plus
Nether Biomes Expansion
Fused MobsOld Pigman Plus
Alycia's Dungeons
Catacysmical
Dark Age Nizzare
Mutant Creatures
Evil Worst
Nico's Mobs
CocoaWarrior's Minecraft Redone
Functions without requiring "Allow Cheats" to be enabled in your world
⚙️ Default Configuration
Setting
Default Value
First Clone Chance
40%
Second Clone Chance
20%
Max Per Type
30
Boss Clones
0 (disabled)
Monster Cloning
Enabled
Raid Cloning
Enabled
Animal Cloning
Disabled
Creature Cloning
Disabled
Default Language
English
Note: This add-on does not modify any vanilla spawn files; it is made with scripts!
This add-on is completely Insane Difficulty you can download it if you want to increase the game's difficulty even more!
You can also download Mob Revive if you want your world to be even more chaotic!
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