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Grass Scatter

Makes vegetated biomes feel more vibrant and natural by increasing the amount of grass. It uses a feature_rule for world generation, which runs during the surface_pass on the terrain surface.
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Description

Makes vegetated biomes feel more vibrant and natural by increasing the amount of grass in forests, plains, meadows, jungles, taigas, and other biomes. It uses a feature_rule for world generation, which runs during the surface_pass and performs 32 or 64 placement attempts per 8×8 block area on the terrain surface.

The Grass Scatter Team

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