Welcome to Dracion Tales: Guard! This is an addon to the mod, Dracion Tales: Breath of the Plains. This mod add the legendary Guardians from Breath of the Wild. First things first, credits!
Credits
- Nintendo Co., Ltd. - Makers of Breath of the Wild
- Everyone on the Nintendo team
- Wizorcerer, an amazing critic and tester
- SideBlocks20, A guinea pig among guinea pigs
- Joe, another tester who dealt with the insanity
- StegoLego - Models, Textures, and Code
Now, onto the mod!
Items and Blocks
Items
This mod adds several items. Both Weapons and crafting supplies.
Weapons
There are four weapons added in this mod.
Ancient Spear

Stats:
- Type: Melee
- Damage: 15
- Durability: 2234
- Repair: Ancient Core
The Ancient Spear is the weakest of the ancient weapons. It is mainly a training tool and testing weapon. The Ancient Spear is commonly used by Guardian Scouts.
Recipe

Ancient Blade

Stats
- Type: Melee
- Damage: 20
- Durability: 2000
- Repair: Ancient Core
The Ancient Blade is the standard weapon of any Guardian Warrior. It has high damage and durability. Many seek to obtain this blade from old chests or off the remains of Scouts that carry them.
Recipe

Ancient Axe

Stats
- Type: Melee
- Damage: 22
- Durability: 1534
- Repair: Ancient Core
The Ancient Axe is the weapon of destruction. It does not last as long as the other Ancient Weapons, but it deals the most damage. Only the strongest warriors carry these weapons,
Recipe

Guardian Eye

Stats
- Type: Ranged
- Damage: 60
- Durability: infinite
- Repair: Ancient Gear (Why you would though, IDK)
- Ammunition: Beam Charges
Guardian Eyes are unique relics gained while controlling a Guardian Stalker, while inside, this will allow you to fire Guardian Beams as you drive around. You will lose it once you exit the Guardian Stalker though.
This item is not craftable.
Armor
There is one set of armor added by this mod: Ancient Armor. It has extraordinarily high durability and increase defense as well. It can only be crafted though and only inside an Ancient Reactor.
Ancient Helm

Stats
- Armor: 10
- Durability: 2100
- Repair: Ancient Core
Recipe

Ancient Chestplate

Stats
- Defense: 15
- Durability: 2100
- Repair: Ancient Core
Recipe

Ancient Leggings

Stats
- Defense: 8
- Durability: 2100
- Repair: Ancient Core
Recipe

Ancient Boots

Stats
- Defense: 6
- Durability: 2100
- Repair: Ancient Core
Recipe

Guardian Placers
There are several Guardian Placers. One for each different Guardian. They can be crafted inside the Guardian Forge, or rarely found inside a Forge Chest in Guardian Ruins.
Guardian Stalker Placer

The Guardian Stalker Placer spawns in a Guardian Stalker that can be awoken with an Ancient Core. Good Guardian Stalker stats and abilities can be found in the Mobs section below.
Recipe

Guardian Skywatcher Placer

The Guardian Skywatcher Placer spawns in a Guardian Skywatcher that can be awoken with an Ancient Core. Good Guardian Skywatcher stats and abilities can be found in the Mobs section below.
Recipe

Guardian Turret Placer

The Guardian Turret Placer spawns in a Guardian Turret that can be awoken with an Ancient Core. Good Guardian Turret stats and abilities can be found in the Mobs section below.
Recipe

Guardian Scout I Placer

The Guardian Scout I Placer spawns in a Guardian Scout I that can be awoken with an Ancient Core. Good Guardian Scout I stats and abilities can be found in the Mobs section below.
Recipe

Guardian Scout II Placer

The Guardian Scout II Placer spawns in a Guardian Scout II that can be awoken with an Ancient Core. Good Guardian Scout II stats and abilities can be found in the Mobs section below.
Recipe

Guardian Scout III Placer

The Guardian Scout III Placer spawns in a Guardian Scout III that can be awoken with an Ancient Core. Good Guardian Scout III stats and abilities can be found in the Mobs section below.
Recipe

Guardian Scout IV Placer

The Guardian Scout IV Placer spawns in a Guardian Scout IV that can be awoken with an Ancient Core. Good Guardian Scout IV stats and abilities can be found in the Mobs section below.
Recipe

Drops/Basic
There are a few basic items. All of them are use in crafting recipes several times.
Ancient Core

3d form

Probably the most important of them all. It is used in almost every recipe and is the rarest Guardian drop. It is also the one item that everything but one item uses for repairs.
Ancient Gear

A small and common item. It is used in many lower level recipes.
Large Ancient Gear

A rarer version of the Ancient Gear. It is used in higher level recipes.
Beam Charge

A small item that is used as ammunition for the Guardian Eye. It is gained by interacting with a Guardian Stalker while riding it.
Blocks
There are two blocks added in this mod. They are both crafting tables and a major part in using this mod's additions.
Ancient Reactor

A powerful block. It is used to make Ancient Weapons and Gear. It has a moderately costly recipe, but if you explore well, it will not be too much of a problem.
Recipe

Guardian Forge

A very, very, powerful block. It allows you to craft Guardian Placers (Information contained above in the Items sub-section). It has a high cost recipe, meant for later game Warriors.
Recipe

Mobs
There are several mobs added. All but one of them are Guardians.
Lower Guardians
There are five lower guardians, the Guardian Scouts and Decayed Guardians.
Guardian Scout I

The Guardian Scout I is the weakest of all Guardians. It fires only one weak beam, and takes a long time to recharge. There are a couple biome specific variants as aging in areas change what materials collect on it.
Stats
Spawn Rules
- Structure: Guardian Tower Ruins
Drops
- 100% Ancient Gear: 1-16
- 100% Redstone: 1-32
- 5% Large Ancient Gear: 1
Biome Variants
Forest/Plains

Desert

Snow/Cold

Stone/Mountain

Mesa

Good Variant

Good Guardian Scout Is will follow their owner around. They will fire at anything dangerous or that thier owner is attack by or attacks. They also will pick up drops from anything they kill. Their inventories can only be accessed by their owner.
Guardian Scout II

Guardian Scout IIs are more of a testing Guardian. They wander with only one weapon. They do know how to use it though, and it does deal damage. Once dropped to half health, they will start firing lasers at targets.
Stats
- Health: 40
- Melee Damage: 3
- Ranged Damage: 5
Spawn Rules
- Structures: Gurdian Tower Ruins or Minor Trials of Strength
Drops
- 100% Ancient Gear: 1-16
- 100% Redstone: 1-32
- 5% Large Ancient Gear: 1
- 5% Ancient Blade: 1
Biome Variants
Forest/Plains

Desert

Snow/Cold

Stone/Mountain

Mesa

Good Variant

Good Guardian Scout IIs will follow their owner around. They will attack and fire at anything dangerous or that thier owner is attack by or attacks. They also will pick up drops from anything they kill. Their inventories can only be accessed by their owner.
Guardian Scout III

Guardian Scout IIIs are strong Guardian Scouts. They carry two weapons at a time and can attack with both simultaneously. They are dangerous and can be challenging to a warrior that is just starting out.
Stats
- Health: 80
- Melee Damage: 3-5
- Range Damage: 5
Spawn Rules
- Structure: Guardian Tower Ruins and Moderate Trials of Strength
Drops
- 100% Ancient Gear: 1-16
- 100% Redstone: 1-32
- 5% Large Ancient Gear: 1
- 5% Ancient Blade: 1
- 5% Ancient Axe: 1
Biome Variants
Forest/Plains

Desert

Snow/Cold

Stone/Mountain

Mesa

Good Variant

Good Guardian Scout IIIs will follow their owner around. They will attack and fire at anything dangerous or that thier owner is attack by or attacks. They also will pick up drops from anything they kill. Their inventories can only be accessed by their owner.
Guardian Scout IV

Guardian Scout IVs are the most powerful of the Guardian Scouts. They carry every kind of Ancient Weapon and can fire lasers as well. They are the most rare version of Guardian Scouts. Only the most powerful of warriors fight these.
Stats
- Health: 160
- Melee Damage: 3-7
- Ranged Damage: 5
Spawn Rules
- Structure: Guardian Tower Ruins and Major Trials of Strength
Drops
- 100% Ancient Gear: 1-16
- 100% Redstone: 1-32
- 5% Large Ancient Gear: 1
- 5% Ancient Blade: 1
- 5% Ancient Axe: 1
- 5% Ancient Spear: 1
Biome Variants
Forest/Plains

Desert

Snow/Cold

Stone/Mountain

Mesa

Good Variant

Good Guardian Scout IVs will follow their owner around. They will attack and fire at anything dangerous or that thier owner is attack by or attacks. They also will pick up drops from anything they kill. Their inventories can only be accessed by their owner.
Decayed Guardian

Decayed Gaurdians are weak Guaridans. They spawn around the world randomly and only once you've sent at least 180 minutes in a world. They can spawn either active or inactive. Active Decyaed Guardians will target and attack you. They must be killed for drops. Inactive Decayed Guardians are always off. They can be interacted withto gain drops. They will have between 1-3 interactions avaliable before being destroyed. There are several poses and biome variants of this mob.
Stats
- Health: 250
- Ranged Damage: 60
Spawn Rules
- Biome: Any
- Time: Any
- Difficulty: Peaceful will result in all Decayed Guardians being inactive
- Structure: Guardian Camp Ruins
Drops
- 33% Ancient Gear: 0-36
- 33% Ancient Core: 1-3
- 33% Redstone: 32-192
Upper Guardians
There are three upper Guardians. Each one has their own abilities and serves a certain purpose.
Guardian Stalker

Guardian Stalkers, the most well known Guardian. They inspire both fear and challenge in any person they come across. They boast six legs and travel quickly. They stand four blocks tall and nine blocks wide. They will start spawning randomly after 360 minutes in-game.
Stats
- Health: 500
- Ranged Damage: 60
Spawn Rules:
- Biome: Any
- Time: Any
- Difficulty: Easy and up
- Structures: Small Guardian Colosseum Ruins
Drops
- 75% Ancient Gear: 0-12
- 25% Large Ancient Gear: 0-3
- 100% Ancient Core: 1
- 100% Redstone: 32-128
Good Variant

Good Guardian Stalkers are very powerful beings to have. They will fire at any enemy or creature that attacks or is attacked by its owner. They provide an intimidation factor to all other players in a world. They can also be ridden, and while inside, you will have access to a Guardian Eye. They will also provide regeneration to their owner while being ridden.
Guardian Skywatcher

Guardian Skywatchers, some of the most hated Guardians. They have the ability to fly, which makes them a hard target to hit, and an even harder one to escape. It is also a solid creature, allowing others to stand upon it.
Stats
- Health: 500
- Ranged Damage: 60
Spawn Rules
- Structures: Guardian Tower Ruins
Drops
- 75% Ancient Gear: 0-12
- 25% Large Ancient Gear: 0-3
- 100% Ancient Core: 1
- 100% Redstone: 32-128
Good Variant

Good Guardian Skywatchers are very useful creatures to have. They will fire at any enemy or creature that attacks or is attacked by its owner. They can fly and be flown, allowing warriors to travel high up and to far distances quickly. This also gives a vantge point from which warriors can fire arrows from.
Guardian Turret

Guardian Turrets, something most would think are easy to deal with. They are very much not. They make up in thier lack of motion for something else, they can fire three beams in quick succesion before reloading. This causes many players to dogde the first beam, but fall to the last two.
Stats
- Health: 500
- Ranged Damage: 60
Spawn Rules
- Structures: Guardian Camp Ruins
Drops
- 75% Ancient Gear: 0-12
- 25% Large Ancient Gear: 0-3
- 100% Ancient Core: 1
- 100% Redstone: 32-128
Good Variant

Guardian Turrets are actually very useful for thier intended purpose. That is guardian your base, Setting up one of these are you base's egde provides a very strong defensive weapon against others. They will fire at any enemy or creature that attacks or is attacked by its owner.
Guardian Chest
Guardian Chests are techically mobs are custom chests are not supported by Bedrock addons.

Guardian chests run exactly like regular chests except they have an opening animation, and can't be moved. You can still stand on them, but you can't push them around.
To open a Guardian Chest, simply punch it, like Link would do.
There are five different types of guardian chests, each with their own possible loot.
Level 1 Chest

Loot
- 100% Ancient Core: 1
- 100% Iron Ingot: 8-16
- 100% Redstone: 64-128
Level 2 Chest

Loot
- 100% Ancient Core: 1
- 100% Iron Ingot: 8-16
- 100% Redstone: 64-128
- 20% Netherite Ingot: 1
Level 3 Chest

Loot
- 100% Ancient Core: 1
- 100% Iron Ingot: 8-16
- 100% Redstone: 64-128
- 20% Netherite Ingot: 1
- 100%:
- 16% Ancient Core: 1
- 67% Nothing
- 16% Ancient Blade: 1
Level 4 Chest

Loot
- 100% Ancient Core: 1
- 100% Iron Ingot: 8-16
- 100% Redstone: 64-128
- 20% Netherite Ingot: 1
- 100%:
- 25% Ancient Core: 1
- 25% Ancient Blade: 1
- 25% Ancient Axe: 1
- 25% Ancient Spear: 1
Forge Chest

Loot
- 14% Guardian Stalker Placer: 1
- 14% Guardian Skywatcher Placer: 1
- 14% Guardian Turret Placer: 1
- 14% Guardian Scout I Placer: 1
- 14% Guardian Scout II Placer: 1
- 14% Guardian Scout III Placer: 1
- 14% Guardian Scout IV Placer: 1
Structures
There are three structures added in this mod.
Guardian Camp Ruins

Guardian Camp Ruins are old defensive camps that were placed around the world. They contain a Guardian Chest at the center and four Guardians at the corners. There are also several small buildings around. These spawn rarely around the world in small spaced out groups along with the other structures.
Guardian Tower Ruins

Guardian Tower Ruins are ruins of old watchposts. They hold a chest at their center and hold five guardians. At the center hides a guardian skywatcher. In each of the corners is a guardian scout of any level. There are also several small buildings around. These spawn rarely around the world in small spaced out groups along with the other structures.
Guardian Colosseum Ruins

Guardian Coloseum Ruins are the remains of old training rings. They hold no chest or reward, only the challenge of a guardian stalker inside. Besting one of these is a feat of skill not many can claim as theirs. These spawn rarely around the world in small spaced out groups along with the other structures.
Trials of Strength
Trials of Strength will actually use special Guardian Scout rooms instead of Trial Spawners for their challenges. The scout used is determined by the difficulty of the Trial of Strength (minor: II, moderate: III, major: IV).
Permissions:
Dos:
- You are allowed to download and use the mod
- You are allowed to show the mod in a video, ONLY if you give credit and a link to this modpage
- You are allowed to share the link to this modpage
- You are allowed to comment for suggestions and bug reports.
Dont's:
- You are not allowed to copy anything from this mod as claim it as your own (code, models, textures, sounds).
- You are not allowed to make your own links to any of my pages.
- You are not allowed to post this mod anywhere else.
Common Bugs:
Thank You!
