Combat Logic-1.9.3.mcaddon
What's new
Held-guard parry
- After the just-timing window (~0.6 s), a shield that is still up parries frontal melee and projectiles.
- The stun is about 0.8 s of Slowness only, with no Weakness.
- A success costs 14 stamina. If you do not have enough, the hit stays a normal shield block.
- The action log shows “Guard”.
Just parry (unchanged)
- Raise the shield as the hit lands, or sneak with a shield on the hit.
- No stamina cost. The stun is about 2.5 s.
- Either parry starts the same ~2.5 s cooldown.
Fix
- A fully raised shield absorbed the damage before the weak parry could run, so holding block was only a normal deflect. Those blocked hits are now picked up, and holding the shield shows “Guard”.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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