Combat Logic adds ARPG-style mechanics on top of vanilla combat—without replacing it. Spend stamina on dodges and skills, raise combo rank (E→SSS) for damage and regeneration bonuses, and read everything from a compact top-right HUD.
Hostile mobs show localized names and current/max HP. A vertical action feed (up to four lines) replaces chat spam for combat feedback. Parry works against mobs and players (PvP), with a 3-second cooldown after each successful parry.
World owners can scale hostile HP. Each player can disable combo or stamina/actions independently. Uses Script API (beta) and custom commands.
Core systems
Stamina
Maximum: 100
Base regen: 1 every 25 ticks (not during roll i-frames)
Combo rank regen bonus (combo system ON for that player):
Rank
Multiplier
Typical regen / pulse
E
×1.00
1
D
×1.12
1
C
×1.25
1
B
×1.40
1
A
×1.60
2
S
×1.85
2
SS
×2.15
2
SSS
×2.50
3
Creative / Spectator: exempt from combat ticks.
Dodge
Move
Input
STA
Notes
Roll
Sneak + Jump
28
~14 tick i-frames, forward dash (ROLL_SPEED 0.75)
Step
Move, then sneak within ~0.5 s
14
Sidestep; longer distance (STEP_SPEED 0.92)
Per-move cooldowns: roll 22 ticks, step 12 ticks.
Parry (shield only)
Open parry window (~10 ticks / 0.5 s)
Start blocking with shield, or
Sneak + shield when about to be hit (window opens on hurt check)
Successful parry requires
Actions system ON
Shield equipped (main or off hand)
Active parry window
Damage: melee (entityAttack) or projectile
Attacker: any entity (mobs and players / PvP)
Not on parry cooldown
On success
Cancel that hit’s damage
Stun attacker ~3 s (slowness + weakness, 60 ticks)
VFX / sound
HUD feed: Parry
3 s parry cooldown (60 ticks): no new window, no success until it ends
Does not work: fire, fall, explosion, etc.; no stamina cost for parry.
Action skills
Skill
Input
STA
Effect
Focus
Double-tap sneak (melee weapon)
18
Next hit ×1.5 damage
Uppercut
Attack during jump window
12
Launch + knockback
Blocked with shield, bow, food, bucket, etc.
Combo
+1 per hit; reset after 60 ticks (~3 s) without a hit
Ranks E→SSS at 1 / 2 / 5 / 10 / 20 / 40 / 70 hits
Damage: +5% per hit after the first, cap +500%
Brief rank-up flash on HUD
Enemy HP
Hostile mobs only
Two-line name tag: localized name + cur/max HP
Refresh on spawn, hurt, proximity
Clears custom name before mob kills player (death message fix)
Difficulty (world)
Mode
Hostile HP
normal
×1
hard
×3
insane
×5
World-stored; reapplied when changed.
HUD (top-right)
Panel: 168×58 px, ui/hud_screen.json, text via title prefix CLHUD:
Section
Content
Hidden when
STA
Bar + %
Actions OFF
CB
Rank, hits, mult
Combo OFF
LINK
Combo timeout bar
Combo OFF
» lines
Action feed (max 4, one event per line, ~2.5 s each)
HUD OFF
Action feed events: Roll, Step, Parry, Focus, Uppercut, STA depleted — not in chat.
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Hydration Logic adds a realistic "Thirst" mechanic to your survival world. Powered entirely by the Script API, this addon is extremely lightweight and causes minimal server lag compared to command-block based systems.
"No Sword, No Mercy. Just Shoot & Fly."Forget vanilla PvP. Experience the real physics knockback powered by Script API. Smash your friends into the void!
More Actions introduces three dynamic movement abilities: Double Jump, Grappling Hook, and Air Dash. Perfect for parkour maps, PvP, or simply exploring your world with enhanced mobility.
Hydration Logic adds a realistic "Thirst" mechanic to your survival world. Powered entirely by the Script API, this addon is extremely lightweight and causes minimal server lag compared to command-block based systems.
"No Sword, No Mercy. Just Shoot & Fly."Forget vanilla PvP. Experience the real physics knockback powered by Script API. Smash your friends into the void!