Combat Logic adds ARPG-style mechanics on top of vanilla combat—without replacing it. Spend stamina on dodges and skills, raise combo rank (E→SSS) for damage and regeneration bonuses, and read everything from a compact top-right HUD.
Hostile mobs show localized names and current/max HP. A vertical action feed (up to four lines) replaces chat spam for combat feedback. Parry works against mobs and players (PvP), with a 3-second cooldown after each successful parry.
World owners can scale hostile HP. Each player can disable combo or stamina/actions independently. All settings are in one DDUI menu (/combatlogic:cl_settings)—HUD, combo, actions, world difficulty, and new-player defaults (operators). Uses Script API (main (beta), @minecraft/server-ui, and custom commands.
Core systems
Stamina
Maximum: 100
Base regen: 1 every 25 ticks (not during roll i-frames)
Combo rank regen bonus (combo system ON for that player):
Rank
Multiplier
Typical regen / pulse
E
×1.00
1
D
×1.12
1
C
×1.25
1
B
×1.40
1
A
×1.55
2
S
×1.75
2
SS
×2.00
2
SSS
×2.25
3
Creative / Spectator: exempt from combat ticks.
Dodge
Move
Input
STA
Notes
Roll
Sneak + Jump
24
~14 tick i-frames, forward dash
Step
Move, then sneak within ~0.5 s
12
Sidestep; longer distance
Per-move cooldowns: roll 20 ticks, step 10 ticks.
Parry (shield only)
Open parry window (~12 ticks / 0.6 s)
Start blocking with shield, or
Sneak + shield when about to be hit (window opens on hurt check)
Successful parry requires
Actions system ON
Shield equipped (main or off hand)
Active parry window
Damage: melee (entityAttack) or projectile
Attacker: any entity (mobs and players / PvP)
Not on parry cooldown
On success
Cancel that hit’s damage
Stun attacker ~3 s (slowness + weakness, 60 ticks)
VFX / sound
HUD feed: Parry
3 s parry cooldown (60 ticks): no new window, no success until it ends
Does not work: fire, fall, explosion, etc.; no stamina cost for parry.
Action skills
Skill
Input
STA
Effect
Focus
Double-tap sneak (melee weapon)
18
Next hit ×1.5 damage
Uppercut
Attack during jump window
12
Launch + knockback
Blocked with shield, bow, food, bucket, etc.
Combo
+1 per hit; reset after 60 ticks (~3 s) without a hit
Ranks E→SSS at 1 / 2 / 5 / 10 / 20 / 40 / 70 hits
Damage: +5% per hit after the first, cap +500%
Brief rank-up flash on HUD
Enemy HP
Hostile mobs only
Two-line name tag: localized name + cur/max HP
Refresh on spawn, hurt, proximity
Clears custom name before mob kills player (death message fix)
Difficulty (world)
Mode
Hostile HP
normal
×1
hard
×3
insane
×5
World-stored; reapplied when changed.
HUD (top-right)
Panel: 168×58 px, ui/hud_screen.json, text via title prefix CLHUD:
Section
Content
Hidden when
STA
Bar + %
Actions OFF
CB
Rank, hits, mult
Combo OFF
LINK
Combo timeout bar
Combo OFF
» lines
Action feed (max 4, one event per line, ~2.5 s each)
HUD OFF
Action feed events: Roll, Step, Parry, Focus, Uppercut, STA depleted — not in chat.
Toggle: /combatlogic:cl_settings (recommended) or /combatlogic:cl_hud
Settings menu (DDUI)
Open with /combatlogic:cl_settings. One reactive form for:
Section
Who
Controls
Your settings
All players
HUD, Combo, Stamina & actions (toggles)
World
Operator
Hostile HP scale (Normal / Hard / Insane)
New player defaults
Operator
Default HUD, combo, actions for first join
Changes apply when you close the menu or tap Apply now. Falls back to a classic modal form if DDUI is unavailable. Legacy toggle commands still work.
Craft frag, smoke, and flash grenades, hold to charge the throw, and release to detonate on impact. Both packs are required, and Beta APIs must be on. TNT, creepers, and every other explosion keep the vanilla look and sound.
More Actions introduces three dynamic movement abilities: Double Jump, Grappling Hook, and Air Dash. Perfect for parkour maps, PvP, or simply exploring your world with enhanced mobility.
Craft frag, smoke, and flash grenades, hold to charge the throw, and release to detonate on impact. Both packs are required, and Beta APIs must be on. TNT, creepers, and every other explosion keep the vanilla look and sound.
More Actions introduces three dynamic movement abilities: Double Jump, Grappling Hook, and Air Dash. Perfect for parkour maps, PvP, or simply exploring your world with enhanced mobility.