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Block Modeler

Save any Block Display build as a model and place copies anywhere. Copies are linked groups with a pivot, so one click selects the whole model. Save changes back, detach, or delete. Requires Block Display 0.6.0 or newer.

Block Modeler — build with Block Display, save it as a model, place it anywhere

Block Modeler turns anything you build with Block Display into a reusable model. You save a selection once, then place as many copies as you like. It doesn't draw anything itself. Every part is a Block Display block, so models look and behave exactly like your original build.

Requires Block Display v0.6.0 or newer in the same world. Enable both packs on the world.

What it does

  • Save a model. Select your Block Display build, use the Modeler tool on empty air, and save it under a name. It keeps every block, its size, rotation, variant, solid setting and light level.
  • Place copies. Aim at a cell and place the model there. It turns to match the way you're facing, in 90° steps, and you can place it at half size or double size.
  • Placed models act as one object. Each copy is a linked group with its own pivot, as in Blockbench. Click any part with the Block Display wand and the whole model is selected. Rotating or scaling turns it about the pivot (the yellow knob).
  • Save changes back. Move, turn or resize a placed copy, then save it back to the model or save it as a new one. The model's pivot is kept.
  • Detach. Unlink a copy's parts if you want to work on them separately.
  • Quick select. Sneak and use the tool on a placed part to select the whole model.
  • Manage models. List your models, delete them, or delete a whole placed copy from its menu.

Commands /scriptevent bm:tool, bm:menu, bm:save, bm:place, bm:list, bm:delete, bm:help, bm:version

Notes

  • Models are stored in the world, so they stay with the save.

Block Modeler Team

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