BlockDisplay_v0.8.2.mcaddon
What's new
Block Display 0.8.2 changelog
Fixed: hitbox now follows stretched blocks
- Before, stretching a block (pulling a face knob) changed how it looked, but the collision box stayed the original cube. You could walk through the stretched part, and clicks missed it.
- The hitbox now matches the stretched shape. It's made of invisible tiles that grow with the block.
- Clicking, hitting or aiming at a stretched block still selects the display, including when you use Modeler's tool.
- The tiles are removed when you delete the block, and leftover tiles are cleaned up on world load.
- The hitbox stays solid and walkable if you've turned that on.
- Block Modeler works with these tiles from 0.2.2.
Notes
- Hitboxes are still axis-aligned boxes. A rotated stretched block gets a box big enough to cover it, so it can be a little larger than the visible shape.
- The
bd:debugcommand now prints the hitbox plan, which helps if something looks wrong.
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