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Block Display

Place any block as a floating display you can move, rotate and resize with in-world gizmos — like display entities, for Bedrock. No experiments needed.
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BlockDisplay_v0.8.2.mcaddon

File nameBlockDisplay_v0.8.2.mcaddon
Uploader
CorbloxCorblox
Uploaded
Nov 12, 2026
Downloads
173
Size
96.8 KB
File ID
9569942
Type
R
Release
Supported game versions
  • 26.50
  • 26.40

What's new

Block Display 0.8.2 changelog

Fixed: hitbox now follows stretched blocks

  • Before, stretching a block (pulling a face knob) changed how it looked, but the collision box stayed the original cube. You could walk through the stretched part, and clicks missed it.
  • The hitbox now matches the stretched shape. It's made of invisible tiles that grow with the block.
  • Clicking, hitting or aiming at a stretched block still selects the display, including when you use Modeler's tool.
  • The tiles are removed when you delete the block, and leftover tiles are cleaned up on world load.
  • The hitbox stays solid and walkable if you've turned that on.
  • Block Modeler works with these tiles from 0.2.2.

Notes

  • Hitboxes are still axis-aligned boxes. A rotated stretched block gets a box big enough to cover it, so it can be a little larger than the visible shape.
  • The bd:debug command now prints the hitbox plan, which helps if something looks wrong.

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