Arborea v1.2.3
What's new
Fully procedural tree generation
Main changes
- Trees are no longer generated from
.mcstructurestructures. Every tree is procedural, both in world generation and when grown with bone meal. - Each tree has two variants with the same shape: one with every leaf using the horizontal model and one with every leaf using the vertical model. Each tree picks one at 50/50, so forests mix both models and look less repetitive.
- Added
feature_rules/grass_generation.json(grass:grass_generation), which places theminecraft:scatter_tall_grass_featureusing theafter_surface_passplacement pass. Grass generation runs for 12 iterations, with uniform X/Z coordinates in the[0, 16]range.
New or converted trees
- Spruce with vines: used to be structures only. It is now the procedural spruce with vines on the trunk.
- Mega spruce (2×2): used to be structures only. It is now procedural, with a 2×2 trunk, a 13–18 block conical canopy and podzol ground, as in vanilla.
- Jungle and mega jungle: structures removed. The procedural tree now has both variants. On the mega jungle tree, branches and canopy now share the same model within each tree.
- Swamp: structures removed. Only the procedural oak tree with vines remains, as in vanilla.
- Oak, birch and spruce: structures removed. Only the two procedural variants remain.
- All other species (acacia, azalea, tall birch, cherry, dark oak, jungle bush, undecorated jungle): these used to have a single fixed model, or a mix within the same tree. They now have both variants at 50/50.
- Azalea: keeps its rattling leaf.
Bone meal (saplings)
- Oak: 90% regular oak and 10% fancy oak, as in vanilla.
- Birch: grows using the same two procedural variants.
- Jungle: grows using the same two procedural variants.
- Spruce: grows using the same two procedural variants.
- Spruce in a 2×2: now grows a procedural mega spruce.
Leaf decay
- Spruce leaves now look for a trunk up to 5 blocks away (previously 4), so the canopies of mega spruces and mega pines are covered.
- Structure-based trees already in worlds generated before this version, swamp trees included, remain unchanged.
Compatibility
- Existing worlds keep their existing trees. New chunks generate with the procedural trees.
This mod has no additional files

