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Andy's Disenchanting Pillar

Extract chosen enchantments into reusable books with a balanced Bedrock workstation. Spend XP, books, and amethyst; build compact pillars, stacked pillars, or altars in 48 materials; dye glowing runes; configure costs; and enjoy Vibrant Visuals support.
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Description

Andy's Disenchanting Pillar

Save the enchantment you want without destroying the item — or dragging the others along with it.

Andy's Disenchanting Pillar adds a Survival-balanced reverse-enchanting workstation to Minecraft Bedrock. Insert an enchanted tool, weapon, armor piece, or enchanted book; supply ordinary books and Amethyst Shards; select one exact enchantment; review the full cost; then take the previewed enchanted book to complete the transfer. The source item survives and keeps every enchantment you did not select.

This is deliberately not a free or early-game enchantment splitter. Preserving both the item and the removed enchantment is powerful, so the workstation recipe and the recurring book, Amethyst, and XP costs are substantial by design. The goal is a valuable mid-game service that never makes Survival enchanting, exploration, loot, or anvils irrelevant.

Disenchanting UI

Quick start

  1. Craft a Disenchanting Pillar at a crafting table and place it.
  2. Interact with it to open the workstation.
  3. Put an enchanted item in Item, ordinary books in Books, and Amethyst Shards in Amethyst Shards.
  4. Select the enchantment row you want to remove.
  5. Take the previewed enchanted book from Output to complete the extraction.

The source item keeps every enchantment you did not select. Close the screen at any point and your item comes straight back to you.

Vanilla-friendly by design

This add-on does not alter vanilla enchanting, anvils, grindstones, loot tables, or world generation. It adds its own craftable workstations and nothing else touches your world.

  • Achievement-friendly — worlds using it keep Achievements enabled
  • No required experimental gameplay toggle
  • No required external or third-party add-on
  • No Beta APIs; the stable Script API only
  • Standard graphics and Vibrant Visuals compatible
  • Normal Survival play never requires cheats or operator permission

The paired resource pack is required — it supplies the workstation interface — and both packs are included in the single .mcaddon.

Features

  • Extracts one chosen enchantment at a time.
  • Works with vanilla enchanted tools, weapons, armor, and enchanted books.
  • Preserves every unselected enchantment on the source item.
  • Produces a normal enchanted book usable in a vanilla anvil.
  • Uses a real container-style interface with drag and shift-click support.
  • Shows the exact result and full cost before consuming anything.
  • Returns your Item and Output slots when you close the screen, like an anvil.
  • Rebuilds processed items so hidden prior-work history cannot create runaway anvil prices.
  • Removes Mending and both curses, at a deliberately steep price.
  • Offers 48 vanilla body materials, three workstation forms, and all 16 dye colors.
  • Includes validation and best-effort rollback to protect items and resources.
  • Configurable in-game, from the behavior-pack gear page, or from a hosted server console.

Three workstation forms

Choose the shape that fits your build:

  • Compact Disenchanting Pillar — a complete one-block workstation.
  • Tall Disenchanting Pillar — add a second matching pillar for a coordinated two-block form.
  • Disenchanting Altar — a one-block lectern-shaped alternative with a recessed amethyst focus.

All three work identically. They share the same interface, storage, costs, dye system, visual effects, and operator settings; the difference is purely aesthetic. Pillars stack to a maximum of two blocks. Altars do not stack.

48 vanilla-material variants

Craft the pillar from your preferred hard block. The models reference Minecraft's built-in material textures so they blend naturally into Survival builds, finished with copper fittings, amethyst growths, and custom rune channels.

Family Available materials
Stone Stone, Smooth Stone, Cobblestone, Mossy Cobblestone, Stone Bricks, Mossy Stone Bricks, Cracked Stone Bricks, Chiseled Stone Bricks
Andesite Andesite, Polished Andesite
Diorite Diorite, Polished Diorite
Granite Granite, Polished Granite
Tuff Tuff, Polished Tuff, Tuff Bricks, Chiseled Tuff
Deepslate Deepslate, Cobbled Deepslate, Polished Deepslate, Deepslate Bricks, Cracked Deepslate Bricks, Deepslate Tiles, Cracked Deepslate Tiles, Chiseled Deepslate
Earthen and mineral Mud Bricks, Packed Mud, Calcite, Dripstone Block
Quartz Quartz Block, Smooth Quartz, Quartz Bricks, Chiseled Quartz
Sandstone Sandstone, Smooth Sandstone, Chiseled Sandstone, Cut Sandstone
Nether Netherrack, Nether Bricks, Red Nether Bricks, Blackstone, Polished Blackstone, Polished Blackstone Bricks, Basalt, Polished Basalt
Ocean Prismarine, Dark Prismarine

Dyeable glowing runes

Hold any of Minecraft's 16 normal dyes and interact with a pillar or altar to recolor its rune inscriptions and nearby floating glyphs. Both halves of a tall pillar stay synchronized.

Only the carved runes and amethyst focus emit light; the body keeps its normal block appearance, and a faint non-emissive glint occasionally sweeps the main faces. Rune color is cosmetic and does not affect compatibility, costs, or workstation power.

How it works

The safe preview workflow

Selecting an enchantment is free and reversible. The prospective enchanted book appears in Output, but nothing is consumed until you take it. Change your selection as often as you like, or close the screen and walk away at no cost.

Before committing, the add-on validates the source item, selected enchantment, ordinary book, Amethyst supply, XP levels, output compatibility, player proximity, and inventory space. If any step fails mid-transaction, it rolls back on a best-effort basis.

Interface slots

Interface area Purpose
Item Holds one enchanted tool, weapon, armor piece, or enchanted book
Books Holds ordinary books, up to a stack of 64
Amethyst Shards Holds the shards used for the configured extraction cost
Enchantments Lists each enchantment on the source as a selectable row
Output Previews the enchanted book that will be created
  1. Interact with any part of a pillar or altar.
  2. Place the enchanted source in Item.
  3. Place ordinary books in Books.
  4. Place Amethyst Shards in Amethyst Shards.
  5. Select the row containing the enchantment you want to remove.
  6. Review the displayed XP, book, and shard cost.
  7. Change rows freely to preview another enchantment.
  8. Take or shift-click the enchanted book in Output to commit the transfer.

Only the selected enchantment is removed; every other enchantment stays on the source. Repeat to extract another. When the last enchantment is removed from an enchanted book, the emptied source becomes an ordinary book.

Four enchantment rows are visible at a time. If an item carries more, blue arrow runes let you page through up to 15.

What stays in the workstation

Closing the screen returns the Item and Output slots to your inventory, the same way an anvil or enchanting table will not eat an item you back out of.

Books and Amethyst Shards deliberately stay loaded between visits, because they are bulk supplies and re-stocking every session would be tedious. Take them out by hand, or break the workstation to recover everything.

Balanced extraction costs

Every completed extraction uses one ordinary book, eight Amethyst Shards by default, and XP levels based on enchantment rarity and level. The normal portion is capped between one and four levels. Mending adds five. Curse of Binding and Curse of Vanishing add thirty, making curse removal possible but intentionally expensive.

These costs use player levels, not raw XP points.

Default cost setting Amount
Common base 1 level
Uncommon base 2 levels
Rare base 3 levels
Very rare base 4 levels
Each enchantment level above I +1 level
Normal minimum 1 level
Normal maximum 4 levels
Mending surcharge +5 levels
Curse surcharge +30 levels
Amethyst Shards 8 shards
Ordinary books 1 book
Example Final XP cost
-------------------- -------------
Efficiency I 1 level
Efficiency V 4 levels
Unbreaking II 3 levels
Fortune III 4 levels
Silk Touch I 4 levels
Mending I 9 levels
Curse of Binding I 34 levels
Curse of Vanishing I 34 levels

Unknown or third-party enchantments are treated as Rare. World operators can adjust every value above.

Reapplying an extracted enchantment

Use a normal anvil. The workstation clears the hidden vanilla prior-work penalty on items it processes, so moving enchantments around repeatedly does not spiral into "Too Expensive!".

Crafting

Compact pillar

Craft any material variant at a crafting table:

Amethyst Shard | Lapis Block      | Amethyst Shard
Copper Ingot   | Enchanting Table | Copper Ingot
Body Material  | Obsidian         | Body Material

The two body-material positions set the permanent appearance. Material cannot be changed after crafting.

Tall pillar

Craft two pillars from the same body material. Place the first, hold the second, and interact with the placed pillar. The held item is consumed outside Creative mode and the workstation becomes a coordinated two-block pillar.

The tall pillar is assembled by interaction — do not try to place a pillar block directly on top. Two blocks is the maximum.

Altar

Convert a matching pillar with this shapeless recipe:

1 Disenchanting Pillar + 2 Copper Ingots + 1 Amethyst Shard

The altar retains the pillar's body material.

Finished form Total resources
Compact pillar 2 Amethyst Shards, 1 Lapis Block, 2 Copper Ingots, 1 Enchanting Table, 1 Obsidian, 2 matching Body Material blocks
Tall pillar 4 Amethyst Shards, 2 Lapis Blocks, 4 Copper Ingots, 2 Enchanting Tables, 2 Obsidian, 4 matching Body Material blocks
Altar 3 Amethyst Shards, 1 Lapis Block, 4 Copper Ingots, 1 Enchanting Table, 1 Obsidian, 2 matching Body Material blocks

The recipes target established mid-game Survival: enchanting-table progression, amethyst exploration, lapis, copper, obsidian, and your chosen building material.

In-game guide

Every player receives a signed CWES field guide the first time the add-on loads. It covers crafting, workstation forms, slot placement, enchantment selection, costs, extraction, rune dyeing, and operator controls.

Craft a replacement from one ordinary book and one Amethyst Shard, or run /scriptevent adp:guide.

Requirements

  • Minecraft Bedrock Edition 1.26.30 or newer
  • Both included packs active at the same version
  • The paired resource pack delivered to players; it supplies the workstation interface
  • No experimental gameplay toggles
  • No external or third-party add-on dependencies

Compatibility

Environment Support
Minimum game version Minecraft Bedrock Edition 1.26.30
Achievements Remain enabled
Standard graphics Yes
Vibrant Visuals Yes; rune-only emissive rendering with no full-body glow or additive bloom
Single-player and local multiplayer Yes
Realms Yes, when the Realm supports the pack and Script API version
Dedicated Bedrock servers Yes; operators configure everything in-game or from the hosted console
Dimensions Overworld, Nether, and End
Experiments None required
Required external dependencies None
Required resource pack Included and required; it supplies the workstation interface
World settings Costs are stored per world and apply to every workstation in it

Standard vanilla equipment and books are the primary compatibility target. Third-party enchantments work when they can legally be stored on a vanilla enchanted book, and are priced as Rare unless added to the rarity table. Back up important worlds before installing or updating any add-on, and test unusual third-party items in a copied world first.

Achievements

Worlds using this add-on keep Achievements enabled: both packs identify as an add-on with a current manifest format, no experiment is required, no Beta API is used, and normal play never needs cheats or operator permission.

Anything else that disables Achievements still does. Turning on cheats, enabling an experimental toggle, or installing another pack that requires one will switch Achievements off for that world regardless of this add-on.

Installation

Windows and mobile

  1. Download Andys Disenchanting Pillar v1.6.16.mcaddon.
  2. Do not extract, rename to ZIP, or recompress the file.
  3. Open it with Minecraft Bedrock and wait for both packs to import or update.
  4. Create a world or edit an existing world.
  5. In Behavior Packs → My Packs, activate Andy's Disenchanting Pillar [BP].
  6. Confirm Andy's Disenchanting Pillar [RP] is active under Resource Packs. Bedrock may activate the paired pack automatically.
  7. Optionally open the gear icon on the behavior pack to set starting costs.
  8. Start the world. No experimental gameplay toggles are needed.

Console through a Realm

Consoles do not provide a general-purpose local .mcaddon importer. Import and configure the add-on on a supported Windows or mobile device, apply that world to a Realm, then join the Realm from the console. Platform and Realm support can vary.

Hosted Bedrock Dedicated Server

Install and activate both packs in the server world, then set texturepack-required=true in server.properties. The resource pack is required, not cosmetic — it supplies the workstation interface, and clients that never receive it will see a plain container often titled Unknown.

Hosted servers never show Minecraft's behavior-pack gear pages, so a world created on a server starts from the built-in defaults. Every cost is reachable from the console and from operator chat instead. Run these from the console without a leading slash, or in-game with / in front:

scriptevent adp:list
scriptevent adp:set amethyst_cost 4
scriptevent adp:set mending 10
scriptevent adp:get maximum
scriptevent adp:status
scriptevent adp:reset
scriptevent adp:help
Command Purpose
adp:list Show every setting with its current value, default, and allowed range
adp:get <setting> Show one setting
adp:set <setting> <value> Change one setting; the rest are left alone
adp:status Summary of how many settings differ from the defaults
adp:reset Restore the gear-icon settings, or the built-in defaults on a server
adp:help List the commands
adp:admin Open the settings menu (in-game operators)
Setting Range
-------------------- -----
common_base 0-10
uncommon_base 0-10
rare_base 0-10
very_rare_base 0-10
per_level 0-4
minimum 0-10
maximum 1-10
mending_extra_levels 0-100
curse_extra_levels 0-100
amethyst_cost 0-64

Setting names accept the obvious variations, so amethyst_cost, amethystCost, amethyst, and shards all reach the same option. Values outside a setting's range are refused with an explanation rather than silently clamped. Only operators and the server console can run these, and settings are stored in the world, so they survive restarts.

/scriptevent adp:guide is available to every player, not just operators.

Updating from an older version

Back up the world, import the new .mcaddon, confirm the behavior and resource packs are the same version, then completely leave and reopen the world. If multiple installed versions appear, activate only the newest matching pair.

Operator controls

Operators can sneak-interact with a workstation while not holding dye, or run /scriptevent adp:admin, to open the settings menu. It adjusts rarity costs, per-level scaling, the normal minimum and maximum, the Mending surcharge, the curse surcharge, and the shards consumed per extraction.

Troubleshooting

The workstation does not appear in the crafting table

  • Confirm Andy's Disenchanting Pillar [BP] is active.
  • Confirm its paired resource pack is active at the same version.
  • Use a crafting table, not the 2×2 inventory grid.
  • Use two identical supported body-material blocks in the bottom corners.
  • Completely leave and reopen the world after changing active packs.

The pillar opens a plain container, or one titled Unknown

  • The resource pack is not reaching the client; confirm both packs are active at the same version.
  • On a server, set texturepack-required=true.
  • Completely leave and reopen the world if the packs were just installed or updated.
  • Test once with other UI-changing resource packs disabled.

No enchantments appear

  • Put one enchanted tool, weapon, armor piece, or enchanted book in Item.
  • Confirm the item actually carries enchantments.
  • Remove and reinsert the source item to refresh its rows.
  • Only the first 15 enchantments are listed.

Output remains empty

  • Put at least one ordinary book in Books.
  • Put at least the configured number of Amethyst Shards in Amethyst Shards.
  • Select one of the named enchantment rows; Output stays empty until you do.
  • Confirm the selected enchantment can legally be stored on an enchanted book.

The output cannot be taken

  • Confirm you have the displayed number of XP levels.
  • Confirm one ordinary book and the required shards are still present.
  • Make room in your inventory.
  • Reselect the enchantment if the source or workstation contents changed after the preview appeared.

My item stayed in the workstation

Closing the screen returns the Item and Output slots. Books and Amethyst Shards stay loaded on purpose — take them out by hand or break the workstation.

Rune dyeing does not work

  • Hold one normal Minecraft dye.
  • Interact directly with the pillar or altar.
  • Both halves of a tall pillar recolor together.
  • One dye is consumed outside Creative mode.

The operator menu does not open

  • The player must be a world operator.
  • Sneak-interact while not holding dye, or run /scriptevent adp:admin.
  • On a hosted server, use the console commands above.

Achievements are disabled in my world

Not caused by this add-on. Check whether cheats or an experimental toggle are enabled, or whether another installed pack requires an experiment.

The import fails

  • Confirm the filename ends in .mcaddon, not .zip.
  • Download again if the file may be incomplete.
  • Close and reopen Minecraft Bedrock.
  • Do not extract, rename, or recompress the package.

An older version still appears

  • Check Settings → Storage for older behavior-pack and resource-pack copies.
  • Remove obsolete copies if needed.
  • Restart Minecraft.
  • Import the current version again and activate the matching BP and RP.

Credits

Original gameplay design, scripts, interface, workstation geometry, rune channels, guide, lore, balancing, integration, and documentation: Andy/CWES.

Floating rune designs adapt Enchantment Runes by SargentReckless, released under CC0-1.0:

Follow and support Andy

Visit AndyTheMakerMC.xyz for Andy's add-ons, world lore, tutorials, guides, videos, and other Minecraft content.

Follow @AndyTheMakerMC on YouTube, Twitch, X, TikTok, and Instagram.

Support future projects through Ko-fi or direct Stripe support.

Reporting problems

Report issues at AndyTheMakerMC.xyz. Please include:

  • your Minecraft Bedrock version and platform;
  • the add-on version, and whether both packs are active at the same version;
  • the source item and its enchantments;
  • the selected enchantment and the displayed cost;
  • the workstation form and body material;
  • exact steps that reproduce the problem;
  • a screenshot, video, or relevant content-log message;
  • whether it also happens in a new test world with other add-ons disabled.

Player, server, Realm, and creator permissions

You may use the unmodified add-on in personal worlds, multiplayer worlds, Realms, and servers. You may feature it in videos, livestreams, reviews, tutorials, and showcases, including monetized creator content, provided you do not redistribute the add-on file itself.

Ownership and license

Copyright © AndyTheMaker 2026. All rights reserved, except for the separately credited CC0 floating-rune source.

You may not redistribute or mirror the .mcaddon, scripts, artwork, or modified versions; sell, repackage, or bundle the project; publish derivative versions; or claim the work as your own without prior written permission.

Minecraft is a trademark of Microsoft. This project is not affiliated with or endorsed by Microsoft or Mojang.

The promotional artwork is AI-assisted illustrative art. It is not an in-game screenshot and does not add custom tools, ores, blocks, or textures.

The Andy's Disenchanting Pillar Team

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Streamer, video creator, software engineer, Minecraft fanatic, lore writer, and Bedrock add-on creator. I build immersive Minecraft experiences, utilities, and world-expanding systems. AndyTheMakerMC.xyz | Ko-fi.com/AndyTheMakerMC

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