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Terrain shaping brought to new heights, grander and more varied than ever before!
In-game terrain editor for Minecraft inspired by WorldPainter. Features an interactive GUI, height sculpting, materials and biome painting, custom brushes, and undo history.
Simple mixin that fixes some of the code based limitation between BetterEnd and BigGlobe.
Generates worlds based on overlapping noise functions and generates the heightmap using a drop based hydraulic erosion simulation.