promotional bannermobile promotional banner

Realistic Mountains

Generates worlds based on overlapping noise functions and generates the heightmap using a drop based hydraulic erosion simulation.
Swamps usually generate between oceans and mountains.

Swamps usually generate between oceans and mountains.

All current biomes near each other.

All current biomes near each other.

All screenshots come from the same world. The seed of which is -1468060864668855359. Here is a 16384x16384 block part of the map rendered out. Could this be the largest map ever rendered with Chunky?

All screenshots come from the same world. The seed of which is -1468060864668855359. Here is a 16384x16384 block part of the map rendered out. Could this be the largest map ever rendered with Chunky?

Yep, its the scene from the logo. Just in the actual game.

Yep, its the scene from the logo. Just in the actual game.

A swamp close to the edge. There is no or at least less gravel further within the swamp. Swamp trees can also generate in shallow water.

A swamp close to the edge. There is no or at least less gravel further within the swamp. Swamp trees can also generate in shallow water.

These used to be the focus of the mod. I decided to add more variety later.

These used to be the focus of the mod. I decided to add more variety later.

Just because its such a nice scene...

Just because its such a nice scene...

Swamps deserve their own nice Chunky render too.

Swamps deserve their own nice Chunky render too.

Oceans have small islands everywhere. You usually do not have to travel far to find land.

Oceans have small islands everywhere. You usually do not have to travel far to find land.

From the very first versions of this mods. Just simple perlin noise. I do not really recommend this world type. But it is quite a good demonstration of what 3 simple noise functions can do in combination. Height map, temperature map and fertility map.

From the very first versions of this mods. Just simple perlin noise. I do not really recommend this world type. But it is quite a good demonstration of what 3 simple noise functions can do in combination. Height map, temperature map and fertility map.

Description

There are two new world types in the current versions of this mod. Both have a similar theme, but a totally different way to generate the terrain.

-Old Ice Mountains (IceMountains): The old version of the terrain generation. It is not too fancy. But for the sake of not throwing it out the window, i kept it in the mod. This version does not simulate erosion. It simply consists of 3 perlin noise functions which are overlapping. Known issue: moutains can exceed a height of 256 blocks, which will result in them being chopped off.

-Ice Mountains (IceMountainsE): The new version of the terrain generation. If you start a new world with a new seed, expect to wait around 3 minutes. It will generate 4 heightmaps which cover an area of 4096x4096 blocks. Within that area, the terrain will be generated quite quickly. It is not a bug. In order to simulate erosion properly, a large area needs to be taken into account at once. So chunk per chunk generation is simply not possible like in the old version. However, that should not discourage you from playing on that world type. There are not many biomes yet. So far only forests, swamps, oceans and of course the ice mountains.

And just for fun: Some massive Chunky renders (IceMountainsE v0.2)!
http://gigapan.com/gigapans/219271
http://gigapan.com/gigapans/219277

The Realistic Mountains Team

profile avatar
  • 6
    Followers
  • 2
    Projects
  • 54.7K
    Downloads

More from iizvullok