I'm a spooky guy who mostly makes spooky mods for weirdos, and sometimes other useful things. I'm also not a robot, and my mods are never created by one, either.
Lessens the autonomy on the "make a mess" interaction for Sims with most traits. For a handful of selected traits, the autonomy for mess making is completely removed.
If your Sims, like mine, are complete sociopaths who really should not be afraid of much of anything, or if you just find the fear system tiresome in general, then this mod may be right up your alley.
Makes the Moodlet Solver reward potion also fill Vampire Energy and Fairy Emotional Appetite. As a bonus, it also will reduce Spellcaster's Charge and Werewolf Fury.
Band-aids a bug in EA's code that allows imaginary friends to age up when you rotate households if you have your aging settings set to "Auto Age Unplayed Households".
Do you know what never gets old? Zombies (literally, see what we did there?). Today we at PCM bring you a “zombie” mod to rival any others, that also ties into the StrangerVille storyline.
This mod changes the game's For Rent secrets to dark but hilarious comedy gold, adds some more secrets for celebrities and teenagers, adds gameplay and introduces changes to the snooping, bribe, and blackmail system, and much more.
This mini-mod adds a "Always use" toggle for the "Ghostly Traverse" ability, so that Ghosts with the skill can choose to always traverse anywhere by default, instead of walking. Can be turned on and off by clicking on your Ghost Sim.
This mod changes the way the "Suppress / Transcend Living Needs" ghost skill works and adds more needs to the list. There are two different flavors: "All Needs" and "Energy Only".
If you have a Level 10 Writer Sim who has unlocked the ability to write a "Book of Life" you may have noticed that the book could not be bound to toddlers and infants, or retro-actively to the ghosts of Sims who already died. This mod changes that.
By a cruel twist of fate, these Werewolf Sims will never be able to find their Fated Mate among others of their kind. Instead, their Fated Mate will be a different kind of fanged night-creature…
Do you have a Sim that tirelessly alienated everybody in Strangerville to solve the mystery and save the town only to thereafter be inundated with ridiculous and questionable "fan mail" offerings forever? If your answer is yes, then this mod is for you.
This mod removes the annoying red VFX-Cloud that swallows your Sim and their entire surroundings when using Alluring Visage, and makes it be more subtle.
I feel like the plasma packs in the game are underwhelming and don't provide enough thirst fulfillment to make buying them even worth it. This mod makes them actually do something.
Prevents your Sims from giving a sh*t about neighbors playing music, woohooing, or whatever other types of noise Sims like to make in the middle of the night
This mod removes the cooldown period for using the "Instant Upgrade" interaction so your Sims can have an overpowered house of things in no time at all.