I create clean, high-impact Minecraft mods that prioritize control, immersion, and player intent. No gimmicks or clutter, just sharp design, reliable performance, and systems that respect your playstyle.
A compatibility-focused Torcherino port created to bridge unsupported Minecraft and NeoForge version gaps, preserving the classic tick acceleration experience for modpacks caught between official and unofficial releases.
Encumbrance adds a configurable inventory weight system. Items and blocks have weight, and carrying too much can slow you down. Supports vanilla defaults, modded items, decimal weight values, and an optional realism mode.
Chunk Lock adds lightweight solo chunk protection. Claim land with a map, protect builds, block unwanted breaking, placing, container access, and fluid use. No teams, no GUI clutter, just simple persistent land ownership with optional JourneyMap support.
Pocket Filter adds a simple inventory GUI that lets players control item pickups using whitelist or blacklist modes. Configure up to 15 item references to block junk or prioritize valuable drops during mining, farms, building, and exploration.
AutoLatch automatically closes doors after a short configurable delay. It works with vanilla and modded doors, respects redstone power, and stays lightweight with no GUI or commands. Clean, simple QoL that just works.
Makes hostile mobs ignore players until attacked, turning constant aggression into intentional combat while preserving full vanilla behavior when provoked.