With this mod, mounted combat can be devastatingly effective. Horse courage and stamina now scales better with rider skill, enemies have difficulty unseating rider, horses shy less around enemies or canines, and melee attacks from horseback deal significantly more damage. Horses are no longer significantly slowed by enemy melee attacks.
Perk Changes:
- Knight Training: On horseback you strike fear into the hearts of your enemies, lowering their morale. Melee attacks from horseback will cost you 15% less stamina and it will be harder for enemies to unseat you. Lastly, when mounted, your words carry more weight, increasing your Presence and Intimidation by 25%.
- Into the Fray: Fully charged attacks made from the saddle will be 25% stronger.
- *Fast as the Wind: Horse will gallop 20% faster, consume stamina 10% slower.
*The speed increase is completely separate from the default horse speed, so expect to be noticeably faster, even with a 60 speed horse.
Parameters Changes:
- Horseback couched damage 1.5x per m/s in speed, up to 7.5x at 15 m/s.
- Enemies required 75% of the rider's strength or weapon skill to unhorse rider.
- Canines are now considered no greater threat than humans.
- Max spur time now 50 seconds, each spur adds 10 seconds.
- Horse exhaustion is now 5% stamina.
- Horse Stamina base 150.
- Horse no longer has natural armor (added Stamina is the offset).
Collision Damage: (scales with velocity) v2.00+
- Horse trot can cause (up to) minor health damage.
- Horse canter can cause (up to) moderate health damage.
- Horse gallop can cause (up to) major health damage.
Why Mounted Combat Should Be More OP
KE = 1/2 * m * v^2
Where:
- KE is kinetic energy,
- m is mass (combined mass of horse and rider),
- v is velocity (speed of the horse).
Henry + Armor + Horse = 550kg (based upon game file in lbs)
Horse Velocity = 10m/s (36kmh or 23mph - a conservative gallop)
Kinetic Energy = 27500 J
For comparison, a .50BMG is 20000 J of energy.
Compatibility: Mod is PTF and compatible with anything not touching horse values in rpg_param, soul_archetype, or the buff_perks listed.
Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.
Notes:
- I recommend using Realish Horse Armor for a complete mounted combat overhaul.
- Collision Damage doesn't have extensive testing; therefore it may require some minor balancing. Currently, Henry receives only 5% of mutual impact sprinting damage from NPCs (receive 95%).
- Collision damage testing was done on the fastest horse, with mod perk included; therefore, don't expect to kill NPCs after one or two hits, when riding slower horses.