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Realish Warhorses

Makes mounted combat viable.

With this mod, mounted combat can be devastatingly effective. Horse courage and stamina now scale better with rider skill. Enemies have difficulty unseating rider, and horses shy less around enemies or canines. Melee attacks from horseback deal significantly more damage, while enemy melee attacks no longer significantly slow horse movement. Lastly, horse barding is essential to protecting Henry's horse against both melee and ranged attacks.

Perk Changes:
- Knight Training: On horseback you strike fear into the hearts of your enemies, lowering their morale. Melee attacks from horseback will cost you 15% less stamina and it will be harder for enemies to unseat you. Lastly, when mounted, your words carry more weight, increasing your Presence and Intimidation by 25%.
- Into the Fray: Fully charged attacks made from the saddle will be 25% stronger.
- *Fast as the Wind: Horse will gallop 20% faster, consume stamina 10% slower.

*The speed increase is completely separate from the default horse speed, so expect to be noticeably faster, even with a 60 speed horse.

Parameters Changes:
- Horseback couched damage 1.5x per m/s in speed, up to 7.5x at 15 m/s.
- Enemies required 75% of the rider's strength or weapon skill to unhorse rider.
- Canines are now considered no greater threat than humans.
- Max spur time now 50 seconds, each spur adds 10 seconds.
- Horse exhaustion is now 5% stamina.
- Horse Stamina base 150.
- Horse no longer has natural armor (added Stamina offsets).

Collision Damage (scales with velocity):
- Horse trot can cause (up to) minor health damage.
- Horse canter can cause (up to) moderate health damage.
- Horse gallop can cause (up to) major health damage.

Other Changes:
- Stolen horses no longer have depleted stamina.

Warning: Henry's horse can now be killed. I strongly recommend using horse barding to protect your horse during mounted combat. If your horse is killed, purchasing another will teleport its inventory to the new horse.

Caparison Barding Tiers:

1. Light Half-Body: DefenseStab="50" DefenseSlash="100" DefenseSmash="50"
Effects:
- Stamina reduced by 30.
- Capacity reduced by 30.
- *Natural armor increased by 15.

2. Med w/ Harness: DefenseStab="60" DefenseSlash="120" DefenseSmash="60"
Effects:
- Stamina reduced by 40.
- Capacity reduced by 40.
- *Natural armor increased by 20.

3. Heavy Full Body: DefenseStab="75" DefenseSlash="150" DefenseSmash="75"
Effects:
- Stamina reduced by 50.
- Capacity reduced by 50.
- *Natural armor increased by 25.

*Natural armor is not exclusive to any body part or damage type.

Chanfron Tiers:

1. Milanese: DefenseStab="120" DefenseSlash="120" DefenseSmash="80"
2. Tyrolian: DefenseStab="130" DefenseSlash="130" DefenseSmash="85"
3. Dragon: DefenseStab="150" DefenseSlash="150" DefenseSmash="100"

Effects:
- Courage increased by +15.
- Head Damage reduced by 25%.

Compatiblity: Mod is PTF and compatible with anything not touching horse values in rpg_param, soul_archetype, buff, or horse armor items.

Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

The Realish Warhorses Team

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