File Details
Version 1.2 Release
- R
- Dec 13, 2015
- 25.72 KB
- 1.2K
- 1.0.5+1
File Name
CustomAsteroids_v1.2.0.zip
Supported Versions
- 1.0.5
- 1.0.4
This version updates Custom Asteroids for KSP 1.0, and includes a number of stability improvements as well.
New Features
- Support for KSP 1.0.
- A prominent warning will now be displayed in-game if Custom Asteroids is installed without any asteroid configs.
Changes
- Configs updated to reflect KSP 1.0 and popular solar system mods.
- Logs now follow the standard convention (prefixed by "[CustomAsteroids]").
- More consistent feedback for bad population definitions.
- The setting "UseCustomSpawner" has been replaced by a more flexible setting, "Spawner". Old settings files are supported and will be migrated automatically.
- The "Stock" value of "Spawner" will no longer use the KSP spawner, but an internal emulation. This change will make future improvements to the mod much easier to implement.
- The previous public API has been marked as deprecated (though it is unlikely that anyone was using it, as it was never finished). It will be removed in version 2.0.0.
Bug Fixes
- Asteroids will now be properly removed at very high (larger than 100,000×) time warps. Players may see substantial lag as the despawner works, however.
- Asteroid groups using
orbitPhase {epoch = GameStart}will now work correctly in RealSolarSystem. - Asteroids will now be randomized between different save games.
- More graceful handling of invalid options files.