promotional bannermobile promotional banner

TaleFly

Advanced flight manager. Economy & time based, hooks for economy, claims and placeholders

TaleFly

Flight Management for Hytale

Time or Money Based | Combat Safe | Claim Aware | Glider Protected | PlaceholderAPI

World Rules | Speed Control | Fall Damage Protection | Live Reload

 

Give your players flight without breaking your economy or your PvP. TaleFly turns flying into a managed resource, players spend a time bank or pay per second while they actually fly, and you get the control tools to keep it fair.

 

1781028647954.png

 

Overview

TaleFly is a premium grade flight plugin for any Hytale server that wants controlled flight:

  • Flight as a resource: players burn a stored time bank first, then optionally pay money per second while flying, never while standing still.
  • Fair by design: combat tagging, claim rules, world whitelists and an anti glider exploit keep flight from breaking balance.
  • Safe landings: fall damage protection kicks in right after flight ends so players never get punished for it.
  • Drops onto any economy: auto detects Vault, EcoAPI, Ecotale and XqediiCore, or runs time only with none installed.
  • Built for dashboards: full PlaceholderAPI support for time, status, balance, cost and speed on scoreboards and HUDs.
  • Owner friendly: everything is configurable, messages included, and reloads live without a restart.

 

Toggle Flight in a Tap

  • One command, /fly, flips flight on and off (aliases: /tf, /tfly, /talefly)
  • Smooth enable and disable with proper client sync, no stuck flying state
  • Configurable enable, disable and out of resources messages as chat or title

 

Dual Resource System

  • Every player has a personal flight time bank measured in seconds
  • TaleFly spends stored time first, and only while the player is actively flying
  • When the time bank hits zero it can optionally charge money per second instead
  • Hovering idle in the air costs nothing, the meter only runs when the player really flies

 

Economy Support (Auto Detect, Optional)

  • Detects and uses the first available supported economy automatically
  • Supports VaultUnlockedEcoAPIEcotale and XqediiCore
  • No economy installed? Flight falls back to time only automatically, nothing breaks
  • Developers can register a custom economy through the public TaleFly API

 

Claim and Faction Aware (Optional)

  • Reads claims live as players fly and enforces your rules per region
  • Works with SimpleClaims and WiFlow's Claims
  • Separate allow or deny toggles for own, ally, neutral, enemy, safezone, warzone and wilderness
  • talefly.claimbypass permission lets staff fly anywhere
  • Real time chunk detection disables flight the moment a player enters a forbidden claim

 

Combat Tag System

  • Automatically disables flight when a player enters combat
  • Blocks re enabling for a configurable cooldown so nobody flies away from a fight
  • Independent PvP and PvE toggles
  • Optionally clears the combat tag on death

 

Glider Protection

  • Stops the classic glider exploit, players cannot swap to a glider mid flight to dodge the cost or rules
  • Smart two phase handling cancels the glide, zeroes momentum and lands the player safely, no falling glitches
  • Choose your enforcement: silently block the glider, or kick repeat abusers with a custom message
  • Keeps working until the player is safely on the ground after flight ends

 

Fall Damage Protection

  • Prevents fall damage right after flight is disabled, so ending flight never means taking damage
  • Protection holds until the player actually touches the ground, then clears on its own
  • Fully optional, switch it off in the config if you want flight to be risky

 

Flight Speed Control

  • Players set their own speed with /fly speed <amount>
  • Configurable min and max bounds keep it sane
  • Gated behind its own talefly.speed permission

 

World Rules

  • World whitelist: allow flight only in the worlds you choose
  • Auto disable on world change: flight never carries over between worlds, no cross world exploits

 

Configurable Messages and Titles

  • Every message is editable, output as chat or title per message
  • Rich color tags like <gold>, <red>, <bold> and legacy & codes
  • Set your own prefix once and it applies everywhere

 

PlaceholderAPI Support

  • Auto registers when PlaceholderAPI is found, fully optional otherwise
  • Surface flight time, status, balance, cost and speed on scoreboards, HUDs and menus
  • Placeholder output text is itself configurable through config/placeholders

 

Fast, Safe Storage

  • Each player's time bank is kept in a compact local database file
  • Async writes with atomic saves, the world thread never blocks on disk
  • Data preloads on join, so /fly status and placeholders are correct from the first second

 

Commands

Player (permission: talefly.use)

  • /fly - Toggle your flight (aliases: /tf, /tfly, /talefly)
  • /fly status - Show your flight time, balance and cost per second
  • /fly speed <amount> - Set your flight speed within the configured limits (permission: talefly.speed)

Admin (permission: talefly.admin)

  • /fly reload - Reload the config and messages
  • /fly givetime <player> <seconds> - Add flight time to a player
  • /fly settime <player> <seconds> - Set a player's flight time to an exact value

 

Permissions

  • talefly.use - Required to use /fly and /fly status
  • talefly.speed - Use /fly speed
  • talefly.admin - Access to /fly reload, givetime and settime
  • talefly.bypass - Fly for free, skips all time and money checks
  • talefly.claimbypass - Ignore claim flight rules and fly inside any claim

 

Placeholders (Optional: PlaceholderAPI)

If PlaceholderAPI is installed, TaleFly registers its placeholders automatically. Output text is configurable in config/placeholders.

Use cases: scoreboards, HUDs, server UI panels and custom menus.

  • %talefly_time% - remaining flight time in seconds
  • %talefly_time_formatted% - mm:ss or hh:mm:ss
  • %talefly_status% - true or false
  • %talefly_status_formatted% - Enabled or Disabled
  • %talefly_balance% - formatted balance, if an economy is present
  • %talefly_cost% - cost per second from the config
  • %talefly_speed% - the player's current fly speed

 

Configuration Highlights

TaleFly is fully configurable through its codec based config files, no coding required.

  • Economy and costs: enable money, cost per second, default starting time, currency format
  • World rules: allowed worlds list and auto disable on world change
  • Combat tag: duration, separate PvP and PvE toggles, clear on death, disable flight on death
  • Glider protection: toggle it, set a blocked message cooldown, or switch to kick mode
  • Safety: fall damage protection on or off
  • Speed: min and max bounds for /fly speed
  • Claims: enable integration and pick exactly which region types allow flight

 

Pairs Perfectly With

  • An economy plugin (Vault, EcoAPI, Ecotale or XqediiCore): turn flight into a money sink that drains while players fly.
  • A claim plugin (SimpleClaims or WiFlow's Claims): let players fly over their own land but not raid enemies from the air.
  • PlaceholderAPI: put flight time, cost and status straight onto your scoreboard or HUD.

Every integration is optional and auto detected. With none installed, TaleFly still runs as a clean time based flight plugin.

 

Installation

  1. Drop TaleFly.jar into your server's mods folder.
  2. Optional: install one supported economy plugin (VaultUnlocked, EcoAPI, Ecotale or XqediiCore) for money based flight.
  3. Optional: install a supported claim plugin (SimpleClaims or WiFlow's Claims) to enable claim flight rules.
  4. Optional: install PlaceholderAPI to expose flight placeholders.
  5. Start the server once to generate config/TaleFlyconfig/messagesconfig/placeholders and data/talefly.db.
  6. Tune the config to taste, then run /fly reload to apply changes without a restart.

 

Compatibility

New economy and claim integrations are added over time. Need one that isn't listed? Contact us trough our Discord.

 

 

The TaleFly Team

profile avatar
  • 4
    Projects
  • 909
    Downloads

More from g0dzalli

  • TaleBoard - Advanced Scoreboard project image

    TaleBoard - Advanced Scoreboard

    • 85
    • Mods

    A clean, fully configurable scoreboard. Build it in game with a live visual editor, easiest installation for PNG icons, PlaceholderAPI support and per world scoreboards.

    • 85
    • June 14, 2026
    • Mods
    • +1
  • TaleMiner - Advanced VeinMiner project image

    TaleMiner - Advanced VeinMiner

    • 212
    • Mods

    Advanced VeinMiner mod. With clean UI, per player filter & global whitelist with TalePickup integration. TalePickup is an optional but recommended dependency.

    • 212
    • June 1, 2026
    • Mods
    • +3
  • TalePickup - AutoPickup Mod project image

    TalePickup - AutoPickup Mod

    • 600
    • Mods

    Auto Pickup mod for Hytale. Items moves instantly to inventory at break, harvest and kill.

    • 600
    • June 1, 2026
    • Mods
    • +2
  • TaleBoard - Advanced Scoreboard project image

    TaleBoard - Advanced Scoreboard

    • 85
    • Mods

    A clean, fully configurable scoreboard. Build it in game with a live visual editor, easiest installation for PNG icons, PlaceholderAPI support and per world scoreboards.

    • 85
    • June 14, 2026
    • Mods
    • +1
  • TaleMiner - Advanced VeinMiner project image

    TaleMiner - Advanced VeinMiner

    • 212
    • Mods

    Advanced VeinMiner mod. With clean UI, per player filter & global whitelist with TalePickup integration. TalePickup is an optional but recommended dependency.

    • 212
    • June 1, 2026
    • Mods
    • +3
  • TalePickup - AutoPickup Mod project image

    TalePickup - AutoPickup Mod

    • 600
    • Mods

    Auto Pickup mod for Hytale. Items moves instantly to inventory at break, harvest and kill.

    • 600
    • June 1, 2026
    • Mods
    • +2