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Spell Crafter

34 spells as scrolls, potions and wands, crafted at the game's benches and balanced on its power curve. Weather and time change them; an editor window builds new ones. Needs BuffEffects, CommandDeck, MSM. MIT.
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sc-01-spells.png

sc-02-editor.png

sc-02-editor.png

sc-04-shadow.png

sc-04-shadow.png

sc-05-magelight.png

sc-05-magelight.png

sc-06-arcanebench.png

sc-06-arcanebench.png

Description

SpellCrafter

Spells you can read, craft and build, for Hytale.

SpellCrafter adds magic as data: every spell is a short, readable definition, rated on the same power curve as Hytale's own gear. Craft scrolls, potions and wands at the Arcanebench and the Alchemy bench, cast them with a cast time and a cooldown, and watch the weather and the time of day change what they do.

In 1.0

  • 34 spells, from a Lesser Flame Bolt for your first night to a Prismatic Spray for zone 4: bolts, heals, wards, battle fury, stuns, snares, curses, a Vampiric Touch, a Magelight for dark caves, and a Ghost Form that turns you see-through and lets you slip past mobs.
  • New damage types: shadow and holy, in Shadow Bolt and Smite, each with its own damage colour.
  • Scrolls, potions and wands: 60 in all. Scrolls and potions are used up; wands draw on your mana. Every recipe is tiered to the zone its spell belongs in.
  • Spells that react to the world. Shock is stronger in a storm; healing is stronger at dawn.
  • Several effects in one spell. A Fireball strikes its target and sets everyone around it burning. Prismatic Spray hits each creature in its burst with a ray at random.
  • A spell editor window for server operators and modders (/spell editor). Start from a template, and watch a live stat block, the grade, the zone and the mana as you build. Roll a spell for ten creatures to see its chances, aim it at a zone, and save it to your own spell pack. A saved spell gets its own scroll and wand, with recipes at the Arcanebench.
  • Balanced against Hytale's own progression, with caps the server owner sets, and a power check for every spell from any author.
  • Settings through Mod Settings Manager: caps, frequencies, PvP behaviour, and overrides for requirements and material components.
  • Commands: /spell list, info, give, cast, cooldowns, debug, reload and editor, each in CommandDeck's browser with help.

Requirements

  • BuffEffects 1.0 or later, which carries out the spells' effects.
  • CommandDeck 1.2 or later.
  • Mod Settings Manager 1.0 or later.

Server-side: players need no client mod beyond what Hytale downloads from the server.

Install

Put SpellCrafter-1.0.0.jar in your mods folder (singleplayer: %APPDATA%\Hytale\UserData\Mods), beside BuffEffects, CommandDeck and Mod Settings Manager, and turn it on in the world's mod list. Play in Adventure mode to use mana: Creative refills it.

For modders

Spells, vessels and groups are JSON sidecars in your own mod. A spell pack loads without the editor, and your effects come from BuffEffects sidecars.

Known limits in 1.0

  • A creature hit from long range, by a spell or an arrow alike, may lose track of you: that's the game's own behaviour.
  • A bolt whose caster dies or logs out mid-flight does nothing.

Notes

  • Art is recoloured from Hytale's own.
  • Part of the Hledjolf utility family: CommandDeck, BuffEffects, Mod Settings Manager, Generous Operator, Calendar & Seasons, WorldBackup.
  • MIT licensed. Copyright (c) 2026 Hledjolf.

Spell Crafter Team

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