SimTale-1.4.1[HOTFIX].jar
What's new
[1.4.1] — 2026-11-09
- Moved growth and baby-care data into SimTale's own Caskara shell, with repeatable migration of
legacy records and retention of Caskara's
default.dbsafety backup. - Fixed unscoped chest keys and added migration for the legacy
_x_y_zkeys. - Updated recipes to use
TimeSeconds, accepted by the current Hytale schema. - Updated the compatibility target to release 0.7.x and pre-release 0.8.0-pre.2.1.
- Added
hostileMobsCanAttackNpcs(off by default): game damage cannot kill NPCs unless enabled; when enabled, only recognized hostile mobs can attack them outside the safe zone. - Default protection also uses Hytale's native invulnerability component. Guards are the only residents who fight hostiles; everyone else heads home and stays down until the threat passes, rather than cycling between sleeping and standing during the day.
- Added a craftable bathtub with its own collision, seat and NPC hygiene routine. Bathtubs now have map markers, and map markers re-register after a world instance is recreated.
- The graveyard records and displays death dates, sorts the newest deaths first and shows the cause when available.
- Reviving child NPCs now preserves their life stage, scale and visual variant.
- Unified diagnostics under
/simtale debug(panel,npc,near,ai,map, registries andlogs); previous commands remain available as compatibility aliases. - Fixed the bed sleep pose: if bed mounting reasserts
sitting, SimTale clears it and reapplies the lying pose while the NPC sleeps.
All Relations
- All Relations
- Embedded Library
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- Required Dependency
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