promotional bannermobile promotional banner

SimTale

SimTale is a social simulation mod for Hytale inspired by The Sims and Minecraft Comes Alive, focused on bringing NPCs to life through meaningful interactions, relationships, and everyday life systems.
Back to Files

SimTale-1.4.1[HOTFIX].jar

File nameSimTale-1.4.1.jar
Uploader
kukkiekukkie
Uploaded
Nov 10, 2026
Downloads
22
Size
14.6 MB
File ID
9535388
Type
R
Release
Supported game versions
  • 0.7

What's new

[1.4.1] — 2026-11-09

  • Moved growth and baby-care data into SimTale's own Caskara shell, with repeatable migration of legacy records and retention of Caskara's default.db safety backup.
  • Fixed unscoped chest keys and added migration for the legacy _x_y_z keys.
  • Updated recipes to use TimeSeconds, accepted by the current Hytale schema.
  • Updated the compatibility target to release 0.7.x and pre-release 0.8.0-pre.2.1.
  • Added hostileMobsCanAttackNpcs (off by default): game damage cannot kill NPCs unless enabled; when enabled, only recognized hostile mobs can attack them outside the safe zone.
  • Default protection also uses Hytale's native invulnerability component. Guards are the only residents who fight hostiles; everyone else heads home and stays down until the threat passes, rather than cycling between sleeping and standing during the day.
  • Added a craftable bathtub with its own collision, seat and NPC hygiene routine. Bathtubs now have map markers, and map markers re-register after a world instance is recreated.
  • The graveyard records and displays death dates, sorts the newest deaths first and shows the cause when available.
  • Reviving child NPCs now preserves their life stage, scale and visual variant.
  • Unified diagnostics under /simtale debug (panel, npc, near, ai, map, registries and logs); previous commands remain available as compatibility aliases.
  • Fixed the bed sleep pose: if bed mounting reasserts sitting, SimTale clears it and reapplies the lying pose while the NPC sleeps.

This mod has no additional files