This is what it looks like with the grimoire out and the hotbar active
Description
🎞️ SHOWCASE
--- 🧰 Ability Hotbar Framework
This mod is a near-finished tool designed to give players and modders access to a fully customizable ability hotbar system.
It allows mods to define their own ability bars, abilities, and weapons — and even integrate abilities and hotbars from other plugins. The core systems are in place, with final polish and expansion fixes currently in progress.
This project is open for collaboration. A public repository is available for anyone who wants to help improve or extend the framework.
- Ability bars can now be optional per-weapon (no longer forces weapons to use ability bars) - Added cooldown mechanics
---- 🤝 Collaboration
The tool as of now is in a working state. With this, I open the floor for collaboration. Anyone who wants to help create and develop this plugin, I invite you to join and help enhance the base plugin. Otherwise any mods that use this as a dependency are greatly needed and appreciated. Check out Teleportation Grimoire as a decent showcase example.
We could use some help making abilities for the base vanilla weapons. ---
🔮 ROADMAP - Fix bugs with ability selection - Add signature style abilities that require charge
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🧠 WHAT THIS MOD PROVIDES
- A shared ability hotbar system usable by any mod - Support for custom hotbars per weapon or item - Support for custom abilities defined by plugins - The ability to hook into abilities and hotbars provided by other plugins
This mod is intended to be used as a foundation for ability-based weapons, items, and gameplay systems.
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🔧 DEPENDENCY & USAGE
This plugin is intended to be used as a dependency by other mods. It can also be present without affecting vanilla mechanics if only one mod needs it's mechanics. If you modify this plugin for your own project, please provide credit.
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⚠️ CURRENT ISSUES
- Cannot activate ability X if the weapon is in slot X - Root Interactions / Interactions cannot yet be triggered via plugins
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🛠️ CONTRIBUTING
This framework is close to completion, and community help is welcome to push it over the finish line, especially in creating content for the vanilla weapons.