⚔️ Uggles’ Katanas A progression-focused katana framework built for Hytale.
This mod adds a set of katanas designed to slot naturally into vanilla gameplay while leaving room for deeper combat mechanics as modding support expands. It’s my first Hytale mod, built with balance, clarity, and future systems in mind.
--- 🔧 Recent Fixes/Additions - HCA is no longer a dependency - Block timing is adjusted (slightly faster) - Updated plugin for Update 3 ---
🧩 DESIGN PHILOSOPHY
Rather than focusing on flashy mechanics right away, this mod prioritizes:
- Clear tier progression - Visual distinction between materials - Combat that emphasizes movement - A foundation that can grow alongside the modding API
Signature abilities and advanced combat mechanics are planned, but only once they can be implemented cleanly and reliably.
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🗡️ KATANA PROGRESSION
The mod currently includes 7 katana tiers, balanced to follow vanilla material strength:
Wood Copper Iron Cobalt Mithril Adamantite Thorium
Each katana: - Is craftable - Uses tier-appropriate balance - Has a distinct visual design - Is crafted through the Weapons Workbench
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🥋 COMBAT & MOVEMENT
Dodge Ability
Custom weapons currently have limited blocking behavior, so katanas instead focus on mobility.
- Katanas include a dodge ability for repositioning and evasion - Standard blocking is still available
🎨 VISUAL DIRECTION
- Every tier has its own look - Designs stay close to Hytale’s vanilla style
Future updates may expand visuals further once advanced animation and VFX systems are better understood.
I made a video showcasing the abilities and also Hotbar Combat Abilities here:
The ability hotbar is designed to show off the Katana you're holding and using. It also is accented by wisteria leaves. I will aim to make this less pink in the future. --- 📚 TRANSLATION